Wild battle tests + tests for exp points (#3342)
* Add WIld Battles to test runner + exp tests
This commit is contained in:
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baca050724
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15 changed files with 401 additions and 72 deletions
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@ -153,6 +153,7 @@ BattleScript_PrintCaughtMonInfo::
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getexp BS_TARGET
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sethword gBattle_BG2_X, 0
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BattleScript_TryPrintCaughtMonInfo:
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jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_GiveCaughtMonEnd
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trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
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printstring STRINGID_PKMNDATAADDEDTODEX
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waitstate
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@ -304,6 +304,7 @@ void BtlController_HandleBattleAnimation(u32 battler, bool32 ignoreSE, bool32 up
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// player controller
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void SetControllerToPlayer(u32 battler);
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void SetBattleEndCallbacks(u32 battler);
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void PlayerHandleBallThrowAnim(u32 battler);
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void PlayerHandleExpUpdate(u32 battler);
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u32 LinkPlayerGetTrainerPicId(u32 multiplayerId);
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void CB2_SetUpReshowBattleScreenAfterMenu(void);
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@ -86,6 +86,7 @@
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| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
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#define WILD_DOUBLE_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER))))
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#define RECORDED_WILD_BATTLE ((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER)))
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#define BATTLE_TWO_VS_ONE_OPPONENT ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gTrainerBattleOpponent_B == 0xFFFF))
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#define BATTLE_TYPE_HAS_AI (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER | BATTLE_TYPE_INGAME_PARTNER)
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@ -65,6 +65,7 @@ u8 RecordedBattle_BufferNewBattlerData(u8 *dst);
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void RecordedBattle_RecordAllBattlerData(u8 *data);
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bool32 CanCopyRecordedBattleSaveData(void);
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bool32 MoveRecordedBattleToSaveData(void);
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void SetPartiesFromRecordedSave(struct RecordedBattleSave *src);
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void SetVariablesForRecordedBattle(struct RecordedBattleSave *);
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void PlayRecordedBattle(void (*CB2_After)(void));
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u8 GetRecordedBattleFrontierFacility(void);
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@ -359,6 +359,20 @@
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* ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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* target can only be specified for ANIM_TYPE_MOVE.
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*
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* EXPERIENCE_BAR(battler, [exp: | captureGainedExp:])
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* If exp: is used, causes the test to fail if that amount of
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* experience is not gained, e.g.:
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* EXPERIENCE_BAR(player, exp: 0);
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* If captureGainedExp: is used, causes the test to fail if
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* the Experience bar does not change, and then writes that change to the
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* pointer, e.g.:
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* u32 exp;
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* EXPERIENCE_BAR(player, captureGainedExp: &exp);
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* If none of the above are used, causes the test to fail if the Exp
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* does not change at all.
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* Please note that due to nature of tests, this command
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* is only usable in WILD_BATTLE_TEST and will fail elsewhere.
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*
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* HP_BAR(battler, [damage: | hp: | captureDamage: | captureHP:])
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* If hp: or damage: are used, causes the test to fail if that amount of
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* damage is not dealt, e.g.:
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@ -470,7 +484,7 @@
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#define MAX_TURNS 16
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#define MAX_QUEUED_EVENTS 25
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enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES };
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enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES, BATTLE_TEST_WILD };
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typedef void (*SingleBattleTestFunction)(void *, u32, struct BattlePokemon *, struct BattlePokemon *);
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typedef void (*DoubleBattleTestFunction)(void *, u32, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *);
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@ -492,6 +506,7 @@ enum
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QUEUED_ABILITY_POPUP_EVENT,
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QUEUED_ANIMATION_EVENT,
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QUEUED_HP_EVENT,
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QUEUED_EXP_EVENT,
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QUEUED_MESSAGE_EVENT,
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QUEUED_STATUS_EVENT,
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};
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@ -511,6 +526,7 @@ struct QueuedAnimationEvent
