updated tests
This commit is contained in:
parent
aec51b5b04
commit
3b6389ec21
7 changed files with 222 additions and 173 deletions
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@ -470,12 +470,6 @@ BattleScript_SpikesActivates::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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return
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return
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BattleScript_SteelsurgeActivates::
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setsteelsurge BattleScript_MoveEnd
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printfromtable gDmgHazardsStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectAttackUpUserAlly:
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BattleScript_EffectAttackUpUserAlly:
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jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp
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jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp
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attackcanceler
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attackcanceler
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@ -10507,8 +10501,8 @@ BattleScript_EffectMaxMove::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET
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setmaxmoveeffect
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setmaxmoveeffect
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tryfaintmon BS_TARGET
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moveendall
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moveendall
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end
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end
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@ -10529,7 +10523,7 @@ BattleScript_RaiseSideStatsIncrement:
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setallytonexttarget BattleScript_RaiseSideStatsLoop
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setallytonexttarget BattleScript_RaiseSideStatsLoop
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BattleScript_RaiseSideStatsEnd:
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BattleScript_RaiseSideStatsEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectLowerStatFoes::
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BattleScript_EffectLowerStatFoes::
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savetarget
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savetarget
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@ -10548,26 +10542,26 @@ BattleScript_LowerSideStatsIncrement:
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setallytonexttarget BattleScript_LowerSideStatsLoop
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setallytonexttarget BattleScript_LowerSideStatsLoop
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BattleScript_LowerSideStatsEnd:
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BattleScript_LowerSideStatsEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectSetWeather::
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BattleScript_EffectSetWeather::
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playanimation 0, B_ANIM_MAX_SET_WEATHER
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playanimation 0, B_ANIM_MAX_SET_WEATHER
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printfromtable gMoveWeatherChangeStringIds
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printfromtable gMoveWeatherChangeStringIds
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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call BattleScript_ActivateWeatherAbilities
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call BattleScript_ActivateWeatherAbilities
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectSetTerrain::
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BattleScript_EffectSetTerrain::
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printfromtable gTerrainStringIds
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainEffects
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call BattleScript_ActivateTerrainEffects
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return
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goto BattleScript_MoveEnd
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BattleScript_DamageNonTypesStarts::
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BattleScript_DamageNonTypesStarts::
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printfromtable gDamageNonTypesStartStringIds
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printfromtable gDamageNonTypesStartStringIds
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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return
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goto BattleScript_MoveEnd
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BattleScript_DamageNonTypesContinues::
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BattleScript_DamageNonTypesContinues::
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setbyte gBattleCommunication, 0
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setbyte gBattleCommunication, 0
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@ -10596,7 +10590,7 @@ BattleScript_EffectTryReducePP::
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tryspiteppreduce BattleScript_MoveEnd
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tryspiteppreduce BattleScript_MoveEnd
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printstring STRINGID_PKMNREDUCEDPP
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printstring STRINGID_PKMNREDUCEDPP
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectStatus1Foes::
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BattleScript_EffectStatus1Foes::
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savetarget
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savetarget
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@ -10615,7 +10609,7 @@ BattleScript_Status1FoesIncrement:
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setallytonexttarget BattleScript_Status1FoesLoop
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setallytonexttarget BattleScript_Status1FoesLoop
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BattleScript_Status1FoesEnd:
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BattleScript_Status1FoesEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectStatus2Foes::
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BattleScript_EffectStatus2Foes::
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savetarget
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savetarget
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@ -10634,7 +10628,7 @@ BattleScript_Status2FoesIncrement:
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BattleScript_Status2FoesEnd:
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BattleScript_Status2FoesEnd:
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restoretarget
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restoretarget
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_PrintCoinsScattered @ Gold Rush
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jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_PrintCoinsScattered @ Gold Rush
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return
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goto BattleScript_MoveEnd
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BattleScript_DoConfuseAnim:
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BattleScript_DoConfuseAnim:
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status2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
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status2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
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@ -10671,7 +10665,7 @@ BattleScript_RaiseCritAlliesIncrement:
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setallytonexttarget BattleScript_RaiseCritAlliesLoop
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setallytonexttarget BattleScript_RaiseCritAlliesLoop
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BattleScript_RaiseCritAlliesEnd:
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BattleScript_RaiseCritAlliesEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectHealOneSixthAllies::
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BattleScript_EffectHealOneSixthAllies::
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jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
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jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
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@ -10690,7 +10684,7 @@ BattleScript_HealOneSixthAlliesIncrement:
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setallytonexttarget BattleScript_HealOneSixthAlliesLoop
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setallytonexttarget BattleScript_HealOneSixthAlliesLoop
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BattleScript_HealOneSixthAlliesEnd:
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BattleScript_HealOneSixthAlliesEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectCureStatusAllies::
