Changed single-use berry blender strings to be COMPOUND_STRINGs (#4963)
* Turned Berry Blender NPC names into COMPOUND_STRINGS
* Moved more berry blender unused text to the unused text section
* Moved more Berry Blender text to Compound Strings
* Revert "Moved more Berry Blender text to Compound Strings"
This reverts commit d46c3f9791
.
* Removed unused Berry Blender text
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1 changed files with 6 additions and 23 deletions
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@ -255,35 +255,20 @@ static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/outer.
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static const u16 sUnused_Pal[] = INCBIN_U16("graphics/berry_blender/unused.gbapal");
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static const u16 sEmpty_Pal[16 * 14] = {0};
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// unused text
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static const u8 sUnusedText_YesNo[] = _("YES\nNO");
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static const u8 sUnusedText_2[] = _("▶");
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static const u8 sUnusedText_Space[] = _(" ");
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static const u8 sUnusedText_Terminating[] = _("Terminating.");
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static const u8 sUnusedText_LinkPartnerNotFound[] = _("Link partner(s) not found.\nPlease try again.\p");
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static const u8 sText_BerryBlenderStart[] = _("Starting up the BERRY BLENDER.\pPlease select a BERRY from your BAG\nto put in the BERRY BLENDER.\p");
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static const u8 sText_NewParagraph[] = _("\p");
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static const u8 sText_WasMade[] = _(" was made!");
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static const u8 sText_Mister[] = _("MISTER");
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static const u8 sText_Laddie[] = _("LADDIE");
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static const u8 sText_Lassie[] = _("LASSIE");
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static const u8 sText_Master[] = _("MASTER");
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static const u8 sText_Dude[] = _("DUDE");
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static const u8 sText_Miss[] = _("MISS");
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static const u8 *const sBlenderOpponentsNames[] =
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{
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[BLENDER_MISTER] = sText_Mister,
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[BLENDER_LADDIE] = sText_Laddie,
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[BLENDER_LASSIE] = sText_Lassie,
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[BLENDER_MASTER] = sText_Master,
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[BLENDER_DUDE] = sText_Dude,
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[BLENDER_MISS] = sText_Miss
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[BLENDER_MISTER] = COMPOUND_STRING("MISTER"),
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[BLENDER_LADDIE] = COMPOUND_STRING("LADDIE"),
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[BLENDER_LASSIE] = COMPOUND_STRING("LASSIE"),
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[BLENDER_MASTER] = COMPOUND_STRING("MASTER"),
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[BLENDER_DUDE] = COMPOUND_STRING("DUDE"),
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[BLENDER_MISS] = COMPOUND_STRING("MISS"),
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};
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static const u8 sText_PressAToStart[] = _("Press the A Button to start.");
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static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while.");
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static const u8 sText_CommunicationStandby[] = _("Communication standby…");
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static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Would you like to blend another BERRY?");
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static const u8 sText_RunOutOfBerriesForBlending[] = _("You've run out of BERRIES for\nblending in the BERRY BLENDER.\p");
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@ -291,7 +276,6 @@ static const u8 sText_YourPokeblockCaseIsFull[] = _("Your {POKEBLOCK} CASE is fu
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static const u8 sText_HasNoBerriesToPut[] = _(" has no BERRIES to put in\nthe BERRY BLENDER.");
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static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("'s {POKEBLOCK} CASE is full.\p");
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static const u8 sText_BlendingResults[] = _("RESULTS OF BLENDING");
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static const u8 sText_BerryUsed[] = _("BERRY USED");
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static const u8 sText_SpaceBerry[] = _(" BERRY");
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static const u8 sText_Time[] = _("Time:");
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static const u8 sText_Min[] = _(" min. ");
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@ -300,7 +284,6 @@ static const u8 sText_MaximumSpeed[] = _("MAXIMUM SPEED");
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static const u8 sText_RPM[] = _(" RPM");
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static const u8 sText_Dot[] = _(".");
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static const u8 sText_NewLine[] = _("\n");
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static const u8 sText_Space[] = _(" ");
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static const u8 sText_Ranking[] = _("RANKING");
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static const u8 sText_TheLevelIs[] = _("The level is ");
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static const u8 sText_TheFeelIs[] = _(", and the feel is ");
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