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};
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enum { HP_EVENT_NEW_HP, HP_EVENT_DELTA_HP };
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enum { EXP_EVENT_NEW_EXP, EXP_EVENT_DELTA_EXP };
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struct QueuedHPEvent
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{
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@ -519,6 +535,13 @@ struct QueuedHPEvent
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u32 address:28;
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};
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struct QueuedExpEvent
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{
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u32 battlerId:3;
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u32 type:1;
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u32 address:28;
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};
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struct QueuedMessageEvent
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{
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const u8 *pattern;
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@ -541,6 +564,7 @@ struct QueuedEvent
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struct QueuedAbilityEvent ability;
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struct QueuedAnimationEvent animation;
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struct QueuedHPEvent hp;
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struct QueuedExpEvent exp;
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struct QueuedMessageEvent message;
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struct QueuedStatusEvent status;
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} as;
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@ -676,6 +700,24 @@ extern struct BattleTestRunnerState *gBattleTestRunnerState;
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}; \
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static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *results, u32 i, struct BattlePokemon *player, struct BattlePokemon *opponent)
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#define WILD_BATTLE_TEST(_name, ...) \
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struct CAT(Result, __LINE__) { MEMBERS(__VA_ARGS__) }; \
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static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *, u32, struct BattlePokemon *, struct BattlePokemon *); \
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__attribute__((section(".tests"))) static const struct Test CAT(sTest, __LINE__) = \
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{ \
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.name = _name, \
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.filename = __FILE__, \
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.runner = &gBattleTestRunner, \
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.data = (void *)&(const struct BattleTest) \
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{ \
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.type = BATTLE_TEST_WILD, \
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.sourceLine = __LINE__, \
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.function = { .singles = (SingleBattleTestFunction)CAT(Test, __LINE__) }, \
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.resultsSize = sizeof(struct CAT(Result, __LINE__)), \
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}, \
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}; \
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static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *results, u32 i, struct BattlePokemon *player, struct BattlePokemon *opponent)
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#define DOUBLE_BATTLE_TEST(_name, ...) \
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struct CAT(Result, __LINE__) { MEMBERS(__VA_ARGS__) }; \
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static void CAT(Test, __LINE__)(struct CAT(Result, __LINE__) *, u32, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *, struct BattlePokemon *); \
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@ -741,6 +783,7 @@ struct moveWithPP {
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#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
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#define Friendship(friendship) Friendship_(__LINE__, friendship)
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#define Status1(status1) Status1_(__LINE__, status1)
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#define OTName(otName) do {static const u8 otName_[] = _(otName); OTName_(__LINE__, otName_);} while (0)
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void OpenPokemon(u32 sourceLine, u32 side, u32 species);
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void ClosePokemon(u32 sourceLine);
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@ -762,6 +805,7 @@ void Moves_(u32 sourceLine, const u16 moves[MAX_MON_MOVES]);
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void MovesWithPP_(u32 sourceLine, struct moveWithPP moveWithPP[MAX_MON_MOVES]);
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void Friendship_(u32 sourceLine, u32 friendship);
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void Status1_(u32 sourceLine, u32 status1);
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void OTName_(u32 sourceLine, const u8 *otName);
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#define PLAYER_PARTY (gBattleTestRunnerState->data.recordedBattle.playerParty)
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#define OPPONENT_PARTY (gBattleTestRunnerState->data.recordedBattle.opponentParty)
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@ -837,6 +881,7 @@ void SendOut(u32 sourceLine, struct BattlePokemon *, u32 partyIndex);
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#define ABILITY_POPUP(battler, ...) QueueAbility(__LINE__, battler, (struct AbilityEventContext) { __VA_ARGS__ })
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#define ANIMATION(type, id, ...) QueueAnimation(__LINE__, type, id, (struct AnimationEventContext) { __VA_ARGS__ })
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#define HP_BAR(battler, ...) QueueHP(__LINE__, battler, (struct HPEventContext) { APPEND_TRUE(__VA_ARGS__) })
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#define EXPERIENCE_BAR(battler, ...) QueueExp(__LINE__, battler, (struct ExpEventContext) { APPEND_TRUE(__VA_ARGS__) })
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// Static const is needed to make the modern compiler put the pattern variable in the .rodata section, instead of putting it on stack(which can break the game).