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BattleScript_EffectCureStatusAllies::
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jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
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jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
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@ -10704,7 +10698,7 @@ BattleScript_CureStatusAlliesIncrement:
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setallytonexttarget BattleScript_CureStatusAlliesLoop
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setallytonexttarget BattleScript_CureStatusAlliesLoop
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BattleScript_CureStatusAlliesEnd:
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BattleScript_CureStatusAlliesEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_CureStatusActivate:
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BattleScript_CureStatusActivate:
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curestatus BS_TARGET
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curestatus BS_TARGET
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@ -10730,7 +10724,19 @@ BattleScript_RecycleBerriesAlliesIncrement:
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setallytonexttarget BattleScript_RecycleBerriesAlliesLoop
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setallytonexttarget BattleScript_RecycleBerriesAlliesLoop
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BattleScript_RecycleBerriesAlliesEnd:
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BattleScript_RecycleBerriesAlliesEnd:
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restoretarget
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restoretarget
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return
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goto BattleScript_MoveEnd
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BattleScript_EffectStonesurge::
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setstealthrock BattleScript_MoveEnd
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printfromtable gDmgHazardsStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectSteelsurge::
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setsteelsurge BattleScript_MoveEnd
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printfromtable gDmgHazardsStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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@@@ END MAX MOVES @@@
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@@@ END MAX MOVES @@@
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@ -485,7 +485,8 @@ extern const u8 BattleScript_EffectRaiseStatAllies[];
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extern const u8 BattleScript_EffectLowerStatFoes[];
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extern const u8 BattleScript_EffectLowerStatFoes[];
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extern const u8 BattleScript_EffectSetWeather[];
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extern const u8 BattleScript_EffectSetWeather[];
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extern const u8 BattleScript_EffectSetTerrain[];
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extern const u8 BattleScript_EffectSetTerrain[];
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extern const u8 BattleScript_SteelsurgeActivates[];
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extern const u8 BattleScript_EffectStonesurge[];
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extern const u8 BattleScript_EffectSteelsurge[];
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extern const u8 BattleScript_SteelsurgeFree[];
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extern const u8 BattleScript_SteelsurgeFree[];
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extern const u8 BattleScript_SteelsurgeDefog[];
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extern const u8 BattleScript_SteelsurgeDefog[];
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extern const u8 BattleScript_DamageNonTypesStarts[];
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extern const u8 BattleScript_DamageNonTypesStarts[];
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@ -6,7 +6,7 @@
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// still has them in the ROM. This is because the developers forgot
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// still has them in the ROM. This is because the developers forgot
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// to define NDEBUG before release, however this has been changed as
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// to define NDEBUG before release, however this has been changed as
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// Ruby's actual debug build does not use the AGBPrint features.
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// Ruby's actual debug build does not use the AGBPrint features.
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// #define NDEBUG
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#define NDEBUG
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// To enable printf debugging, comment out "#define NDEBUG". This allows
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// To enable printf debugging, comment out "#define NDEBUG". This allows
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// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
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// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
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@ -67,6 +67,10 @@ enum RandomTag
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RNG_STATIC,
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RNG_STATIC,
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RNG_STENCH,
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RNG_STENCH,
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RNG_TRI_ATTACK,
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RNG_TRI_ATTACK,
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RNG_G_MAX_STUN_SHOCK,
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RNG_G_MAX_BEFUDDLE,
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RNG_G_MAX_REPLENISH,
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RNG_G_MAX_SNOOZE,
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};
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};
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#define RandomWeighted(tag, ...) \
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#define RandomWeighted(tag, ...) \
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@ -525,19 +525,14 @@ u32 GetMaxMoveStatusEffect(u16 move)
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case MAX_EFFECT_POISON_FOES:
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case MAX_EFFECT_POISON_FOES:
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return STATUS1_POISON;
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return STATUS1_POISON;
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case MAX_EFFECT_POISON_PARALYZE_FOES:
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case MAX_EFFECT_POISON_PARALYZE_FOES:
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if (Random() % 2)
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{
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return STATUS1_POISON;
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static const u8 sStunShockEffects[] = {STATUS1_PARALYSIS, STATUS1_POISON};
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else
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return RandomElement(RNG_G_MAX_STUN_SHOCK, sStunShockEffects);
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return STATUS1_PARALYSIS;
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}
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case MAX_EFFECT_EFFECT_SPORE_FOES:
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case MAX_EFFECT_EFFECT_SPORE_FOES:
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{
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{
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u8 effect = Random() % 3;
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static const u8 sBefuddleEffects[] = {STATUS1_PARALYSIS, STATUS1_POISON, STATUS1_SLEEP};
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if (effect == 0)
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return RandomElement(RNG_G_MAX_BEFUDDLE, sBefuddleEffects);
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return STATUS1_PARALYSIS;
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else if (effect == 1)
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return STATUS1_POISON;
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else
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return STATUS1_SLEEP;
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}
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}
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// Status 2
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// Status 2
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case MAX_EFFECT_CONFUSE_FOES:
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case MAX_EFFECT_CONFUSE_FOES:
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@ -705,7 +700,7 @@ u16 SetMaxMoveEffect(u16 move)
