diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 8f8bb3c473..3dd9dee9bc 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -267,6 +267,7 @@ #define FLAG_DANCE (1 << 21) #define FLAG_DMG_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air #define FLAG_HIT_IN_AIR (1 << 23) // dmg is normal, always hits target on air +#define FLAG_DAMAGE_AIRBORNE (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets // Split defines. #define SPLIT_PHYSICAL 0x0 diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..fbf4ed1172 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7831,6 +7831,8 @@ static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 batt mod = UQ_4_12(2.0); if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0)) mod = UQ_4_12(1.0); + if (gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE && defType == TYPE_FLYING) // Thousand Arrows + mod = UQ_4_12(1.0); if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT) mod = UQ_4_12(1.0); @@ -7870,7 +7872,7 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat && gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type1) MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type3, battlerAtk, recordAbilities); - if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef)) + if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) && !(gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE)) { modifier = UQ_4_12(0.0); if (recordAbilities && GetBattlerAbility(battlerDef) == ABILITY_LEVITATE) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 661af2eab5..729f866c62 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -9488,10 +9488,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .type = TYPE_GROUND, .accuracy = 100, .pp = 10, - .secondaryEffectChance = 0, + .secondaryEffectChance = 100, .target = MOVE_TARGET_BOTH, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR | FLAG_DAMAGE_AIRBORNE, .split = SPLIT_PHYSICAL, },