Wild battle tests + tests for exp points (#3342)

* Add WIld Battles to test runner + exp tests
This commit is contained in:
DizzyEggg 2023-09-27 09:35:05 +02:00 committed by GitHub
parent baca050724
commit 2fcb9bbc9b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 401 additions and 72 deletions

View file

@ -153,6 +153,7 @@ BattleScript_PrintCaughtMonInfo::
getexp BS_TARGET
sethword gBattle_BG2_X, 0
BattleScript_TryPrintCaughtMonInfo:
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_GiveCaughtMonEnd
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate

View file

@ -304,6 +304,7 @@ void BtlController_HandleBattleAnimation(u32 battler, bool32 ignoreSE, bool32 up
// player controller
void SetControllerToPlayer(u32 battler);
void SetBattleEndCallbacks(u32 battler);
void PlayerHandleBallThrowAnim(u32 battler);
void PlayerHandleExpUpdate(u32 battler);
u32 LinkPlayerGetTrainerPicId(u32 multiplayerId);
void CB2_SetUpReshowBattleScreenAfterMenu(void);

View file

@ -86,6 +86,7 @@
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
#define WILD_DOUBLE_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER))))
#define RECORDED_WILD_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER)))
#define BATTLE_TWO_VS_ONE_OPPONENT ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gTrainerBattleOpponent_B == 0xFFFF))
#define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER | BATTLE_TYPE_INGAME_PARTNER)

View file

@ -65,6 +65,7 @@ u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
void RecordedBattle_RecordAllBattlerData(u8 *data);
bool32 CanCopyRecordedBattleSaveData(void);
bool32 MoveRecordedBattleToSaveData(void);
void SetPartiesFromRecordedSave(struct RecordedBattleSave *src);
void SetVariablesForRecordedBattle(struct RecordedBattleSave *);
void PlayRecordedBattle(void (*CB2_After)(void));
u8 GetRecordedBattleFrontierFacility(void);

