Play point animation when sending a follower into battle (#5406)
* Add point animation when sending a follower into battle * Update trainers.h
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@ -2903,7 +2903,7 @@ void BtlController_HandleIntroTrainerBallThrow(u32 battler, u16 tagTrainerPal, c
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if (side == B_SIDE_PLAYER)
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{
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1);
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], ShouldDoSlideInAnim() ? 2 : 1);
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paletteNum = AllocSpritePalette(tagTrainerPal);
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LoadCompressedPalette(trainerPal, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
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