Moved stat recalculation to HandleEndTurn_FinishBattle
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2 changed files with 11 additions and 12 deletions
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@ -4880,6 +4880,17 @@ static void HandleEndTurn_FinishBattle(void)
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UndoMegaEvolution(i);
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UndoFormChange(i, B_SIDE_PLAYER, FALSE);
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}
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#if B_RECALCULATE_STATS >= GEN_5
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// Recalculate the stats of every party member before the end
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
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{
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CalculateMonStats(&gPlayerParty[i]);
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}
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}
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#endif
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gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
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gCB2_AfterEvolution = BattleMainCB2;
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}
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@ -3961,18 +3961,6 @@ static void Cmd_getexp(void)
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case 6: // increment instruction
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if (gBattleControllerExecFlags == 0)
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{
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#if B_RECALCULATE_STATS >= GEN_5
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// Recalculate the stats of every party member before the end
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
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{
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CalculateMonStats(&gPlayerParty[i]);
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}
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}
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#endif
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// not sure why gf clears the item and ability here
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gBattleMons[gBattlerFainted].item = 0;
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gBattleMons[gBattlerFainted].ability = 0;
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