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#define MESSAGE(pattern) do {static const u8 msg[] = _(pattern); QueueMessage(__LINE__, msg);} while (0)
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#define STATUS_ICON(battler, status) QueueStatus(__LINE__, battler, (struct StatusEventContext) { status })
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@ -872,6 +917,15 @@ struct HPEventContext
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bool8 explicitCaptureDamage;
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};
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struct ExpEventContext
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{
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u8 _;
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u32 exp;
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bool8 explicitExp;
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s32 *captureGainedExp;
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bool8 explicitCaptureGainedExp;
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};
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struct StatusEventContext
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{
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u16 status1;
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@ -891,6 +945,7 @@ void CloseQueueGroup(u32 sourceLine);
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void QueueAbility(u32 sourceLine, struct BattlePokemon *battler, struct AbilityEventContext);
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void QueueAnimation(u32 sourceLine, u32 type, u32 id, struct AnimationEventContext);
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void QueueHP(u32 sourceLine, struct BattlePokemon *battler, struct HPEventContext);
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void QueueExp(u32 sourceLine, struct BattlePokemon *battler, struct ExpEventContext);
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void QueueMessage(u32 sourceLine, const u8 *pattern);
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void QueueStatus(u32 sourceLine, struct BattlePokemon *battler, struct StatusEventContext);
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@ -10,6 +10,7 @@ extern const bool8 gTestRunnerSkipIsFail;
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void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability);
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void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId);
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void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP);
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void TestRunner_Battle_RecordExp(u32 battlerId, u32 oldExp, u32 newExp);
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void TestRunner_Battle_RecordMessage(const u8 *message);
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void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1);
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void TestRunner_Battle_AfterLastTurn(void);
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@ -23,6 +24,7 @@ u32 TestRunner_Battle_GetForcedAbility(u32 side, u32 partyIndex);
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#define TestRunner_Battle_RecordAbilityPopUp(...) (void)0
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#define TestRunner_Battle_RecordAnimation(...) (void)0
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#define TestRunner_Battle_RecordHP(...) (void)0
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#define TestRunner_Battle_RecordExp(...) (void)0
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#define TestRunner_Battle_RecordMessage(...) (void)0
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#define TestRunner_Battle_RecordStatus1(...) (void)0
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#define TestRunner_Battle_AfterLastTurn(...) (void)0
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@ -26,6 +26,7 @@
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "test_runner.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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@ -45,7 +46,6 @@ static void PlayerHandleTrainerSlide(u32 battler);
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static void PlayerHandleTrainerSlideBack(u32 battler);
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static void PlayerHandlePaletteFade(u32 battler);
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static void PlayerHandleSuccessBallThrowAnim(u32 battler);
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static void PlayerHandleBallThrowAnim(u32 battler);
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static void PlayerHandlePause(u32 battler);
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static void PlayerHandleMoveAnimation(u32 battler);
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static void PlayerHandlePrintString(u32 battler);
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@ -1452,6 +1452,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
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exp -= currLvlExp;