View file

@ -359,6 +359,20 @@
* ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
* target can only be specified for ANIM_TYPE_MOVE.
*
* EXPERIENCE_BAR(battler, [exp: | captureGainedExp:])
* If exp: is used, causes the test to fail if that amount of
* experience is not gained, e.g.:
* EXPERIENCE_BAR(player, exp: 0);
* If captureGainedExp: is used, causes the test to fail if
* the Experience bar does not change, and then writes that change to the
* pointer, e.g.:
* u32 exp;
* EXPERIENCE_BAR(player, captureGainedExp: &exp);
* If none of the above are used, causes the test to fail if the Exp
* does not change at all.
* Please note that due to nature of tests, this command
* is only usable in WILD_BATTLE_TEST and will fail elsewhere.
*
* HP_BAR(battler, [damage: | hp: | captureDamage: | captureHP:])
* If hp: or damage: are used, causes the test to fail if that amount of
* damage is not dealt, e.g.:
@ -470,7 +484,7 @@
#define MAX_TURNS 16
#define MAX_QUEUED_EVENTS 25
enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES };
enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES, BATTLE_TEST_WILD };
typedef void (*SingleBattleTestFunction)(void *, u32, struct BattlePokemon *, struct BattlePokemon *);
typedef void (*DoubleBattleTestFunction)(void *, u32, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *);
@ -492,6 +506,7 @@ enum
QUEUED_ABILITY_POPUP_EVENT,
QUEUED_ANIMATION_EVENT,
QUEUED_HP_EVENT,
QUEUED_EXP_EVENT,
QUEUED_MESSAGE_EVENT,
QUEUED_STATUS_EVENT,
};
@ -511,6 +526,7 @@ struct QueuedAnimationEvent
};
enum { HP_EVENT_NEW_HP, HP_EVENT_DELTA_HP };
enum { EXP_EVENT_NEW_EXP, EXP_EVENT_DELTA_EXP };
struct QueuedHPEvent
{
@ -519,6 +535,13 @@ struct QueuedHPEvent
u32 address:28;
};
struct QueuedExpEvent
{
u32 battlerId:3;
u32 type:1;
u32 address:28;
};
struct QueuedMessageEvent
{
const u8 *pattern;
@ -541,6 +564,7 @@ struct QueuedEvent
struct QueuedAbilityEvent ability;
struct QueuedAnimationEvent animation;
struct QueuedHPEvent hp;
struct QueuedExpEvent exp;
struct QueuedMessageEvent message;
struct QueuedStatusEvent status;
} as;
@ -676,6 +700,24 @@ extern struct BattleTestRunnerState *gBattleTestRunnerState;
}; \
static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *results, u32 i, struct BattlePokemon *player, struct BattlePokemon *opponent)
#define WILD_BATTLE_TEST(_name, ...) \
struct CAT(Result, __LINE__) { MEMBERS(__VA_ARGS__) }; \
static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *, u32, struct BattlePokemon *, struct BattlePokemon *); \
__attribute__((section(".tests"))) static const struct Test CAT(sTest, __LINE__) = \
{ \
.name = _name, \
.filename = __FILE__, \
.runner = &gBattleTestRunner, \
.data = (void *)&(const struct BattleTest) \
{ \
.type = BATTLE_TEST_WILD, \
.sourceLine = __LINE__, \
.function = { .singles = (SingleBattleTestFunction)CAT(Test, __LINE__) }, \
.resultsSize = sizeof(struct CAT(Result, __LINE__)), \
}, \
}; \
