Fixes ability Corrosion (#4037)
* Fixes ability Corrosion * forgot AI_CanPoisonType * More tests * review comments applied * more review changes * simplify CanPosionType (original state) * remove redundant function --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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04fa3aa725
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3 changed files with 131 additions and 9 deletions
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@ -2750,17 +2750,11 @@ bool32 AI_CanPutToSleep(u32 battlerAtk, u32 battlerDef, u32 defAbility, u32 move
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return TRUE;
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return TRUE;
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}
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}
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static bool32 AI_CanPoisonType(u32 battlerAttacker, u32 battlerTarget, u32 move)
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{
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return ((AI_DATA->abilities[battlerAttacker] == ABILITY_CORROSION && gBattleMoves[move].split == SPLIT_STATUS)
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|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
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}
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static bool32 AI_CanBePoisoned(u32 battlerAtk, u32 battlerDef, u32 move)
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static bool32 AI_CanBePoisoned(u32 battlerAtk, u32 battlerDef, u32 move)
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{
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{
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u32 ability = AI_DATA->abilities[battlerDef];
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u32 ability = AI_DATA->abilities[battlerDef];
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if (!(AI_CanPoisonType(battlerAtk, battlerDef, move))
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if (!(CanPoisonType(battlerAtk, battlerDef))
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|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
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|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
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|| gBattleMons[battlerDef].status1 & STATUS1_ANY
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|| gBattleMons[battlerDef].status1 & STATUS1_ANY
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|| ability == ABILITY_IMMUNITY
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|| ability == ABILITY_IMMUNITY
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@ -8123,8 +8123,8 @@ static bool32 HasAttackerFaintedTarget(void)
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bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
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bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
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{
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{
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return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
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return GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
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|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
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|| (!IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL) && !IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON));
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}
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}
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bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
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bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
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128
test/battle/ability/corrosion.c
Normal file
128
test/battle/ability/corrosion.c
Normal file
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@ -0,0 +1,128 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Pokemon regardless of its typing")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TWINEEDLE].effect == EFFECT_POISON_HIT);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TWINEEDLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Steel type with a status poison effect")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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PARAMETRIZE { move = MOVE_TOXIC; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_POISON_POWDER].effect == EFFECT_POISON);
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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if (move == MOVE_POISON_POWDER)
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STATUS_ICON(opponent, poison: TRUE);
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else
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion does not effect poison type damaging moves if the target is immune to it")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SLUDGE_BOMB].effect == EFFECT_POISON_HIT);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, MOVE_SLUDGE_BOMB); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison Poison- and Steel-type targets if it uses Fling while holding a Toxic Orb or a Poison Barb")
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{
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u16 heldItem;
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PARAMETRIZE { heldItem = ITEM_POISON_BARB; }
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PARAMETRIZE { heldItem = ITEM_TOXIC_ORB; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_FLING].effect == EFFECT_FLING);
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ASSUME(gItems[ITEM_POISON_BARB].holdEffect == HOLD_EFFECT_POISON_POWER);
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ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(heldItem); }
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OPPONENT(SPECIES_ODDISH);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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if (heldItem == ITEM_POISON_BARB)
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STATUS_ICON(opponent, poison: TRUE);
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else
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself")
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{
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GIVEN {
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ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); }
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OPPONENT(SPECIES_ODDISH);
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} WHEN {
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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STATUS_ICON(player, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion poisons a target with Synchronize, Synchronize will not poison Poison- or Steel-type Pokémon")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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STATUS_ICON(player, badPoison: TRUE);
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}
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}
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}
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TO_DO_BATTLE_TEST("Corrosion cannot bypass moves or Abilities that prevent poisoning, such as Safeguard or Immunity");
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TO_DO_BATTLE_TEST("If the Pokémon with this Ability uses Magic Coat to reflect a status move that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon.");
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TO_DO_BATTLE_TEST("Moves used by a Pokémon with Corrosion that are reflected by Magic Coat or Magic Bounce do not retain the ability to poison Poison- or Steel-type Pokémon.")
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