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{
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
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gBattlescriptCurrInstr = BattleScript_EffectStonesurge;
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effect++;
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effect++;
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}
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}
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break;
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break;
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@ -714,7 +709,7 @@ u16 SetMaxMoveEffect(u16 move)
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{
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SHARPSTEELFLOATS;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SHARPSTEELFLOATS;
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SteelsurgeActivates;
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gBattlescriptCurrInstr = BattleScript_EffectSteelsurge;
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effect++;
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effect++;
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}
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}
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break;
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break;
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@ -787,9 +782,11 @@ u16 SetMaxMoveEffect(u16 move)
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break;
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break;
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}
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}
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case MAX_EFFECT_YAWN_FOE:
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case MAX_EFFECT_YAWN_FOE:
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{
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static const u8 sSnoozeEffects[] = {TRUE, FALSE};
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if (!(gStatuses3[gBattlerTarget] & STATUS3_YAWN)
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if (!(gStatuses3[gBattlerTarget] & STATUS3_YAWN)
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&& CanSleep(gBattlerTarget)
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&& CanSleep(gBattlerTarget)
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&& Random() % 2) // 50% chance of success
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&& RandomElement(RNG_G_MAX_SNOOZE, sSnoozeEffects)) // 50% chance of success
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{
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{
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gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
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gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -797,6 +794,7 @@ u16 SetMaxMoveEffect(u16 move)
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effect++;
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effect++;
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}
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}
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break;
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break;
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}
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case MAX_EFFECT_SPITE:
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case MAX_EFFECT_SPITE:
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if (gLastMoves[gBattlerTarget] != MOVE_NONE
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if (gLastMoves[gBattlerTarget] != MOVE_NONE
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&& gLastMoves[gBattlerTarget] != MOVE_UNAVAILABLE)
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&& gLastMoves[gBattlerTarget] != MOVE_UNAVAILABLE)
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@ -850,14 +848,16 @@ u16 SetMaxMoveEffect(u16 move)
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effect++;
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effect++;
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break;
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break;
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case MAX_EFFECT_RECYCLE_BERRIES:
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case MAX_EFFECT_RECYCLE_BERRIES:
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if (Random() % 2) // 50% chance of success
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{
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static const u8 sReplenishEffects[] = {TRUE, FALSE};
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if (RandomElement(RNG_G_MAX_REPLENISH, sReplenishEffects)) // 50% chance of success
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{
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_EffectRecycleBerriesAllies;
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gBattlescriptCurrInstr = BattleScript_EffectRecycleBerriesAllies;
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effect++;
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effect++;
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}
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}
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break;
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break;
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}
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}
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}
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return effect;
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return effect;
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}
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}
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@ -13495,7 +13495,7 @@ static void Cmd_painsplitdmgcalc(void)
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if (!(DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove)))
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if (!(DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove)))
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{
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{
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s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + GetNonDynamaxHP(gBattlerTarget)) / 2;
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s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + GetNonDynamaxHP(gBattlerTarget)) / 2;
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s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
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s32 painSplitHp = gBattleMoveDamage = GetNonDynamaxHP(gBattlerTarget) - hpDiff;
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u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp);
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u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp);
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storeLoc[0] = (painSplitHp);
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storeLoc[0] = (painSplitHp);
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308
test/dynamax.c
308
test/dynamax.c
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@ -13,12 +13,10 @@ SINGLE_BATTLE_TEST("(DYNAMAX) Dynamax increases HP and max HP by 1.5x", u16 hp)
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} WHEN {
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE, dynamax: dynamax); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_TACKLE, dynamax: dynamax); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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} SCENE {
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if (dynamax)
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if (dynamax) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_DYNAMAX_GROWTH, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_DYNAMAX_GROWTH, player);
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MESSAGE("Wobbuffet used Max Strike!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_DYNAMAX_GROWTH, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_DYNAMAX_GROWTH, player);
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MESSAGE("Wobbuffet used Max Strike!");
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MESSAGE("Wobbuffet used Max Strike!");
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}
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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} THEN {
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} THEN {
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results[i].hp = player->hp;
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results[i].hp = player->hp;
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@ -520,91 +518,99 @@ SINGLE_BATTLE_TEST("(DYNAMAX) Dynamaxed Pokemon cannot use Max Guard while holdi
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// Anything that is conditional based off max HP still uses gBattleMons[battler].maxHP.
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// Anything that is conditional based off max HP still uses gBattleMons[battler].maxHP.