static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *results, u32 i, struct BattlePokemon *player, struct BattlePokemon *opponent)
#define DOUBLE_BATTLE_TEST(_name, ...) \
struct CAT(Result, __LINE__) { MEMBERS(__VA_ARGS__) }; \
static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *, u32, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *); \
@ -741,6 +783,7 @@ struct moveWithPP {
#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
#define Friendship(friendship) Friendship_(__LINE__, friendship)
#define Status1(status1) Status1_(__LINE__, status1)
#define OTName(otName) do {static const u8 otName_[] = _(otName); OTName_(__LINE__, otName_);} while (0)
void OpenPokemon(u32 sourceLine, u32 side, u32 species);
void ClosePokemon(u32 sourceLine);
@ -762,6 +805,7 @@ void Moves_(u32 sourceLine, const u16 moves[MAX_MON_MOVES]);
void MovesWithPP_(u32 sourceLine, struct moveWithPP moveWithPP[MAX_MON_MOVES]);
void Friendship_(u32 sourceLine, u32 friendship);
void Status1_(u32 sourceLine, u32 status1);
void OTName_(u32 sourceLine, const u8 *otName);
#define PLAYER_PARTY (gBattleTestRunnerState->data.recordedBattle.playerParty)
#define OPPONENT_PARTY (gBattleTestRunnerState->data.recordedBattle.opponentParty)
@ -837,6 +881,7 @@ void SendOut(u32 sourceLine, struct BattlePokemon *, u32 partyIndex);
#define ABILITY_POPUP(battler, ...) QueueAbility(__LINE__, battler, (struct AbilityEventContext) { __VA_ARGS__ })
#define ANIMATION(type, id, ...) QueueAnimation(__LINE__, type, id, (struct AnimationEventContext) { __VA_ARGS__ })
#define HP_BAR(battler, ...) QueueHP(__LINE__, battler, (struct HPEventContext) { APPEND_TRUE(__VA_ARGS__) })
#define EXPERIENCE_BAR(battler, ...) QueueExp(__LINE__, battler, (struct ExpEventContext) { APPEND_TRUE(__VA_ARGS__) })
// Static const is needed to make the modern compiler put the pattern variable in the .rodata section, instead of putting it on stack(which can break the game).
#define MESSAGE(pattern) do {static const u8 msg[] = _(pattern); QueueMessage(__LINE__, msg);} while (0)
#define STATUS_ICON(battler, status) QueueStatus(__LINE__, battler, (struct StatusEventContext) { status })
@ -872,6 +917,15 @@ struct HPEventContext
bool8 explicitCaptureDamage;
};
struct ExpEventContext
{
u8 _;
u32 exp;
bool8 explicitExp;
s32 *captureGainedExp;
bool8 explicitCaptureGainedExp;
};
struct StatusEventContext
{
u16 status1;
@ -891,6 +945,7 @@ void CloseQueueGroup(u32 sourceLine);
void QueueAbility(u32 sourceLine, struct BattlePokemon *battler, struct AbilityEventContext);
void QueueAnimation(u32 sourceLine, u32 type, u32 id, struct AnimationEventContext);
void QueueHP(u32 sourceLine, struct BattlePokemon *battler, struct HPEventContext);
void QueueExp(u32 sourceLine, struct BattlePokemon *battler, struct ExpEventContext);
void QueueMessage(u32 sourceLine, const u8 *pattern);
void QueueStatus(u32 sourceLine, struct BattlePokemon *battler, struct StatusEventContext);

