Fixes Dynamax dynamic move type (#5739)
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1 changed files with 6 additions and 9 deletions
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@ -280,7 +280,10 @@ static u16 GetTypeBasedMaxMove(u32 battler, u32 type)
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// Returns the appropriate Max Move or G-Max Move for a battler to use.
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u16 GetMaxMove(u32 battler, u32 baseMove)
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{
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u32 move = baseMove;
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u32 moveType;
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SetTypeBeforeUsingMove(baseMove, battler);
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GET_MOVE_TYPE(baseMove, moveType);
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if (baseMove == MOVE_NONE) // for move display
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{
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return MOVE_NONE;
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@ -291,18 +294,12 @@ u16 GetMaxMove(u32 battler, u32 baseMove)
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}
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else if (gMovesInfo[baseMove].category == DAMAGE_CATEGORY_STATUS)
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{
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move = MOVE_MAX_GUARD;
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}
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else if (gBattleStruct->dynamicMoveType)
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{
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move = GetTypeBasedMaxMove(battler, gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK);
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return MOVE_MAX_GUARD;
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}
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else
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{
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move = GetTypeBasedMaxMove(battler, gMovesInfo[baseMove].type);
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return GetTypeBasedMaxMove(battler, moveType);
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}
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return move;
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}
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// First value is for Fighting, Poison and Multi-Attack. The second is for everything else.
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