From 3499ff51b50ec90ac87ff61430a89a578c01092d Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Sat, 23 Dec 2017 01:45:04 -0500 Subject: [PATCH] second wave of graphics.s dumps (battle_anim part 1) --- data/battle_anims.s | 2 +- data/graphics.s | 394 +++++++++++++++++- graphics/battle_anims/sprites/000.png | Bin 0 -> 223 bytes graphics/battle_anims/sprites/003.png | Bin 0 -> 197 bytes graphics/battle_anims/sprites/004.png | Bin 0 -> 233 bytes graphics/battle_anims/sprites/005.png | Bin 0 -> 200 bytes graphics/battle_anims/sprites/006.png | Bin 0 -> 275 bytes graphics/battle_anims/sprites/007.png | Bin 0 -> 334 bytes graphics/battle_anims/sprites/008.png | Bin 0 -> 147 bytes graphics/battle_anims/sprites/009.png | Bin 0 -> 635 bytes graphics/battle_anims/sprites/010.pal | 19 + graphics/battle_anims/sprites/010_0.png | Bin 0 -> 346 bytes graphics/battle_anims/sprites/010_1.png | Bin 0 -> 272 bytes graphics/battle_anims/sprites/010_2.png | Bin 0 -> 257 bytes graphics/battle_anims/sprites/010_3.png | Bin 0 -> 222 bytes graphics/battle_anims/sprites/011.png | Bin 0 -> 212 bytes graphics/battle_anims/sprites/012.png | Bin 0 -> 199 bytes graphics/battle_anims/sprites/013.png | Bin 0 -> 161 bytes graphics/battle_anims/sprites/015.png | Bin 0 -> 199 bytes graphics/battle_anims/sprites/016.png | Bin 0 -> 198 bytes graphics/battle_anims/sprites/017.png | Bin 0 -> 149 bytes graphics/battle_anims/sprites/019.png | Bin 0 -> 255 bytes graphics/battle_anims/sprites/020.png | Bin 0 -> 260 bytes graphics/battle_anims/sprites/021.png | Bin 0 -> 671 bytes graphics/battle_anims/sprites/022.pal | 19 + graphics/battle_anims/sprites/023.png | Bin 0 -> 312 bytes graphics/battle_anims/sprites/024.png | Bin 0 -> 231 bytes graphics/battle_anims/sprites/025.png | Bin 0 -> 274 bytes graphics/battle_anims/sprites/026.png | Bin 0 -> 671 bytes graphics/battle_anims/sprites/027.png | Bin 0 -> 619 bytes graphics/battle_anims/sprites/028.png | Bin 0 -> 707 bytes graphics/battle_anims/sprites/029.png | Bin 0 -> 537 bytes graphics/battle_anims/sprites/030.png | Bin 0 -> 761 bytes graphics/battle_anims/sprites/031.png | Bin 0 -> 736 bytes graphics/battle_anims/sprites/032.png | Bin 0 -> 283 bytes graphics/battle_anims/sprites/033.png | Bin 0 -> 1916 bytes graphics/battle_anims/sprites/034.png | Bin 0 -> 850 bytes graphics/battle_anims/sprites/035.png | Bin 0 -> 721 bytes graphics/battle_anims/sprites/036.png | Bin 0 -> 783 bytes graphics/battle_anims/sprites/037.png | Bin 0 -> 645 bytes graphics/battle_anims/sprites/038.png | Bin 0 -> 386 bytes graphics/battle_anims/sprites/039.png | Bin 0 -> 590 bytes graphics/battle_anims/sprites/040.png | Bin 0 -> 362 bytes graphics/battle_anims/sprites/041.png | Bin 0 -> 249 bytes graphics/battle_anims/sprites/042.png | Bin 0 -> 633 bytes graphics/battle_anims/sprites/043.png | Bin 0 -> 864 bytes graphics/battle_anims/sprites/044.png | Bin 0 -> 500 bytes graphics/battle_anims/sprites/045.png | Bin 0 -> 422 bytes graphics/battle_anims/sprites/115.png | Bin 0 -> 267 bytes graphics/battle_anims/sprites/146.png | Bin 0 -> 253 bytes graphics/battle_anims/sprites/152.png | Bin 0 -> 175 bytes graphics/battle_anims/sprites/161.png | Bin 0 -> 143 bytes graphics/battle_interface/unused_window.pal | 19 + graphics/battle_interface/unused_window.png | Bin 0 -> 608 bytes graphics/interface/ball_open.png | Bin 0 -> 215 bytes graphics/interface/hpbar_anim.png | Bin 0 -> 192 bytes graphics/interface/numbers1.png | Bin 0 -> 201 bytes graphics/interface/numbers2.png | Bin 0 -> 215 bytes graphics/interface/party_menu_hpbar.png | Bin 0 -> 136 bytes graphics/unknown/unknown_C035B8.png | Bin 0 -> 156 bytes graphics/unknown/unknown_C06D98.png | Bin 0 -> 181 bytes graphics/unknown/unknown_C06D98_2.pal | 35 ++ graphics/unused/battle_anim_023.pal | 19 + graphics/unused/music_notes.png | Bin 0 -> 310 bytes graphics/unused/old_battle_interface_1.png | Bin 0 -> 524 bytes graphics/unused/old_battle_interface_2.png | Bin 0 -> 198 bytes graphics/unused/old_battle_interface_3.png | Bin 0 -> 226 bytes .../unused/old_battle_interface_tilemap.bin | Bin 0 -> 2048 bytes graphics/unused/old_bulbasaur.png | Bin 0 -> 490 bytes graphics/unused/old_bulbasaur2.png | Bin 0 -> 520 bytes graphics/unused/old_charizard.png | Bin 0 -> 335 bytes graphics/unused/old_pal1.pal | 19 + graphics/unused/old_pal2.pal | 19 + graphics/unused/old_pal3.pal | 19 + graphics/unused/old_pal4.pal | 19 + graphics/unused/old_pal5.pal | 19 + graphics/unused/old_pal6.pal | 19 + graphics/unused/old_pal7.pal | 19 + graphics_file_rules.mk | 19 + src/battle_gfx_sfx_util.c | 10 +- 80 files changed, 660 insertions(+), 9 deletions(-) create mode 100755 graphics/battle_anims/sprites/000.png create mode 100755 graphics/battle_anims/sprites/003.png create mode 100755 graphics/battle_anims/sprites/004.png create mode 100755 graphics/battle_anims/sprites/005.png create mode 100755 graphics/battle_anims/sprites/006.png create mode 100755 graphics/battle_anims/sprites/007.png create mode 100755 graphics/battle_anims/sprites/008.png create mode 100755 graphics/battle_anims/sprites/009.png create mode 100755 graphics/battle_anims/sprites/010.pal create mode 100755 graphics/battle_anims/sprites/010_0.png create mode 100755 graphics/battle_anims/sprites/010_1.png create mode 100755 graphics/battle_anims/sprites/010_2.png create mode 100755 graphics/battle_anims/sprites/010_3.png create mode 100755 graphics/battle_anims/sprites/011.png create mode 100755 graphics/battle_anims/sprites/012.png create mode 100755 graphics/battle_anims/sprites/013.png create mode 100755 graphics/battle_anims/sprites/015.png create mode 100755 graphics/battle_anims/sprites/016.png create mode 100755 graphics/battle_anims/sprites/017.png create mode 100755 graphics/battle_anims/sprites/019.png create mode 100755 graphics/battle_anims/sprites/020.png create mode 100755 graphics/battle_anims/sprites/021.png create mode 100755 graphics/battle_anims/sprites/022.pal create mode 100755 graphics/battle_anims/sprites/023.png create mode 100755 graphics/battle_anims/sprites/024.png create mode 100755 graphics/battle_anims/sprites/025.png create mode 100755 graphics/battle_anims/sprites/026.png create mode 100755 graphics/battle_anims/sprites/027.png create mode 100755 graphics/battle_anims/sprites/028.png create mode 100755 graphics/battle_anims/sprites/029.png create mode 100755 graphics/battle_anims/sprites/030.png create mode 100755 graphics/battle_anims/sprites/031.png create mode 100755 graphics/battle_anims/sprites/032.png create mode 100755 graphics/battle_anims/sprites/033.png create mode 100755 graphics/battle_anims/sprites/034.png create mode 100755 graphics/battle_anims/sprites/035.png create mode 100755 graphics/battle_anims/sprites/036.png create mode 100755 graphics/battle_anims/sprites/037.png create mode 100755 graphics/battle_anims/sprites/038.png create mode 100755 graphics/battle_anims/sprites/039.png create mode 100755 graphics/battle_anims/sprites/040.png create mode 100755 graphics/battle_anims/sprites/041.png create mode 100755 graphics/battle_anims/sprites/042.png create mode 100755 graphics/battle_anims/sprites/043.png create mode 100755 graphics/battle_anims/sprites/044.png create mode 100755 graphics/battle_anims/sprites/045.png create mode 100755 graphics/battle_anims/sprites/115.png create mode 100755 graphics/battle_anims/sprites/146.png create mode 100755 graphics/battle_anims/sprites/152.png create mode 100755 graphics/battle_anims/sprites/161.png create mode 100755 graphics/battle_interface/unused_window.pal create mode 100755 graphics/battle_interface/unused_window.png create mode 100755 graphics/interface/ball_open.png create mode 100755 graphics/interface/hpbar_anim.png create mode 100755 graphics/interface/numbers1.png create mode 100755 graphics/interface/numbers2.png create mode 100755 graphics/interface/party_menu_hpbar.png create mode 100755 graphics/unknown/unknown_C035B8.png create mode 100755 graphics/unknown/unknown_C06D98.png create mode 100755 graphics/unknown/unknown_C06D98_2.pal create mode 100755 graphics/unused/battle_anim_023.pal create mode 100755 graphics/unused/music_notes.png create mode 100755 graphics/unused/old_battle_interface_1.png create mode 100755 graphics/unused/old_battle_interface_2.png create mode 100755 graphics/unused/old_battle_interface_3.png create mode 100755 graphics/unused/old_battle_interface_tilemap.bin create mode 100755 graphics/unused/old_bulbasaur.png create mode 100755 graphics/unused/old_bulbasaur2.png create mode 100755 graphics/unused/old_charizard.png create mode 100755 graphics/unused/old_pal1.pal create mode 100755 