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expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
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TestRunner_Battle_RecordExp(battler, exp, -gainedExp);
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PlaySE(SE_EXP);
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gTasks[taskId].func = Task_GiveExpWithExpBar;
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}
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@ -1850,7 +1851,7 @@ static void PlayerHandleSuccessBallThrowAnim(u32 battler)
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BtlController_HandleSuccessBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
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}
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static void PlayerHandleBallThrowAnim(u32 battler)
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void PlayerHandleBallThrowAnim(u32 battler)
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{
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BtlController_HandleBallThrowAnim(battler, gBattlerTarget, B_ANIM_BALL_THROW, TRUE);
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}
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@ -501,27 +501,7 @@ static void RecordedOpponentHandleChoosePokemon(u32 battler)
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static void RecordedOpponentHandleHealthBarUpdate(u32 battler)
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{
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s16 hpVal;
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s32 maxHP, curHP;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
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curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
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TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
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}
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else
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{
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
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TestRunner_Battle_RecordHP(battler, curHP, 0);
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}
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gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
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BtlController_HandleHealthBarUpdate(battler, FALSE);
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}
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static void RecordedOpponentHandleStatusIconUpdate(u32 battler)
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@ -66,7 +66,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 ba
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = BtlController_Empty,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = PlayerHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = BtlController_Empty,
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[CONTROLLER_MOVEANIMATION] = RecordedPlayerHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = RecordedPlayerHandlePrintString,
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@ -78,7 +78,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(u32 ba
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[CONTROLLER_CHOOSEPOKEMON] = RecordedPlayerHandleChoosePokemon,
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[CONTROLLER_23] = BtlController_Empty,
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[CONTROLLER_HEALTHBARUPDATE] = RecordedPlayerHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = BtlController_Empty,
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[CONTROLLER_EXPUPDATE] = PlayerHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = RecordedPlayerHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = RecordedPlayerHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = BtlController_Empty,
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@ -507,28 +507,7 @@ static void RecordedPlayerHandleChoosePokemon(u32 battler)
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static void RecordedPlayerHandleHealthBarUpdate(u32 battler)
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{
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s16 hpVal;
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s32 maxHP, curHP;
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
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curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
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TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
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}
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else
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{
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
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TestRunner_Battle_RecordHP(battler, curHP, 0);
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}
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gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
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BtlController_HandleHealthBarUpdate(battler, TRUE);
