Fixed softlock w/ weather-triggered form changes & Cloud Nine (#4382)

* Fixed softlock when weather-triggered form changes are suppressed by Cloud Nine

* Removed KNOWN_FAILING; line from Castform Air Lock test
This commit is contained in:
skolgrahd 2024-04-13 13:19:14 -04:00 committed by GitHub
parent a0a5ba4af2
commit 3b17ce39f7
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2 changed files with 2 additions and 2 deletions

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@ -10454,7 +10454,8 @@ u16 GetBattleFormChangeTargetSpecies(u32 battler, u16 method)
targetSpecies = formChanges[i].targetSpecies;
}
// Otherwise, just check for a match between the weather and the form change table.
else if (gBattleWeather & formChanges[i].param1
// Added a check for whether the weather is in effect to prevent end-of-turn soft locks with Cloud Nine / Air Lock
else if (((gBattleWeather & formChanges[i].param1) && WEATHER_HAS_EFFECT)
|| (gBattleWeather == B_WEATHER_NONE && formChanges[i].param1 == B_WEATHER_NONE))
{
targetSpecies = formChanges[i].targetSpecies;

View file

@ -266,7 +266,6 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm i
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_CASTFORM_NORMAL) { Ability(ABILITY_FORECAST); }
OPPONENT(SPECIES_WOBBUFFET);