graphics/unused/old_pal2.pal create mode 100755 graphics/unused/old_pal3.pal create mode 100755 graphics/unused/old_pal4.pal create mode 100755 graphics/unused/old_pal5.pal create mode 100755 graphics/unused/old_pal6.pal create mode 100755 graphics/unused/old_pal7.pal diff --git a/data/battle_anims.s b/data/battle_anims.s index 082a86fa1a..4cceadafaf 100644 --- a/data/battle_anims.s +++ b/data/battle_anims.s @@ -441,7 +441,7 @@ gBattleAnimPicTable:: @ 8524B44 obj_tiles 0x08c2cbac, 0x0800, 0x279f obj_tiles 0x08c1bc64, 0x0200, 0x27a0 obj_tiles 0x08c1a9a0, 0x0800, 0x27a1 - obj_tiles 0x08c02478, 0x0180, 0x27a2 + obj_tiles gBattleAnimSpriteSheet_146, 0x0180, 0x27a2 obj_tiles 0x08c1af6c, 0x0180, 0x27a3 obj_tiles 0x08c1b178, 0x0200, 0x27a4 obj_tiles 0x08c1b0a8, 0x0200, 0x27a5 diff --git a/data/graphics.s b/data/graphics.s index 8726c102fb..c1b8257511 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -124,11 +124,399 @@ gInterfaceGfx_PremierBall:: gInterfacePal_PremierBall:: .incbin "graphics/interface/ball/premier.gbapal.lz" + .align 2 gOpenPokeballGfx:: @ 8C02300 - .incbin "baserom.gba", 0xc02300, 0x7c + .incbin "graphics/interface/ball_open.4bpp.lz" -gUnknown_08C0237C:: @ 8C0237C - .incbin "baserom.gba", 0xc0237c, 0x7074 + .align 2 +gBlankGfxCompressed:: @ 8C0237C + .incbin "graphics/interface/blank.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_146:: + .incbin "graphics/battle_anims/sprites/146.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_000:: + .incbin "graphics/battle_anims/sprites/000.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_003:: + .incbin "graphics/battle_anims/sprites/003.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_004:: + .incbin "graphics/battle_anims/sprites/004.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_005:: + .incbin "graphics/battle_anims/sprites/005.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_006:: + .incbin "graphics/battle_anims/sprites/006.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_115:: + .incbin "graphics/battle_anims/sprites/115.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_000:: + .incbin "graphics/battle_anims/sprites/000.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_003:: + .incbin "graphics/battle_anims/sprites/003.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_004:: + .incbin "graphics/battle_anims/sprites/004.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_005:: + .incbin "graphics/battle_anims/sprites/005.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_006:: + .incbin "graphics/battle_anims/sprites/006.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_161:: + .incbin "graphics/battle_anims/sprites/161.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_161:: + .incbin "graphics/battle_anims/sprites/161.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_007:: + .incbin "graphics/battle_anims/sprites/007.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_007:: + .incbin "graphics/battle_anims/sprites/007.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_008:: + .incbin "graphics/battle_anims/sprites/008.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_008:: + .incbin "graphics/battle_anims/sprites/008.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_010:: + .incbin "graphics/battle_anims/sprites/010.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_010:: + .incbin "graphics/battle_anims/sprites/010.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_009:: + .incbin "graphics/battle_anims/sprites/009.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_009:: + .incbin "graphics/battle_anims/sprites/009.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_011:: + .incbin "graphics/battle_anims/sprites/011.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_011:: + .incbin "graphics/battle_anims/sprites/011.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_012:: + .incbin "graphics/battle_anims/sprites/012.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_012:: + .incbin "graphics/battle_anims/sprites/012.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_152:: + .incbin "graphics/battle_anims/sprites/152.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_152:: + .incbin "graphics/battle_anims/sprites/152.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_013:: + .incbin "graphics/battle_anims/sprites/013.