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// Below are some tests, but very far from all encompassing:
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// Below are some tests, but very far from all encompassing:
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SINGLE_BATTLE_TEST("(DYNAMAX) Endeavor uses a Pokemon's non-Dynamax HP")
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SINGLE_BATTLE_TEST("(DYNAMAX) Endeavor uses a Pokemon's non-Dynamax HP", s16 damage)
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{
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{
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s16 damage;
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bool32 dynamax;
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PARAMETRIZE { dynamax = TRUE; }
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PARAMETRIZE { dynamax = FALSE; }
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GIVEN {
|
GIVEN {
|
||||||
ASSUME(gBattleMoves[MOVE_ENDEAVOR].effect == EFFECT_ENDEAVOR);
|
ASSUME(gBattleMoves[MOVE_ENDEAVOR].effect == EFFECT_ENDEAVOR);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); Speed(50); }
|
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); MaxHP(100); Speed(100); }
|
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, MOVE_ENDEAVOR); MOVE(player, MOVE_TACKLE, dynamax: TRUE); }
|
TURN { MOVE(opponent, MOVE_ENDEAVOR); MOVE(player, MOVE_TACKLE, dynamax: dynamax); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Foe Wobbuffet used Endeavor!");
|
MESSAGE("Foe Wobbuffet used Endeavor!");
|
||||||
HP_BAR(player, captureDamage: &damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_EQ(damage, 99); // difference between foe's HP and player's non-dynamax HP
|
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SINGLE_BATTLE_TEST("(DYNAMAX) Super Fang uses a Pokemon's non-Dynamax HP")
|
SINGLE_BATTLE_TEST("(DYNAMAX) Super Fang uses a Pokemon's non-Dynamax HP", s16 damage)
|
||||||
{
|
{
|
||||||
s16 damage;
|
bool32 dynamax;
|
||||||
|
PARAMETRIZE { dynamax = TRUE; }
|
||||||
|
PARAMETRIZE { dynamax = FALSE; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(gBattleMoves[MOVE_SUPER_FANG].effect == EFFECT_SUPER_FANG);
|
ASSUME(gBattleMoves[MOVE_SUPER_FANG].effect == EFFECT_SUPER_FANG);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); Speed(50); }
|
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, MOVE_SUPER_FANG); MOVE(player, MOVE_TACKLE, dynamax: TRUE); }
|
TURN { MOVE(opponent, MOVE_SUPER_FANG); MOVE(player, MOVE_TACKLE, dynamax: dynamax); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Foe Wobbuffet used Super Fang!");
|
MESSAGE("Foe Wobbuffet used Super Fang!");
|
||||||
HP_BAR(player, captureDamage: &damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_EQ(damage, 25);
|
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SINGLE_BATTLE_TEST("(DYNAMAX) Pain Split uses a Pokemon's non-Dynamax HP")
|
SINGLE_BATTLE_TEST("(DYNAMAX) Pain Split uses a Pokemon's non-Dynamax HP", s16 damage)
|
||||||
{
|
{
|
||||||
s16 damage;
|
bool32 dynamax;
|
||||||
|
PARAMETRIZE { dynamax = TRUE; }
|
||||||
|
PARAMETRIZE { dynamax = FALSE; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(gBattleMoves[MOVE_PAIN_SPLIT].effect == EFFECT_PAIN_SPLIT);
|
ASSUME(gBattleMoves[MOVE_PAIN_SPLIT].effect == EFFECT_PAIN_SPLIT);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { HP(60); MaxHP(100); Speed(50); }
|
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { HP(40); MaxHP(100); Speed(100); }
|
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, MOVE_PAIN_SPLIT); MOVE(player, MOVE_TACKLE, dynamax: TRUE); }
|
TURN { MOVE(opponent, MOVE_PAIN_SPLIT); MOVE(player, MOVE_TACKLE, dynamax: dynamax); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Foe Wobbuffet used Pain Split!");
|
MESSAGE("Foe Wobbuffet used Pain Split!");
|
||||||
HP_BAR(player, captureDamage: &damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_EQ(damage, 10);
|
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SINGLE_BATTLE_TEST("(DYNAMAX) Sitrus Berries heal based on a Pokemon's non-Dynamax HP")
|
SINGLE_BATTLE_TEST("(DYNAMAX) Sitrus Berries heal based on a Pokemon's non-Dynamax HP", s16 damage)
|
||||||
{
|
{
|
||||||
s16 damage;
|
bool32 dynamax;
|
||||||
|
PARAMETRIZE { dynamax = TRUE; }
|
||||||
|
PARAMETRIZE { dynamax = FALSE; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(I_SITRUS_BERRY_HEAL >= GEN_4);
|
ASSUME(I_SITRUS_BERRY_HEAL >= GEN_4);
|
||||||
ASSUME(gItems[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
|
ASSUME(gItems[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { HP(60); MaxHP(100); Speed(50); Item(ITEM_SITRUS_BERRY); }
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { HP(40); MaxHP(100); Speed(100); }
|
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SITRUS_BERRY); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, MOVE_PAIN_SPLIT); MOVE(player, MOVE_TACKLE, dynamax: TRUE); }
|
TURN { MOVE(opponent, MOVE_FLING); MOVE(player, MOVE_TACKLE, dynamax: dynamax); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Foe Wobbuffet used Pain Split!");
|
|
||||||
HP_BAR(player);
|
|
||||||
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
|
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
|
||||||