View file

@ -10,6 +10,7 @@ extern const bool8 gTestRunnerSkipIsFail;
void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability);
void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId);
void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP);
void TestRunner_Battle_RecordExp(u32 battlerId, u32 oldExp, u32 newExp);
void TestRunner_Battle_RecordMessage(const u8 *message);
void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1);
void TestRunner_Battle_AfterLastTurn(void);
@ -23,6 +24,7 @@ u32 TestRunner_Battle_GetForcedAbility(u32 side, u32 partyIndex);
#define TestRunner_Battle_RecordAbilityPopUp(...) (void)0
#define TestRunner_Battle_RecordAnimation(...) (void)0
#define TestRunner_Battle_RecordHP(...) (void)0
#define TestRunner_Battle_RecordExp(...) (void)0
#define TestRunner_Battle_RecordMessage(...) (void)0
#define TestRunner_Battle_RecordStatus1(...) (void)0
#define TestRunner_Battle_AfterLastTurn(...) (void)0

View file

@ -26,6 +26,7 @@
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "test_runner.h"
#include "text.h"
#include "util.h"
#include "window.h"
@ -45,7 +46,6 @@ static void PlayerHandleTrainerSlide(u32 battler);
static void PlayerHandleTrainerSlideBack(u32 battler);
static void PlayerHandlePaletteFade(u32 battler);
static void PlayerHandleSuccessBallThrowAnim(u32 battler);
static void PlayerHandleBallThrowAnim(u32 battler);
static void PlayerHandlePause(u32 battler);
static void PlayerHandleMoveAnimation(u32 battler);
static void PlayerHandlePrintString(u32 battler);
@ -1452,6 +1452,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
TestRunner_Battle_RecordExp(battler, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = Task_GiveExpWithExpBar;
}
@ -1850,7 +1851,7 @@ static void PlayerHandleSuccessBallThrowAnim(u32 battler)
BtlController_HandleSuccessBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
}
static void PlayerHandleBallThrowAnim(u32 battler)
void PlayerHandleBallThrowAnim(u32 battler)
{
BtlController_HandleBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
}

View file

@ -501,27 +501,7 @@ static void RecordedOpponentHandleChoosePokemon(u32 battler)
static void RecordedOpponentHandleHealthBarUpdate(u32 battler)
{
s16 hpVal;
s32 maxHP, curHP;
LoadBattleBarGfx(0);
hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP);
if (hpVal != INSTANT_HP_BAR_DROP)
{
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
}
else
{
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
TestRunner_Battle_RecordHP(battler, curHP, 0);
}
gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
BtlController_HandleHealthBarUpdate(battler, FALSE);
}
static void RecordedOpponentHandleStatusIconUpdate(u32 battler)