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_013:: + .incbin "graphics/battle_anims/sprites/013.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_015:: + .incbin "graphics/battle_anims/sprites/015.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_015:: + .incbin "graphics/battle_anims/sprites/015.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_016:: + .incbin "graphics/battle_anims/sprites/016.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_016:: + .incbin "graphics/battle_anims/sprites/016.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_017:: + .incbin "graphics/battle_anims/sprites/017.4bpp.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C035B8.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_019:: + .incbin "graphics/battle_anims/sprites/019.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_019:: + .incbin "graphics/battle_anims/sprites/019.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_020:: + .incbin "graphics/battle_anims/sprites/020.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_020:: + .incbin "graphics/battle_anims/sprites/020.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_023:: + .incbin "graphics/battle_anims/sprites/023.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_023:: + .incbin "graphics/battle_anims/sprites/023.4bpp.lz" + + .align 2 + .incbin "graphics/unused/battle_anim_023.gbapal.lz" + + .align 2 + .incbin "graphics/unused/music_notes.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_021:: + .incbin "graphics/battle_anims/sprites/021.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_021:: + .incbin "graphics/battle_anims/sprites/021.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_022:: + .incbin "graphics/battle_anims/sprites/022.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_025:: + .incbin "graphics/battle_anims/sprites/025.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_025:: + .incbin "graphics/battle_anims/sprites/025.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_024:: + .incbin "graphics/battle_anims/sprites/024.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_024:: + .incbin "graphics/battle_anims/sprites/024.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_031:: + .incbin "graphics/battle_anims/sprites/031.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_031:: + .incbin "graphics/battle_anims/sprites/031.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_032:: + .incbin "graphics/battle_anims/sprites/032.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_032:: + .incbin "graphics/battle_anims/sprites/032.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_026:: + .incbin "graphics/battle_anims/sprites/026.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_026:: + .incbin "graphics/battle_anims/sprites/026.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_027:: + .incbin "graphics/battle_anims/sprites/027.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_027:: + .incbin "graphics/battle_anims/sprites/027.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_028:: + .incbin "graphics/battle_anims/sprites/028.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_028:: + .incbin "graphics/battle_anims/sprites/028.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_029:: + .incbin "graphics/battle_anims/sprites/029.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_029:: + .incbin "graphics/battle_anims/sprites/029.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_030:: + .incbin "graphics/battle_anims/sprites/030.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_030:: + .incbin "graphics/battle_anims/sprites/030.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_033:: + .incbin "graphics/battle_anims/sprites/033.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_033:: + .incbin "graphics/battle_anims/sprites/033.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_034:: + .incbin "graphics/battle_anims/sprites/034.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_035:: + .incbin "graphics/battle_anims/sprites/035.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_036:: + .incbin "graphics/battle_anims/sprites/036.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_036:: + .incbin "graphics/battle_anims/sprites/036.