Fix ability preventing escape string

This commit is contained in:
DizzyEggg 2020-02-09 11:02:22 +01:00
parent 33e8e20118
commit 360665fac8

View file

@ -3872,7 +3872,7 @@ static void HandleTurnActionSelectionState(void)
}
else if ((i = IsAbilityPreventingEscape(gActiveBattler)))
{
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gBattleMons[i - 1].ability, gBattleStruct->field_60[gActiveBattler]);
}
else
{