HP_BAR(player, captureDamage: &damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_EQ(damage, 25);
|
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SINGLE_BATTLE_TEST("(DYNAMAX) Heal Pulse heals based on a Pokemon's non-Dynamax HP")
|
SINGLE_BATTLE_TEST("(DYNAMAX) Heal Pulse heals based on a Pokemon's non-Dynamax HP", s16 damage)
|
||||||
{
|
{
|
||||||
s16 damage;
|
bool32 dynamax;
|
||||||
|
PARAMETRIZE { dynamax = TRUE; }
|
||||||
|
PARAMETRIZE { dynamax = FALSE; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(gBattleMoves[MOVE_HEAL_PULSE].effect == EFFECT_HEAL_PULSE);
|
ASSUME(gBattleMoves[MOVE_HEAL_PULSE].effect == EFFECT_HEAL_PULSE);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); Speed(50); }
|
PLAYER(SPECIES_WOBBUFFET) { HP(1); Speed(50); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); Speed(100); }
|
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); Speed(100); }
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, MOVE_HEAL_PULSE); MOVE(player, MOVE_TACKLE, dynamax: TRUE); }
|
TURN { MOVE(opponent, MOVE_HEAL_PULSE); MOVE(player, MOVE_TACKLE, dynamax: dynamax); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Foe Wobbuffet used Heal Pulse!");
|
MESSAGE("Foe Wobbuffet used Heal Pulse!");
|
||||||
HP_BAR(player, captureDamage: &damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_EQ(damage, 50);
|
EXPECT_EQ(results[0].damage, results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -624,11 +630,11 @@ SINGLE_BATTLE_TEST("(DYNAMAX) Max Strike lowers single opponent's speed")
|
||||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||||
MESSAGE("Wobbuffet used Max Strike!");
|
MESSAGE("Wobbuffet used Max Strike!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
// turn 2
|
// turn 2
|
||||||
MESSAGE("Wobbuffet used Max Strike!");
|
MESSAGE("Wobbuffet used Max Strike!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -637,7 +643,6 @@ SINGLE_BATTLE_TEST("(DYNAMAX) Max Strike lowers single opponent's speed")
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) Max Strike lowers both opponents' speed")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) Max Strike lowers both opponents' speed")
|
||||||
{
|
{
|
||||||
GIVEN {
|
GIVEN {
|
||||||
// Fails? ASSUME(GetMaxMove(B_POSITION_PLAYER_LEFT, MOVE_TACKLE) == MOVE_MAX_STRIKE);
|
|
||||||
ASSUME(gBattleMoves[MOVE_MAX_STRIKE].argument == MAX_EFFECT_LOWER_SPEED);
|
ASSUME(gBattleMoves[MOVE_MAX_STRIKE].argument == MAX_EFFECT_LOWER_SPEED);
|
||||||
PLAYER(SPECIES_WOBBUFFET) { Speed(80); }
|
PLAYER(SPECIES_WOBBUFFET) { Speed(80); }
|
||||||
PLAYER(SPECIES_WOBBUFFET) { Speed(79); }
|
PLAYER(SPECIES_WOBBUFFET) { Speed(79); }
|
||||||
|
@ -656,15 +661,15 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) Max Strike lowers both opponents' speed")
|
||||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||||
MESSAGE("Wobbuffet used Max Strike!");
|
MESSAGE("Wobbuffet used Max Strike!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
// turn 2
|
// turn 2
|
||||||
MESSAGE("Wobbuffet used Max Strike!");
|
MESSAGE("Wobbuffet used Max Strike!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||||
MESSAGE("Foe Wobbuffet's speed fell!");
|
MESSAGE("Foe Wobbuffet's Speed fell!");
|
||||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||||
}
|
}
|
||||||
|
@ -690,9 +695,9 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) Max Knuckle raises both allies' attack")
|
||||||
MESSAGE("Wobbuffet used Max Knuckle!");
|
MESSAGE("Wobbuffet used Max Knuckle!");
|
||||||
HP_BAR(opponentLeft, captureDamage: &damage[0]);
|
HP_BAR(opponentLeft, captureDamage: &damage[0]);
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||||
MESSAGE("Wobbuffet's attack rose!");
|
MESSAGE("Wobbuffet's Attack rose!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||||
MESSAGE("Wynaut's attack rose!");
|
MESSAGE("Wynaut's Attack rose!");
|
||||||
MESSAGE("Wynaut used Tackle!");
|
MESSAGE("Wynaut used Tackle!");
|
||||||
HP_BAR(opponentRight, captureDamage: &damage[1]);
|
HP_BAR(opponentRight, captureDamage: &damage[1]);
|
||||||
MESSAGE("Foe Wobbuffet used Celebrate!");
|
MESSAGE("Foe Wobbuffet used Celebrate!");
|
||||||
|
@ -701,12 +706,12 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) Max Knuckle raises both allies' attack")
|
||||||
MESSAGE("Wobbuffet used Max Knuckle!");
|
MESSAGE("Wobbuffet used Max Knuckle!");
|
||||||
HP_BAR(opponentLeft, captureDamage: &damage[2]);
|
HP_BAR(opponentLeft, captureDamage: &damage[2]);
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||||
MESSAGE("Wobbuffet's attack rose!");
|
MESSAGE("Wobbuffet's Attack rose!");
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||||
MESSAGE("Wynaut's attack rose!");
|
MESSAGE("Wynaut's Attack rose!");
|
||||||
MESSAGE("Wynaut used Tackle!");
|
MESSAGE("Wynaut used Tackle!");
|
||||||
HP_BAR(opponentRight, captureDamage: &damage[3]);
|
HP_BAR(opponentRight, captureDamage: &damage[3]);
|
||||||
} FINALLY {
|
} THEN {
|
||||||
EXPECT_GT(damage[2], damage[0]);
|
EXPECT_GT(damage[2], damage[0]);
|
||||||
EXPECT_GT(damage[3], damage[1]);
|
EXPECT_GT(damage[3], damage[1]);
|
||||||
}
|
}
|
||||||
|
@ -863,13 +868,12 @@ SINGLE_BATTLE_TEST("(DYNAMAX) G-Max Stonesurge sets up Stealth Rocks")
|
||||||
// The test below also tests that sharp steel does type-based damage and can be Defogged away.
