diff --git a/src/battle_message.c b/src/battle_message.c index 62c31e736e..38613cf753 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -633,21 +633,21 @@ static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTEALTH ROCK!"); // To do. -static const u8 sText_StickyWebUsed[] = _(""); -static const u8 sText_QuashSuccess[] = _(""); -static const u8 sText_IonDelugeOn[] = _(""); -static const u8 sText_TopsyTurvySwitchedStats[] = _(""); -static const u8 sText_TerrainBecomesMisty[] = _(""); -static const u8 sText_TerrainBecomesGrassy[] = _(""); -static const u8 sText_TerrainBecomesElectric[] = _(""); -static const u8 sText_TerrainBecomesPsychic[] = _(""); -static const u8 sText_TargetElectrified[] = _(""); +static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around your team!"); +static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}’s move was postponed!"); +static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!"); +static const u8 sText_TopsyTurvySwitchedStats[] = _("{B_ATK_NAME_WITH_PREFIX}’s stat changes were\nall reversed!"); +static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlefield!"); +static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!"); +static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!"); +static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!"); +static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}’s moves\nhave been electrified!"); // New selection strings, they must end with "\p". // Use {B_LAST_ITEM} and {B_CURRENT_MOVE}. -static const u8 sText_AssaultVestDoesntAllow[] = _("\p"); -static const u8 sText_GravityPreventsUsage[] = _("\p"); -static const u8 sText_HealBlockPreventsUsage[] = _("\p"); +static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p"); +static const u8 sText_GravityPreventsUsage[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use {B_CURRENT_MOVE}\nbecause of gravity!\p"); +static const u8 sText_HealBlockPreventsUsage[] = _("The opposing {B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p"); const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = {