Merge pull request #212 from Fontbane/gooey
Queenly Majesty, Big Pecks, Gooey and Tangling Hair
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commit
308e1594c9
3 changed files with 24 additions and 2 deletions
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@ -554,6 +554,8 @@ AI_CBM_AttackDown: @ 82DC387
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AI_CBM_DefenseDown: @ 82DC39C
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if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_BIG_PECKS, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpeedDown: @ 82DC3A9
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@ -4273,7 +4273,8 @@ static void Cmd_playstatchangeanimation(void)
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&& ability != ABILITY_CLEAR_BODY
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&& ability != ABILITY_WHITE_SMOKE
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&& !(ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
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&& !(ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
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&& !(ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)
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&& !(ability == ABILITY_BIG_PECKS && currStat == STAT_DEF))
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{
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if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
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{
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@ -3082,9 +3082,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
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effect = 1;
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}
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else if ((gLastUsedAbility == ABILITY_DAZZLING
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else if (((gLastUsedAbility == ABILITY_DAZZLING
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_DAZZLING)
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)
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|| (gLastUsedAbility == ABILITY_QUEENLY_MAJESTY
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_QUEENLY_MAJESTY)
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))
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&& GetChosenMovePriority(battler) > 0
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler))
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{
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@ -3311,6 +3314,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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effect++;
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}
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break;
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case ABILITY_GOOEY:
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case ABILITY_TANGLING_HAIR:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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{
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gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1;
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PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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effect++;
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}
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break;
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case ABILITY_ROUGH_SKIN:
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case ABILITY_IRON_BARBS:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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