Forgot to update this when adding AI_FLAG_SEQUENCE_SWITCHING (#4911)

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Pawkkie 2024-07-05 12:41:29 -04:00 committed by GitHub
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commit 3660a054a2
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@ -49,7 +49,7 @@
#define AI_FLAG_CONSERVATIVE (1 << 19) // AI assumes all moves will low roll damage
#define AI_FLAG_SEQUENCE_SWITCHING (1 << 20) // AI switches in mons in exactly party order, and never switches mid-battle
#define AI_FLAG_COUNT 20
#define AI_FLAG_COUNT 21
// 'other' ai logic flags
#define AI_FLAG_ROAMING (1 << 29)