Fix Battle util fakematch

This commit is contained in:
PokeCodec 2020-09-08 20:46:08 -04:00
parent 6e3f5a462a
commit 34f54dd438

View file

@ -2241,16 +2241,8 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
}
else
{
// FIXME: Compiler insists on moving r4 into r1 before doing the eor.
#ifndef NONMATCHING
register u32 var asm("r1");
#else
u32 var;
#endif // NONMATCHING
party = gEnemyParty;
var = battler ^ BIT_SIDE;
if (var == 0)
if (battler == 1)
id1 = 0;
else
id1 = 1;