View file

@ -66,7 +66,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 ba
[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = BtlController_Empty,
[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
[CONTROLLER_BALLTHROWANIM] = PlayerHandleBallThrowAnim,
[CONTROLLER_PAUSE] = BtlController_Empty,
[CONTROLLER_MOVEANIMATION] = RecordedPlayerHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = RecordedPlayerHandlePrintString,
@ -78,7 +78,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 ba
[CONTROLLER_CHOOSEPOKEMON] = RecordedPlayerHandleChoosePokemon,
[CONTROLLER_23] = BtlController_Empty,
[CONTROLLER_HEALTHBARUPDATE] = RecordedPlayerHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = BtlController_Empty,
[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate,
[CONTROLLER_STATUSICONUPDATE] = RecordedPlayerHandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = RecordedPlayerHandleStatusAnimation,
[CONTROLLER_STATUSXOR] = BtlController_Empty,
@ -507,28 +507,7 @@ static void RecordedPlayerHandleChoosePokemon(u32 battler)
static void RecordedPlayerHandleHealthBarUpdate(u32 battler)
{
s16 hpVal;
s32 maxHP, curHP;
LoadBattleBarGfx(0);
hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP);
if (hpVal != INSTANT_HP_BAR_DROP)
{
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
}
else
{
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
TestRunner_Battle_RecordHP(battler, curHP, 0);
}
gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
BtlController_HandleHealthBarUpdate(battler, TRUE);
}
static void RecordedPlayerHandleStatusIconUpdate(u32 battler)

View file

@ -19,6 +19,7 @@
#include "string_util.h"
#include "sound.h"
#include "task.h"
#include "test_runner.h"
#include "util.h"
#include "text.h"
#include "constants/abilities.h"
@ -2687,26 +2688,26 @@ void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 ar
void BtlController_HandleHealthBarUpdate(u32 battler, bool32 updateHpText)
{
s32 maxHP, curHP;
s16 hpVal;
struct Pokemon *party = GetBattlerParty(battler);
LoadBattleBarGfx(0);
hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
curHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_HP);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_HP);
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
}
else
{
u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
if (updateHpText)
UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
TestRunner_Battle_RecordHP(battler, curHP, 0);
}
gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;

View file

@ -3865,7 +3865,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
else
gTextFlags.useAlternateDownArrow = TRUE;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))
if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)) || gTestRunnerEnabled)
gTextFlags.autoScroll = TRUE;
else
gTextFlags.autoScroll = FALSE;

View file

@ -4030,6 +4030,23 @@ static void Cmd_jumpbasedontype(void)
FEATURE_FLAG_ASSERT(I_EXP_SHARE_FLAG, YouNeedToSetTheExpShareFlagToAnUnusedFlag);
static bool32 BattleTypeAllowsExp(void)
{
if (RECORDED_WILD_BATTLE)
return TRUE;
else if (gBattleTypeFlags &
( BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_TRAINER_HILL
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER))
return FALSE;
else
return TRUE;
}
static u32 GetMonHoldEffect(struct Pokemon *mon)
{
u32 holdEffect;
@ -4058,14 +4075,7 @@ static void Cmd_getexp(void)
case 0: // check if should receive exp at all
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT
|| IsAiVsAiBattle()
|| (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_TRAINER_HILL
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER
| BATTLE_TYPE_EREADER_TRAINER)))
|| !BattleTypeAllowsExp())
{
gBattleScripting.getexpState = 6; // goto last case
}
@ -7086,7 +7096,7 @@ static void Cmd_handlelearnnewmove(void)
while (learnMove == MON_ALREADY_KNOWS_MOVE)
learnMove = MonTryLearningNewMove(&gPlayerParty[monId], FALSE);
if (learnMove == MOVE_NONE)
if (learnMove == MOVE_NONE || RECORDED_WILD_BATTLE)
{
gBattlescriptCurrInstr = cmd->nothingToLearnPtr;
}
@ -7777,7 +7787,7 @@ static void Cmd_drawlvlupbox(void)
}
break;
case 6:
if (gMain.newKeys != 0)
if (gMain.newKeys != 0 || RECORDED_WILD_BATTLE)
{
// Draw page 2 of level up box
PlaySE(SE_SELECT);
@ -7787,7 +7797,7 @@ static void Cmd_drawlvlupbox(void)
}
break;
case 8:
if (gMain.newKeys != 0)
if (gMain.newKeys != 0 || RECORDED_WILD_BATTLE)
{
// Close level up box
PlaySE(SE_SELECT);
@ -15264,7 +15274,7 @@ static void Cmd_trysetcaughtmondexflags(void)
{
CMD_ARGS(const u8 *failInstr);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
u32 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
u32 personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_PERSONALITY, NULL);
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))