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}
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static void RecordedPlayerHandleStatusIconUpdate(u32 battler)
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@ -19,6 +19,7 @@
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#include "string_util.h"
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#include "sound.h"
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#include "task.h"
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#include "test_runner.h"
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#include "util.h"
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#include "text.h"
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#include "constants/abilities.h"
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@ -2687,26 +2688,26 @@ void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 ar
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void BtlController_HandleHealthBarUpdate(u32 battler, bool32 updateHpText)
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{
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s32 maxHP, curHP;
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s16 hpVal;
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struct Pokemon *party = GetBattlerParty(battler);
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LoadBattleBarGfx(0);
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hpVal = gBattleResources->bufferA[battler][2] | (gBattleResources->bufferA[battler][3] << 8);
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maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
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curHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_HP);
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if (hpVal != INSTANT_HP_BAR_DROP)
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{
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u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_HP);
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, curHP, hpVal);
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TestRunner_Battle_RecordHP(battler, curHP, min(maxHP, max(0, curHP - hpVal)));
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}
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else
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{
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u32 maxHP = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], maxHP, 0, hpVal);
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if (updateHpText)
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[battler], HP_CURRENT, 0, maxHP);
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TestRunner_Battle_RecordHP(battler, curHP, 0);
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}
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gBattlerControllerFuncs[battler] = Controller_WaitForHealthBar;
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@ -3865,7 +3865,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
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else
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gTextFlags.useAlternateDownArrow = TRUE;
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)) || gTestRunnerEnabled)
|
||||
gTextFlags.autoScroll = TRUE;
|
||||
else
|
||||
gTextFlags.autoScroll = FALSE;
|
||||
|
|
|
@ -4030,6 +4030,23 @@ static void Cmd_jumpbasedontype(void)
|
|||
|
||||
FEATURE_FLAG_ASSERT(I_EXP_SHARE_FLAG, YouNeedToSetTheExpShareFlagToAnUnusedFlag);
|
||||
|
||||
static bool32 BattleTypeAllowsExp(void)
|
||||
{
|
||||
if (RECORDED_WILD_BATTLE)
|
||||
return TRUE;
|
||||
else if (gBattleTypeFlags &
|
||||
( BATTLE_TYPE_LINK
|
||||
| BATTLE_TYPE_RECORDED_LINK
|
||||
| BATTLE_TYPE_TRAINER_HILL
|
||||
| BATTLE_TYPE_FRONTIER
|
||||
| BATTLE_TYPE_SAFARI
|
||||
| BATTLE_TYPE_BATTLE_TOWER
|
||||
| BATTLE_TYPE_EREADER_TRAINER))
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static u32 GetMonHoldEffect(struct Pokemon *mon)
|
||||
{
|
||||
u32 holdEffect;
|
||||
|
@ -4058,14 +4075,7 @@ static void Cmd_getexp(void)
|
|||
case 0: // check if should receive exp at all
|
||||
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT
|
||||
|| IsAiVsAiBattle()
|
||||
|| (gBattleTypeFlags &
|
||||
(BATTLE_TYPE_LINK
|
||||
| BATTLE_TYPE_RECORDED_LINK
|
||||
| BATTLE_TYPE_TRAINER_HILL
|
||||
| BATTLE_TYPE_FRONTIER
|
||||
| BATTLE_TYPE_SAFARI
|
||||
| BATTLE_TYPE_BATTLE_TOWER
|
||||
| BATTLE_TYPE_EREADER_TRAINER)))
|
||||
|| !BattleTypeAllowsExp())
|
||||
{
|
||||
gBattleScripting.getexpState = 6; // goto last case
|
||||
}
|
||||
|
@ -7086,7 +7096,7 @@ static void Cmd_handlelearnnewmove(void)
|
|||
while (learnMove == MON_ALREADY_KNOWS_MOVE)
|
||||
learnMove = MonTryLearningNewMove(&gPlayerParty[monId], FALSE);
|
||||
|
||||
if (learnMove == MOVE_NONE)
|
||||
if (learnMove == MOVE_NONE || RECORDED_WILD_BATTLE)
|
||||
{
|
||||
gBattlescriptCurrInstr = cmd->nothingToLearnPtr;
|
||||
}
|
||||
|
@ -7777,7 +7787,7 @@ static void Cmd_drawlvlupbox(void)
|
|||
}
|
||||
break;
|
||||
case 6:
|
||||
if (gMain.newKeys != 0)
|
||||
if (gMain.newKeys != 0 || RECORDED_WILD_BATTLE)
|
||||
{
|
||||
// Draw page 2 of level up box
|
||||
PlaySE(SE_SELECT);
|
||||
|