|
// The test below also tests that sharp steel does type-based damage and can be Defogged away.
|
||||||
SINGLE_BATTLE_TEST("(DYNAMAX) G-Max Steelsurge sets up sharp steel")
|
SINGLE_BATTLE_TEST("(DYNAMAX) G-Max Steelsurge sets up sharp steel")
|
||||||
{
|
{
|
||||||
s16 damage;
|
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_STEELSURGE].argument == MAX_EFFECT_STEELSURGE);
|
ASSUME(gBattleMoves[MOVE_G_MAX_STEELSURGE].argument == MAX_EFFECT_STEELSURGE);
|
||||||
PLAYER(SPECIES_COPPERAJAH);
|
PLAYER(SPECIES_COPPERAJAH);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_CLEFABLE) { MaxHP(100); }
|
OPPONENT(SPECIES_HATTERENE);
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(player, MOVE_IRON_HEAD, dynamax: TRUE); }
|
TURN { MOVE(player, MOVE_IRON_HEAD, dynamax: TRUE); }
|
||||||
TURN { SWITCH(opponent, 1); }
|
TURN { SWITCH(opponent, 1); }
|
||||||
|
@ -880,13 +884,13 @@ SINGLE_BATTLE_TEST("(DYNAMAX) G-Max Steelsurge sets up sharp steel")
|
||||||
MESSAGE("Copperajah used G-Max Steelsurge!");
|
MESSAGE("Copperajah used G-Max Steelsurge!");
|
||||||
MESSAGE("Sharp-pointed steel floats around the opposing team!");
|
MESSAGE("Sharp-pointed steel floats around the opposing team!");
|
||||||
// turn 2
|
// turn 2
|
||||||
HP_BAR(opponent, captureDamage: &damage);
|
MESSAGE("2 sent out Hatterene!");
|
||||||
MESSAGE("Sharp steel bit into Foe Clefable!");
|
MESSAGE("Sharp steel bit into Foe Hatterene!");
|
||||||
// turn 4
|
// turn 4
|
||||||
MESSAGE("Foe Clefable used Defog!");
|
MESSAGE("Foe Hatterene used Defog!");
|
||||||
MESSAGE("The sharp steel disappeared from the ground around the opposing team!");
|
MESSAGE("The sharp steel disappeared from the ground around the opposing team!");
|
||||||
} FINALLY {
|
} THEN {
|
||||||
EXPECT_EQ(damage, 25);
|
EXPECT_MUL_EQ(opponent->maxHP, Q_4_12(0.75), opponent->hp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -932,9 +936,15 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Volt Crash paralyzes both opponents")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// G-Max Stun Shock can apply different statuses to each opponent, but this isn't
|
||||||
|
// compatible with the test RNG set-up.
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock paralyzes or poisons both opponents")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock paralyzes or poisons both opponents")
|
||||||
{
|
{
|
||||||
KNOWN_FAILING; // RNG issues
|
u8 statusAnim;
|
||||||
|
u16 species;
|
||||||
|
u32 rng;
|
||||||
|
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = STATUS1_PARALYSIS; }
|
||||||
|
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = STATUS1_POISON; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_STUN_SHOCK].argument == MAX_EFFECT_POISON_PARALYZE_FOES);
|
ASSUME(gBattleMoves[MOVE_G_MAX_STUN_SHOCK].argument == MAX_EFFECT_POISON_PARALYZE_FOES);
|
||||||
|
@ -943,22 +953,36 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock paralyzes or poisons both opponen
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WYNAUT);
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(playerLeft, MOVE_THUNDERBOLT, target: opponentLeft, dynamax: TRUE); }
|
TURN { MOVE(playerLeft, MOVE_THUNDERBOLT, target: opponentLeft, dynamax: TRUE, \
|
||||||
|
WITH_RNG(RNG_G_MAX_STUN_SHOCK, rng)); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Toxtricity used G-Max Stun Shock!");
|
MESSAGE("Toxtricity used G-Max Stun Shock!");
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponentLeft);
|
// opponent left
|
||||||
STATUS_ICON(opponentLeft, poison: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponentLeft);
|
||||||
MESSAGE("Foe Wobbuffet was poisoned!");
|
if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponentRight);
|
STATUS_ICON(opponentLeft, poison: TRUE);
|
||||||
STATUS_ICON(opponentRight, paralysis: TRUE);
|
MESSAGE("Foe Wobbuffet was poisoned!");
|
||||||
MESSAGE("Foe Wynaut is paralyzed! It may be unable to move!");
|
}
|
||||||
|
else {
|
||||||
|
STATUS_ICON(opponentLeft, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
|
||||||
|
}
|
||||||
|
// opponent right
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponentRight);
|
||||||
|
if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
|
STATUS_ICON(opponentRight, poison: TRUE);
|
||||||
|
MESSAGE("Foe Wynaut was poisoned!");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
STATUS_ICON(opponentRight, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Wynaut is paralyzed! It may be unable to move!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This test extends to G-Max Befuddle, too.
|
// This test extends to G-Max Befuddle, too.
