Use PokeNav macros
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3746efb9c2
2 changed files with 11 additions and 10 deletions
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@ -436,9 +436,10 @@ static u32 LoopedTask_ScrollMenuHeaderUp(s32 a0)
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if (ChangeBgY(0, 384, 2) <= 0)
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{
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ChangeBgY(0, 0, 0);
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return 4;
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return LT_FINISH;
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}
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return 2;
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return LT_PAUSE;
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}
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void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size)
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@ -494,7 +495,7 @@ void sub_81C79BC(const u16 *a0, const u16 *a1, int a2, int a3, int a4, u16 *pale
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g1 = ((((GET_G(*a1) << 8) - (g << 8)) / a3) * a4) >> 8;
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b1 = ((((GET_B(*a1) << 8) - (b << 8)) / a3) * a4) >> 8;
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r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of (r + r1 & 0x1F)
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r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r1
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g = (g + g1) & 0x1F; //See above
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b = (b + b1) & 0x1F; //See above
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@ -195,19 +195,19 @@ u32 sub_81D04C4(struct PokenavSub13 *structPtr)
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sub_81D0814(structPtr);
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return 1;
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}
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else if (gMain.newAndRepeatedKeys & DPAD_DOWN && structPtr->field_8->unk2 < structPtr->field_8->unk0 - 1)
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if (gMain.newAndRepeatedKeys & DPAD_DOWN && structPtr->field_8->unk2 < structPtr->field_8->unk0 - 1)
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{
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structPtr->field_8->unk2++;
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structPtr->field_C = 0;
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sub_81D0814(structPtr);
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return 1;
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}
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else if (gMain.newKeys & A_BUTTON)
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if (gMain.newKeys & A_BUTTON)
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{
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structPtr->field_98 = sub_81D0548;
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return 2;
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}
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else if (gMain.newKeys & B_BUTTON)
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if (gMain.newKeys & B_BUTTON)
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{
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structPtr->field_98 = sub_81D05D4;
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return 5;
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@ -219,13 +219,13 @@ u32 sub_81D0548(struct PokenavSub13 *structPtr)
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{
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if (gMain.newAndRepeatedKeys & DPAD_UP && sub_81D05DC(structPtr))
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return 3;
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else if (gMain.newAndRepeatedKeys & DPAD_DOWN && sub_81D061C(structPtr))
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if (gMain.newAndRepeatedKeys & DPAD_DOWN && sub_81D061C(structPtr))
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return 3;
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else if (gMain.newAndRepeatedKeys & DPAD_LEFT && sub_81D0664(structPtr))
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if (gMain.newAndRepeatedKeys & DPAD_LEFT && sub_81D0664(structPtr))
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return 3;
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else if (gMain.newAndRepeatedKeys & DPAD_RIGHT && sub_81D0688(structPtr))
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if (gMain.newAndRepeatedKeys & DPAD_RIGHT && sub_81D0688(structPtr))
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return 3;
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else if (gMain.newKeys & B_BUTTON)
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if (gMain.newKeys & B_BUTTON)
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{
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structPtr->field_98 = sub_81D04C4;
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return 4;
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