Applied Alex's corrections to Triple Arrows' tests

This commit is contained in:
LOuroboros 2023-06-13 06:29:39 -03:00
parent eb26039f33
commit 3a23207ef4

View file

@ -6,7 +6,7 @@ ASSUMPTIONS
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS); ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
} }
SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage") SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")
{ {
u32 ability; u32 ability;
u32 chance; u32 chance;
@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage")
} SCENE { } SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's defense fell!"); MESSAGE("Foe Wobbuffet's Defense fell!");
} }
} }
@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time
} SCENE { } SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's defense fell!"); MESSAGE("Foe Wobbuffet's Defense fell!");
MESSAGE("Foe Wobbuffet flinched!"); MESSAGE("Foe Wobbuffet flinched!");
} }
} }