Added some status3 options to debug menu
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1 changed files with 7 additions and 0 deletions
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@ -207,6 +207,8 @@ static const u8 sText_GastroAcid[] = _("Gastro Acid");
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static const u8 sText_SmackDown[] = _("Smacked Down");
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static const u8 sText_MiracleEye[] = _("Miracle Eye");
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static const u8 sText_AquaRing[] = _("Aqua Ring");
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static const u8 sText_LaserFocus[] = _("Laser Focused");
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static const u8 sText_Electrified[] = _("Electrified");
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static const u8 sText_AuroraVeil[] = _("Aurora Veil");
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static const u8 sText_LuckyChant[] = _("Lucky Chant");
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static const u8 sText_Tailwind[] = _("Tailwind");
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@ -295,6 +297,9 @@ static const struct BitfieldInfo sStatus3Bitfield[] =
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// Magnet Rise 1, 26,
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// Heal Block 1, 27,
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{/*Aqua Ring*/ 1, 28},
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{/*Laser Focus*/ 1, 29},
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{/*Electrified*/ 1, 30},
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// Power Trick 1, 31,
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};
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static const struct BitfieldInfo sAIBitfield[] =
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@ -408,6 +413,8 @@ static const struct ListMenuItem sStatus3ListItems[] =
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{sText_SmackDown, 8},
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{sText_MiracleEye, 9},
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{sText_AquaRing, 10},
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{sText_LaserFocus, 11},
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{sText_Electrified, 12},
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};
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static const struct ListMenuItem sSideStatusListItems[] =
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