View file

@ -493,20 +493,25 @@ static void Task_StartAfterCountdown(u8 taskId)
}
}
void SetVariablesForRecordedBattle(struct RecordedBattleSave *src)
void SetPartiesFromRecordedSave(struct RecordedBattleSave *src)
{
bool8 var;
s32 i, j;
s32 i;
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
for (i = 0; i < PARTY_SIZE; i++)
{
gPlayerParty[i] = src->playerParty[i];
gEnemyParty[i] = src->opponentParty[i];
}
}
void SetVariablesForRecordedBattle(struct RecordedBattleSave *src)
{
bool8 var;
s32 i, j;
SetPartiesFromRecordedSave(src);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
for (var = FALSE, j = 0; j < PLAYER_NAME_LENGTH + 1; j++)

150
test/battle/exp.c Normal file
View file

@ -0,0 +1,150 @@
#include "global.h"
#include "test/battle.h"
#if B_EXP_CATCH >= GEN_6
WILD_BATTLE_TEST("Pokemon gain exp after catching a Pokemon")
{
u8 level = 0;
PARAMETRIZE { level = 50; }
PARAMETRIZE { level = MAX_LEVEL; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(level); }
OPPONENT(SPECIES_CATERPIE) { HP(1); }
} WHEN {
TURN { USE_ITEM(player, ITEM_ULTRA_BALL); }
} SCENE {
MESSAGE("You used Ultra Ball!");
ANIMATION(ANIM_TYPE_SPECIAL, B_ANIM_BALL_THROW, player);
if (level != MAX_LEVEL) {
EXPERIENCE_BAR(player);
}
}
}
#endif // B_EXP_CATCH
WILD_BATTLE_TEST("Higher leveled Pokemon give more exp", u32 exp)
{
u8 level = 0;
PARAMETRIZE { level = 5; }
PARAMETRIZE { level = 10; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(20); }
OPPONENT(SPECIES_CATERPIE) { Level(level); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wild Caterpie fainted!");
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
} FINALLY {
EXPECT_GT(results[1].exp, results[0].exp);
}
}
WILD_BATTLE_TEST("Lucky Egg boosts gained exp points by 50%", u32 exp)
{
u32 item = 0;
PARAMETRIZE { item = ITEM_LUCKY_EGG; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(20); Item(item); }
OPPONENT(SPECIES_CATERPIE) { Level(10); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wild Caterpie fainted!");
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
} FINALLY {
EXPECT_MUL_EQ(results[1].exp, Q_4_12(1.5), results[0].exp);
}
}
#if (B_SCALED_EXP == GEN_5 || B_SCALED_EXP >= GEN_7)
WILD_BATTLE_TEST("Exp is scaled to player and opponent's levels", u32 exp)
{
u8 level = 0;
PARAMETRIZE { level = 5; }
PARAMETRIZE { level = 10; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(level); }
OPPONENT(SPECIES_CATERPIE) { Level(5); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wild Caterpie fainted!");
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
} FINALLY {
EXPECT_GT(results[0].exp, results[1].exp);
}
}
#endif
WILD_BATTLE_TEST("Large exp gains are supported", u32 exp) // #1455
{
u8 level = 0;
PARAMETRIZE { level = 10; }
PARAMETRIZE { level = 50; }
PARAMETRIZE { level = MAX_LEVEL; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); Item(ITEM_LUCKY_EGG); OTName("Test"); } // OT Name is different so it gets more exp as a traded mon
OPPONENT(SPECIES_BLISSEY) { Level(level); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wild Blissey fainted!");
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
} THEN {
EXPECT(GetMonData(&gPlayerParty[0], MON_DATA_LEVEL) > 1);
EXPECT(GetMonData(&gPlayerParty[0], MON_DATA_EXP) > 1);
} FINALLY {
EXPECT_GT(results[1].exp, results[0].exp);
EXPECT_GT(results[2].exp, results[1].exp);
}
}
#if I_EXP_SHARE_ITEM < GEN_6
WILD_BATTLE_TEST("Exp Share(held) gives Experience to mons which did not participate in battle")
{
u32 item = 0;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_EXP_SHARE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { Level(40); Item(item); }
OPPONENT(SPECIES_CATERPIE) { Level(10); HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wild Caterpie fainted!");
// This message should appear only for gen6> exp share.
NOT MESSAGE("The rest of your team gained EXP. Points thanks to the Exp. Share!");
} THEN {
if (item == ITEM_EXP_SHARE)
EXPECT_GT(GetMonData(&gPlayerParty[1], MON_DATA_EXP), gExperienceTables[gSpeciesInfo[SPECIES_WYNAUT].growthRate][40]);
else
EXPECT_EQ(GetMonData(&gPlayerParty[1], MON_DATA_EXP), gExperienceTables[gSpeciesInfo[SPECIES_WYNAUT].growthRate][40]);
}
}
#endif // I_EXP_SHARE_ITEM

