Moxie/follow me fix
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@ -312,7 +312,7 @@ void HandleAction_UseMove(void)
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&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget))
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{
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gBattlerTarget = gSideTimers[side].followmeTarget;
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gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = gSideTimers[side].followmeTarget; // follow me moxie fix
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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&& gSideTimers[side].followmeTimer == 0
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