Update include/battle_ai_switch_items.h
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -33,7 +33,7 @@ enum {
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void GetAIPartyIndexes(u32 battlerId, s32 *firstId, s32 *lastId);
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void AI_TrySwitchOrUseItem(void);
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u8 GetMostSuitableMonToSwitchInto(bool8);
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u8 GetMostSuitableMonToSwitchInto(bool8 checkSurvivability);
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bool32 ShouldSwitch(void);
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#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H
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