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock chooses statuses before considering immunities")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock chooses statuses before considering immunities")
|
||||||
{
|
{
|
||||||
KNOWN_FAILING; // RNG issues
|
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_STUN_SHOCK].argument == MAX_EFFECT_POISON_PARALYZE_FOES);
|
ASSUME(gBattleMoves[MOVE_G_MAX_STUN_SHOCK].argument == MAX_EFFECT_POISON_PARALYZE_FOES);
|
||||||
|
@ -967,53 +991,72 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Stun Shock chooses statuses before consideri
|
||||||
OPPONENT(SPECIES_GARBODOR);
|
OPPONENT(SPECIES_GARBODOR);
|
||||||
OPPONENT(SPECIES_TRUBBISH);
|
OPPONENT(SPECIES_TRUBBISH);
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(playerLeft, MOVE_NUZZLE, target: opponentLeft, dynamax: TRUE); }
|
TURN { MOVE(playerLeft, MOVE_NUZZLE, target: opponentLeft, dynamax: TRUE, \
|
||||||
|
WITH_RNG(RNG_G_MAX_STUN_SHOCK, STATUS1_POISON)); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Toxtricity used G-Max Stun Shock!");
|
MESSAGE("Toxtricity used G-Max Stun Shock!");
|
||||||
NONE_OF {
|
NONE_OF {
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponentLeft);
|
// opponent left
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponentLeft);
|
STATUS_ICON(opponentLeft, poison: TRUE);
|
||||||
|
MESSAGE("Foe Garbodor was poisoned!");
|
||||||
|
STATUS_ICON(opponentLeft, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Garbodor is paralyzed! It may be unable to move!");
|
||||||
|
// opponent right
|
||||||
|
STATUS_ICON(opponentRight, poison: TRUE);
|
||||||
|
MESSAGE("Foe Trubbish was poisoned!");
|
||||||
|
STATUS_ICON(opponentRight, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Trubbish is paralyzed! It may be unable to move!");
|
||||||
}
|
}
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponentRight);
|
|
||||||
MESSAGE("Foe Trubbish is paralyzed! It may be unable to move!");
|
|
||||||
STATUS_ICON(opponentRight, paralysis: TRUE);
|
|
||||||
} FINALLY {
|
|
||||||
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].status1, STATUS1_NONE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Befuddle paralyzes, poisons, or sleeps both opponents")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Befuddle paralyzes, poisons, or sleeps both opponents")
|
||||||
{
|
{
|
||||||
KNOWN_FAILING; // RNG issues
|
u8 statusAnim;
|
||||||
|
u16 species;
|
||||||
|
u32 rng;
|
||||||
|
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = STATUS1_PARALYSIS; }
|
||||||
|
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = STATUS1_POISON; }
|
||||||
|
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = STATUS1_SLEEP; }
|
||||||
GIVEN {
|
GIVEN {
|
||||||
RNGSeed(0x10000);
|
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_BEFUDDLE].argument == MAX_EFFECT_EFFECT_SPORE_FOES);
|
ASSUME(gBattleMoves[MOVE_G_MAX_BEFUDDLE].argument == MAX_EFFECT_EFFECT_SPORE_FOES);
|
||||||
PLAYER(SPECIES_BUTTERFREE);
|
PLAYER(SPECIES_BUTTERFREE);
|
||||||
PLAYER(SPECIES_CATERPIE);
|
PLAYER(SPECIES_CATERPIE);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(playerLeft, MOVE_BUG_BITE, target: opponentLeft, dynamax: TRUE); }
|
TURN { MOVE(playerLeft, MOVE_BUG_BITE, target: opponentLeft, dynamax: TRUE,
|
||||||
TURN { SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3); \
|
WITH_RNG(RNG_G_MAX_BEFUDDLE, rng)); }
|
||||||
MOVE(playerLeft, MOVE_BUG_BITE, target: opponentLeft); }
|
|
||||||
} SCENE {
|
} SCENE {
|
||||||
// turn 1
|
|
||||||
MESSAGE("Butterfree used G-Max Befuddle!");
|
MESSAGE("Butterfree used G-Max Befuddle!");
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponentLeft);
|
// opponent left
|
||||||
STATUS_ICON(opponentLeft, poison: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponentLeft);
|
||||||
MESSAGE("Foe Wobbuffet was poisoned!");
|
if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponentRight);
|
STATUS_ICON(opponentLeft, poison: TRUE);
|
||||||
STATUS_ICON(opponentRight, sleep: TRUE);
|
MESSAGE("Foe Wobbuffet was poisoned!");
|
||||||
MESSAGE("Foe Wobbuffet fell asleep!");
|
}
|
||||||
// turn 2
|
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponentLeft);
|
STATUS_ICON(opponentLeft, paralysis: TRUE);
|
||||||
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
|
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
|
||||||
STATUS_ICON(opponentLeft, paralysis: TRUE);
|