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_037:: + .incbin "graphics/battle_anims/sprites/037.4bpp.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C06D98.4bpp.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C06D98.gbapal.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C06D98_2.gbapal.lz" + +@ old battle interface data, unused + + .align 2 + .incbin "graphics/unused/obi1.4bpp.lz" + + .align 2 + .incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3 + + .align 2 + .incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself + + .align 2 + .incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7 + + .align 2 + .incbin "graphics/unused/obi2.4bpp.lz" + + .align 2 + .incbin "graphics/unused/old_battle_interface_tilemap.bin.lz" + + .align 2 +gBattleAnimSpritePalette_038:: + .incbin "graphics/battle_anims/sprites/038.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_039:: + .incbin "graphics/battle_anims/sprites/039.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_038:: + .incbin "graphics/battle_anims/sprites/038.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_039:: + .incbin "graphics/battle_anims/sprites/039.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_040:: + .incbin "graphics/battle_anims/sprites/040.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_041:: + .incbin "graphics/battle_anims/sprites/041.4bpp.lz" + + @ why is this way up here? + + .align 2 +gPartyMenuHpBar_Gfx:: + .incbin "graphics/interface/party_menu_hpbar.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_042:: + .incbin "graphics/battle_anims/sprites/042.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_042:: + .incbin "graphics/battle_anims/sprites/042.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_043:: + .incbin "graphics/battle_anims/sprites/043.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_043:: + .incbin "graphics/battle_anims/sprites/043.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_044:: + .incbin "graphics/battle_anims/sprites/044.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_044:: + .incbin "graphics/battle_anims/sprites/044.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_045:: + .incbin "graphics/battle_anims/sprites/045.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_045:: + .incbin "graphics/battle_anims/sprites/045.4bpp.lz" + + @ two unused window frames. + + .align 2 +gUnknown_08C08F0C:: + .incbin "graphics/battle_interface/unused_window.4bpp.lz" + + .align 2 +gUnknown_08C093C8:: + .incbin "graphics/battle_interface/unused_window.gbapal.lz" gUnknown_08C093F0:: @ 8C093F0 .incbin "baserom.gba", 0xc093f0, 0x87ac diff --git a/graphics/battle_anims/sprites/000.png b/graphics/battle_anims/sprites/000.png new file mode 100755 index 0000000000000000000000000000000000000000..3d8662a861b914286f192c21f8e95d25e4b95960 GIT binary patch literal 223 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnF3?v&v(vJfvg8-ip*CkWBfy|(wpe0L|{Qv*| 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$(unusedgfxdir)/old_battle_interface_3.4bpp + @cat $(unusedgfxdir)/old_bulbasaur2.4bpp $(unusedgfxdir)/old_battle_interface_1.4bpp $(unusedgfxdir)/old_battle_interface_2.4bpp $(unusedgfxdir)/old_battle_interface_3.4bpp >$@ + +$(menudir)/hp_numbers.4bpp: $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp + @cat $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp >$@ diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 22be086f08..70b4d7d31d 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -63,7 +63,7 @@ extern const u8 gUnknown_08C1F46C[]; extern const u8 gUnknown_08C1F5E8[]; extern const u8 gUnknown_08C1F76C[]; extern const u8 gUnknown_08C1F8E8[]; -extern const u8 gUnknown_08C0237C[]; +extern const u8 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; @@ -110,10 +110,10 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 = static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] = { - {gUnknown_08C0237C, 0x0100, 0xd704}, - {gUnknown_08C0237C, 0x0120, 0xd705}, - {gUnknown_08C0237C, 0x0100, 0xd706}, - {gUnknown_08C0237C, 0x0120, 0xd707} + {gBlankGfxCompressed, 0x0100, 0xd704}, + {gBlankGfxCompressed, 0x0120, 0xd705}, + {gBlankGfxCompressed, 0x0100, 0xd706}, + {gBlankGfxCompressed, 0x0120, 0xd707} }; static const struct SpritePalette gUnknown_0832C128[2] =