@ -7787,7 +7797,7 @@ static void Cmd_drawlvlupbox(void)
|
|||
}
|
||||
break;
|
||||
case 8:
|
||||
if (gMain.newKeys != 0)
|
||||
if (gMain.newKeys != 0 || RECORDED_WILD_BATTLE)
|
||||
{
|
||||
// Close level up box
|
||||
PlaySE(SE_SELECT);
|
||||
|
@ -15264,7 +15274,7 @@ static void Cmd_trysetcaughtmondexflags(void)
|
|||
{
|
||||
CMD_ARGS(const u8 *failInstr);
|
||||
|
||||
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
|
||||
u32 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
|
||||
u32 personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_PERSONALITY, NULL);
|
||||
|
||||
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
|
||||
|
|
|
@ -493,20 +493,25 @@ static void Task_StartAfterCountdown(u8 taskId)
|
|||
}
|
||||
}
|
||||
|
||||
void SetVariablesForRecordedBattle(struct RecordedBattleSave *src)
|
||||
void SetPartiesFromRecordedSave(struct RecordedBattleSave *src)
|
||||
{
|
||||
bool8 var;
|
||||
s32 i, j;
|
||||
s32 i;
|
||||
|
||||
ZeroPlayerPartyMons();
|
||||
ZeroEnemyPartyMons();
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
gPlayerParty[i] = src->playerParty[i];
|
||||
gEnemyParty[i] = src->opponentParty[i];
|
||||
}
|
||||
}
|
||||
|
||||
void SetVariablesForRecordedBattle(struct RecordedBattleSave *src)
|
||||
{
|
||||
bool8 var;
|
||||
s32 i, j;
|
||||
|
||||
SetPartiesFromRecordedSave(src);
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
for (var = FALSE, j = 0; j < PLAYER_NAME_LENGTH + 1; j++)
|
||||
|
|
150
test/battle/exp.c
Normal file
150
test/battle/exp.c
Normal file
|
@ -0,0 +1,150 @@
|
|||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
#if B_EXP_CATCH >= GEN_6
|
||||
|
||||
WILD_BATTLE_TEST("Pokemon gain exp after catching a Pokemon")
|
||||
{
|
||||
u8 level = 0;
|
||||
|
||||
PARAMETRIZE { level = 50; }
|
||||
PARAMETRIZE { level = MAX_LEVEL; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Level(level); }
|
||||
OPPONENT(SPECIES_CATERPIE) { HP(1); }
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ULTRA_BALL); }
|
||||
} SCENE {
|
||||
MESSAGE("You used Ultra Ball!");
|
||||
ANIMATION(ANIM_TYPE_SPECIAL, B_ANIM_BALL_THROW, player);
|
||||
if (level != MAX_LEVEL) {
|
||||
EXPERIENCE_BAR(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // B_EXP_CATCH
|
||||
|
||||
WILD_BATTLE_TEST("Higher leveled Pokemon give more exp", u32 exp)
|
||||
{
|
||||
u8 level = 0;
|
||||
|
||||
PARAMETRIZE { level = 5; }
|
||||
PARAMETRIZE { level = 10; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Level(20); }
|
||||
OPPONENT(SPECIES_CATERPIE) { Level(level); HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Wild Caterpie fainted!");
|
||||
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
|
||||
} FINALLY {
|
||||
EXPECT_GT(results[1].exp, results[0].exp);
|
||||
}
|
||||
}
|
||||
|
||||
WILD_BATTLE_TEST("Lucky Egg boosts gained exp points by 50%", u32 exp)
|
||||
{
|
||||
u32 item = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_LUCKY_EGG; }
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Level(20); Item(item); }
|
||||
OPPONENT(SPECIES_CATERPIE) { Level(10); HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Wild Caterpie fainted!");
|
||||
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[1].exp, Q_4_12(1.5), results[0].exp);
|
||||
}
|
||||
}
|
||||
|
||||
#if (B_SCALED_EXP == GEN_5 || B_SCALED_EXP >= GEN_7)
|
||||
|
||||
WILD_BATTLE_TEST("Exp is scaled to player and opponent's levels", u32 exp)
|
||||
{
|
||||
u8 level = 0;
|
||||
|
||||
PARAMETRIZE { level = 5; }
|
||||
PARAMETRIZE { level = 10; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Level(level); }
|
||||
OPPONENT(SPECIES_CATERPIE) { Level(5); HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Wild Caterpie fainted!");
|
||||
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
|
||||
} FINALLY {
|
||||
EXPECT_GT(results[0].exp, results[1].exp);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
WILD_BATTLE_TEST("Large exp gains are supported", u32 exp) // #1455
|
||||
{
|
||||
u8 level = 0;
|
||||
|
||||
PARAMETRIZE { level = 10; }
|
||||
PARAMETRIZE { level = 50; }
|
||||
PARAMETRIZE { level = MAX_LEVEL; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Level(1); Item(ITEM_LUCKY_EGG); OTName("Test"); } // OT Name is different so it gets more exp as a traded mon
|
||||
OPPONENT(SPECIES_BLISSEY) { Level(level); HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Wild Blissey fainted!");
|
||||
EXPERIENCE_BAR(player, captureGainedExp: &results[i].exp);
|
||||
} THEN {
|
||||
EXPECT(GetMonData(&gPlayerParty[0], MON_DATA_LEVEL) > 1);
|
||||
EXPECT(GetMonData(&gPlayerParty[0], MON_DATA_EXP) > 1);
|
||||
} FINALLY {
|
||||
EXPECT_GT(results[1].exp, results[0].exp);
|
||||
EXPECT_GT(results[2].exp, results[1].exp);
|
||||
}
|
||||
}
|
||||
|
||||
#if I_EXP_SHARE_ITEM < GEN_6
|
||||
|
||||
WILD_BATTLE_TEST("Exp Share(held) gives Experience to mons which did not participate in battle")
|
||||
{
|
||||
u32 item = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_EXP_SHARE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT) { Level(40); Item(item); }
|
||||
OPPONENT(SPECIES_CATERPIE) { Level(10); HP(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Wild Caterpie fainted!");
|
||||
// This message should appear only for gen6> exp share.
