Adds missing AI checks for poltergeist (#5189)
Adds missing AI checks for poltergeist
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1 changed files with 1 additions and 1 deletions
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@ -483,7 +483,7 @@ bool32 IsDamageMoveUnusable(u32 move, u32 battlerAtk, u32 battlerDef)
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return TRUE;
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break;
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case EFFECT_POLTERGEIST:
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if (AI_DATA->items[battlerDef] == ITEM_NONE)
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if (AI_DATA->items[battlerDef] == ITEM_NONE || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || battlerDefAbility == ABILITY_KLUTZ)
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return TRUE;
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break;
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case EFFECT_FIRST_TURN_ONLY:
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