View file

@ -95,6 +95,7 @@ static void InvokeTestFunction(const struct BattleTest *test)
switch (test->type)
{
case BATTLE_TEST_SINGLES:
case BATTLE_TEST_WILD:
InvokeSingleTestFunctionWithStack(STATE->results, STATE->runParameter, &gBattleMons[B_POSITION_PLAYER_LEFT], &gBattleMons[B_POSITION_OPPONENT_LEFT], test->function.singles, &DATA.stack[BATTLE_TEST_STACK_SIZE]);
break;
case BATTLE_TEST_DOUBLES:
@ -236,7 +237,10 @@ static void BattleTest_Run(void *data)
DATA.recordedBattle.opponentA = TRAINER_LINK_OPPONENT;
DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
if (test->type == BATTLE_TEST_WILD)
DATA.recordedBattle.battleFlags = BATTLE_TYPE_IS_MASTER;
else
DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
if (test->type == BATTLE_TEST_DOUBLES)
{
DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
@ -293,7 +297,6 @@ static void BattleTest_Run(void *data)
}
SetVariablesForRecordedBattle(&DATA.recordedBattle);
if (STATE->trials)
gMain.savedCallback = CB2_BattleTest_NextTrial;
else if (STATE->parameters)
@ -708,6 +711,96 @@ void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP)
}
}
static s32 TryExp(s32 i, s32 n, u32 battlerId, u32 oldExp, u32 newExp)
{
struct QueuedExpEvent *event;
s32 iMax = i + n;
for (; i < iMax; i++)
{
if (DATA.queuedEvents[i].type != QUEUED_EXP_EVENT)
continue;
event = &DATA.queuedEvents[i].as.exp;
if (event->battlerId == battlerId)
{
if (event->address <= 0xFFFF)
{
switch (event->type)
{
case EXP_EVENT_NEW_EXP:
if (event->address == newExp)
return i;
break;
case EXP_EVENT_DELTA_EXP:
if (event->address == 0)
return i;
else if ((s16)event->address == oldExp - newExp)
return i;
break;
}
}
else
{
switch (event->type)
{
case EXP_EVENT_NEW_EXP:
*(u32 *)event->address = newExp;
break;
case EXP_EVENT_DELTA_EXP:
*(s32 *)event->address = oldExp - newExp;
break;
}
return i;
}
}
}
return -1;
}
void TestRunner_Battle_RecordExp(u32 battlerId, u32 oldExp, u32 newExp)
{
s32 queuedEvent;
s32 match;
struct QueuedEvent *event;
if (DATA.queuedEvent == DATA.queuedEventsCount)
return;
event = &DATA.queuedEvents[DATA.queuedEvent];
switch (event->groupType)
{
case QUEUE_GROUP_NONE:
case QUEUE_GROUP_ONE_OF:
if (TryExp(DATA.queuedEvent, event->groupSize, battlerId, oldExp, newExp) != -1)
DATA.queuedEvent += event->groupSize;
break;
case QUEUE_GROUP_NONE_OF:
queuedEvent = DATA.queuedEvent;
do
{
if ((match = TryExp(queuedEvent, event->groupSize, battlerId, oldExp, newExp)) != -1)
{
const char *filename = gTestRunnerState.test->filename;
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched EXPERIENCE_BAR", filename, line);
}
queuedEvent += event->groupSize;
if (queuedEvent == DATA.queuedEventsCount)
break;
event = &DATA.queuedEvents[queuedEvent];
if (event->groupType == QUEUE_GROUP_NONE_OF)
continue;
if (TryExp(queuedEvent, event->groupSize, battlerId, oldExp, newExp) != -1)
DATA.queuedEvent = queuedEvent + event->groupSize;
} while (FALSE);
break;
}
}
static s32 TryMessage(s32 i, s32 n, const u8 *string)
{
s32 j, k;
@ -866,6 +959,7 @@ static const char *const sEventTypeMacros[] =
[QUEUED_ABILITY_POPUP_EVENT] = "ABILITY_POPUP",
[QUEUED_ANIMATION_EVENT] = "ANIMATION",
[QUEUED_HP_EVENT] = "HP_BAR",
[QUEUED_EXP_EVENT] = "EXPERIENCE_BAR",
[QUEUED_MESSAGE_EVENT] = "MESSAGE",
[QUEUED_STATUS_EVENT] = "STATUS_ICON",
};
@ -1276,6 +1370,12 @@ void Status1_(u32 sourceLine, u32 status1)
SetMonData(DATA.currentMon, MON_DATA_STATUS, &status1);
}
void OTName_(u32 sourceLine, const u8 *otName)
{
INVALID_IF(!DATA.currentMon, "Traded outside of PLAYER/OPPONENT");
SetMonData(DATA.currentMon, MON_DATA_OT_NAME, &otName);
}
static const char *const sBattlerIdentifiersSingles[] =
{
"player",
@ -1784,6 +1884,48 @@ void QueueHP(u32 sourceLine, struct BattlePokemon *battler, struct HPEventContex
};
}
void QueueExp(u32 sourceLine, struct BattlePokemon *battler, struct ExpEventContext ctx)
{
s32 battlerId = battler - gBattleMons;
u32 type;
uintptr_t address;
INVALID_IF(!STATE->runScene, "EXPERIENCE_BAR outside of SCENE");
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: EXPERIENCE_BAR exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
if (ctx.explicitExp)
{
type = EXP_EVENT_NEW_EXP;
address = (u32)ctx.exp;
}
else if (ctx.explicitCaptureGainedExp)
{
INVALID_IF(ctx.captureGainedExp == NULL, "captureGainedExp is NULL");
type = EXP_EVENT_DELTA_EXP;
*ctx.captureGainedExp = 0;
address = (uintptr_t)ctx.captureGainedExp;
}
else
{
type = EXP_EVENT_DELTA_EXP;
address = 0;
}
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
.type = QUEUED_EXP_EVENT,
.sourceLineOffset = SourceLineOffset(sourceLine),
.groupType = QUEUE_GROUP_NONE,
.groupSize = 1,
.as = { .exp = {
.battlerId = battlerId,
.type = type,
.address = address,
}},
};
}
void QueueMessage(u32 sourceLine, const u8 *pattern)
{
INVALID_IF(!STATE->runScene, "MESSAGE outside of SCENE");