|
||||
NOT MESSAGE("The rest of your team gained EXP. Points thanks to the Exp. Share!");
|
||||
} THEN {
|
||||
if (item == ITEM_EXP_SHARE)
|
||||
EXPECT_GT(GetMonData(&gPlayerParty[1], MON_DATA_EXP), gExperienceTables[gSpeciesInfo[SPECIES_WYNAUT].growthRate][40]);
|
||||
else
|
||||
EXPECT_EQ(GetMonData(&gPlayerParty[1], MON_DATA_EXP), gExperienceTables[gSpeciesInfo[SPECIES_WYNAUT].growthRate][40]);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // I_EXP_SHARE_ITEM
|
|
@ -95,6 +95,7 @@ static void InvokeTestFunction(const struct BattleTest *test)
|
|||
switch (test->type)
|
||||
{
|
||||
case BATTLE_TEST_SINGLES:
|
||||
case BATTLE_TEST_WILD:
|
||||
InvokeSingleTestFunctionWithStack(STATE->results, STATE->runParameter, &gBattleMons[B_POSITION_PLAYER_LEFT], &gBattleMons[B_POSITION_OPPONENT_LEFT], test->function.singles, &DATA.stack[BATTLE_TEST_STACK_SIZE]);
|
||||
break;
|
||||
case BATTLE_TEST_DOUBLES:
|
||||
|
@ -236,7 +237,10 @@ static void BattleTest_Run(void *data)
|
|||
DATA.recordedBattle.opponentA = TRAINER_LINK_OPPONENT;
|
||||
|
||||
DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
|
||||
DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
|
||||
if (test->type == BATTLE_TEST_WILD)
|
||||
DATA.recordedBattle.battleFlags = BATTLE_TYPE_IS_MASTER;
|
||||
else
|
||||
DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
|
||||
if (test->type == BATTLE_TEST_DOUBLES)
|
||||
{
|
||||
DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
|
||||
|
@ -293,7 +297,6 @@ static void BattleTest_Run(void *data)
|
|||
}
|
||||
|
||||
SetVariablesForRecordedBattle(&DATA.recordedBattle);
|
||||
|
||||
if (STATE->trials)
|
||||
gMain.savedCallback = CB2_BattleTest_NextTrial;
|
||||
else if (STATE->parameters)
|
||||
|
@ -708,6 +711,96 @@ void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP)
|
|||
}
|
||||
}
|
||||
|
||||
static s32 TryExp(s32 i, s32 n, u32 battlerId, u32 oldExp, u32 newExp)
|
||||
{
|
||||
struct QueuedExpEvent *event;
|
||||
s32 iMax = i + n;
|
||||
for (; i < iMax; i++)
|
||||
{
|
||||
if (DATA.queuedEvents[i].type != QUEUED_EXP_EVENT)
|
||||
continue;
|
||||
|
||||
event = &DATA.queuedEvents[i].as.exp;
|
||||
|
||||
if (event->battlerId == battlerId)
|
||||
{
|
||||
if (event->address <= 0xFFFF)
|
||||
{
|
||||
switch (event->type)
|
||||
{
|
||||
case EXP_EVENT_NEW_EXP:
|
||||
if (event->address == newExp)
|
||||
return i;
|
||||
break;
|
||||
case EXP_EVENT_DELTA_EXP:
|
||||
if (event->address == 0)
|
||||
return i;
|
||||
else if ((s16)event->address == oldExp - newExp)
|
||||
return i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (event->type)
|
||||
{
|
||||
case EXP_EVENT_NEW_EXP:
|
||||
*(u32 *)event->address = newExp;
|
||||
break;
|
||||
case EXP_EVENT_DELTA_EXP:
|
||||
*(s32 *)event->address = oldExp - newExp;
|
||||
break;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void TestRunner_Battle_RecordExp(u32 battlerId, u32 oldExp, u32 newExp)
|
||||
{
|
||||
s32 queuedEvent;
|
||||
s32 match;
|
||||
struct QueuedEvent *event;
|
||||
|
||||
if (DATA.queuedEvent == DATA.queuedEventsCount)
|
||||
return;
|
||||
|
||||
event = &DATA.queuedEvents[DATA.queuedEvent];
|
||||
switch (event->groupType)
|
||||
{
|
||||
case QUEUE_GROUP_NONE:
|
||||
case QUEUE_GROUP_ONE_OF:
|
||||
if (TryExp(DATA.queuedEvent, event->groupSize, battlerId, oldExp, newExp) != -1)
|
||||
DATA.queuedEvent += event->groupSize;
|
||||
break;
|
||||
case QUEUE_GROUP_NONE_OF:
|
||||
queuedEvent = DATA.queuedEvent;
|
||||
do
|
||||
{
|
||||
if ((match = TryExp(queuedEvent, event->groupSize, battlerId, oldExp, newExp)) != -1)
|
||||
{
|
||||
const char *filename = gTestRunnerState.test->filename;
|
||||
u32 line = SourceLine(DATA.queuedEvents[match].sourceLineOffset);
|
||||
Test_ExitWithResult(TEST_RESULT_FAIL, "%s:%d: Matched EXPERIENCE_BAR", filename, line);
|
||||
}
|
||||
|
||||
queuedEvent += event->groupSize;
|
||||
if (queuedEvent == DATA.queuedEventsCount)
|
||||
break;
|
||||
|
||||
event = &DATA.queuedEvents[queuedEvent];
|
||||
if (event->groupType == QUEUE_GROUP_NONE_OF)
|
||||
continue;
|
||||
|
||||
if (TryExp(queuedEvent, event->groupSize, battlerId, oldExp, newExp) != -1)
|
||||
DATA.queuedEvent = queuedEvent + event->groupSize;
|
||||
} while (FALSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 TryMessage(s32 i, s32 n, const u8 *string)
|
||||
{
|
||||
s32 j, k;
|
||||
|
@ -866,6 +959,7 @@ static const char *const sEventTypeMacros[] =
|
|||
[QUEUED_ABILITY_POPUP_EVENT] = "ABILITY_POPUP",
|
||||
[QUEUED_ANIMATION_EVENT] = "ANIMATION",
|
||||
[QUEUED_HP_EVENT] = "HP_BAR",
|
||||
[QUEUED_EXP_EVENT] = "EXPERIENCE_BAR",
|
||||
[QUEUED_MESSAGE_EVENT] = "MESSAGE",
|
||||
[QUEUED_STATUS_EVENT] = "STATUS_ICON",
|
||||
};
|
||||
|
@ -1276,6 +1370,12 @@ void Status1_(u32 sourceLine, u32 status1)
|
|||
SetMonData(DATA.currentMon, MON_DATA_STATUS, &status1);
|
||||
}
|
||||
|
||||
void OTName_(u32 sourceLine, const u8 *otName)
|
||||
{
|
||||
INVALID_IF(!DATA.currentMon, "Traded outside of PLAYER/OPPONENT");
|
||||
SetMonData(DATA.currentMon, MON_DATA_OT_NAME, &otName);
|
||||
}
|
||||
|
||||
static const char *const sBattlerIdentifiersSingles[] =
|
||||
{
|
||||
"player",
|
||||
|
@ -1784,6 +1884,48 @@ void QueueHP(u32 sourceLine, struct BattlePokemon *battler, struct HPEventContex
|
|||
};
|
||||
}
|
||||
|
||||
void QueueExp(u32 sourceLine, struct BattlePokemon *battler, struct ExpEventContext ctx)
|
||||
{
|
||||
s32 battlerId = battler - gBattleMons;
|
||||
u32 type;
|
||||
uintptr_t address;
|
||||
|
||||
INVALID_IF(!STATE->runScene, "EXPERIENCE_BAR outside of SCENE");
|
||||
if (DATA.queuedEventsCount == MAX_QUEUED_EVENTS)
|
||||
Test_ExitWithResult(TEST_RESULT_ERROR, "%s:%d: EXPERIENCE_BAR exceeds MAX_QUEUED_EVENTS", gTestRunnerState.test->filename, sourceLine);
|
||||
|
||||
if (ctx.explicitExp)
|
||||
{
|
||||
type = EXP_EVENT_NEW_EXP;
|
||||
address = (u32)ctx.exp;
|
||||
}
|
||||
else if (ctx.explicitCaptureGainedExp)
|
||||
{
|
||||
INVALID_IF(ctx.captureGainedExp == NULL, "captureGainedExp is NULL");
|
||||
type = EXP_EVENT_DELTA_EXP;
|
||||
*ctx.captureGainedExp = 0;
|
||||
address = (uintptr_t)ctx.captureGainedExp;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = EXP_EVENT_DELTA_EXP;
|
||||
address = 0;
|
||||
}
|
||||
|
||||
DATA.queuedEvents[DATA.queuedEventsCount++] = (struct QueuedEvent) {
|
||||
.type = QUEUED_EXP_EVENT,
|
||||
.sourceLineOffset = SourceLineOffset(sourceLine),
|
||||
.groupType = QUEUE_GROUP_NONE,
|
||||
.groupSize = 1,
|
||||
.as = { .exp = {
|
||||
.battlerId = battlerId,
|
||||
.type = type,
|
||||
.address = address,
|
||||
}},
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
void QueueMessage(u32 sourceLine, const u8 *pattern)
|
||||
{
|
||||
INVALID_IF(!STATE->runScene, "MESSAGE outside of SCENE");
|
||||
|
|
Loading…
Reference in a new issue