}
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponentRight);
|
else {
|
||||||
MESSAGE("Foe Wobbuffet was poisoned!");
|
STATUS_ICON(opponentLeft, sleep: TRUE);
|
||||||
STATUS_ICON(opponentRight, poison: TRUE);
|
MESSAGE("Foe Wobbuffet fell asleep!");
|
||||||
|
}
|
||||||
|
// opponent right
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponentRight);
|
||||||
|
if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
|
STATUS_ICON(opponentRight, poison: TRUE);
|
||||||
|
MESSAGE("Foe Wobbuffet was poisoned!");
|
||||||
|
}
|
||||||
|
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
|
STATUS_ICON(opponentRight, paralysis: TRUE);
|
||||||
|
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
STATUS_ICON(opponentRight, sleep: TRUE);
|
||||||
|
MESSAGE("Foe Wobbuffet fell asleep!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1073,7 +1116,7 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Cuddle infatuates both opponents, if possibl
|
||||||
MESSAGE("Foe Wobbuffet fell in love!");
|
MESSAGE("Foe Wobbuffet fell in love!");
|
||||||
NONE_OF {
|
NONE_OF {
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, opponentRight);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, opponentRight);
|
||||||
MESSAGE("Foe Wobbuffet became confused!");
|
MESSAGE("Foe Wobbuffet fell in love!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1092,8 +1135,8 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Terror traps both opponents")
|
||||||
MESSAGE("Gengar used G-Max Terror!");
|
MESSAGE("Gengar used G-Max Terror!");
|
||||||
MESSAGE("Foe Wobbuffet can't escape now!");
|
MESSAGE("Foe Wobbuffet can't escape now!");
|
||||||
MESSAGE("Foe Wobbuffet can't escape now!");
|
MESSAGE("Foe Wobbuffet can't escape now!");
|
||||||
} FINALLY { // Can't find good way to test trapping
|
} THEN { // Can't find good way to test trapping
|
||||||
EXPECT(gBattleMons[B_POSITION_OPPONENT_LEFT].status2 & STATUS2_ESCAPE_PREVENTION);
|
EXPECT(opponentLeft->status2 & STATUS2_ESCAPE_PREVENTION);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1175,16 +1218,14 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Wildfire sets a field effect that damages no
|
||||||
HP_BAR(opponentRight);
|
HP_BAR(opponentRight);
|
||||||
MESSAGE("Foe Wynaut is burning up within G-Max Wildfire's flames!");
|
MESSAGE("Foe Wynaut is burning up within G-Max Wildfire's flames!");
|
||||||
}
|
}
|
||||||
} FINALLY {
|
} THEN {
|
||||||
EXPECT_EQ(damage, 100);
|
EXPECT_EQ(damage, 100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This should probably be tested to only occur 50% of the time.
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Replenish recycles allies' berries 50\% of the time")
|
||||||
// I had some problems specific to Teatime with this where Snorlax stored
|
|
||||||
// the used berry in usedHeldItem, while Munchlax stored it in changedItem.
|
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Replenish recycles allies' berries")
|
|
||||||
{
|
{
|
||||||
|
PASSES_RANDOMLY(1, 2, RNG_G_MAX_REPLENISH);
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_REPLENISH].argument == MAX_EFFECT_RECYCLE_BERRIES);
|
ASSUME(gBattleMoves[MOVE_G_MAX_REPLENISH].argument == MAX_EFFECT_RECYCLE_BERRIES);
|
||||||
PLAYER(SPECIES_SNORLAX) { Item(ITEM_APICOT_BERRY); }
|
PLAYER(SPECIES_SNORLAX) { Item(ITEM_APICOT_BERRY); }
|
||||||
|
@ -1199,10 +1240,10 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Replenish recycles allies' berries")
|
||||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft, dynamax: TRUE); }
|
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft, dynamax: TRUE); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
// turn 1
|
// turn 1
|
||||||
MESSAGE("Using Apicot Berry, the sp. defense of Snorlax rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Snorlax rose!");
|
||||||
MESSAGE("Using Apicot Berry, the sp. defense of Munchlax rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Munchlax rose!");
|
||||||
MESSAGE("Using Apicot Berry, the sp. defense of Foe Wobbuffet rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Foe Wobbuffet rose!");
|
||||||
MESSAGE("Using Apicot Berry, the sp. defense of Foe Wobbuffet rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Foe Wobbuffet rose!");
|
||||||
// turn 2
|
// turn 2
|
||||||
MESSAGE("Snorlax used G-Max Replenish!");
|
MESSAGE("Snorlax used G-Max Replenish!");
|
||||||
MESSAGE("Snorlax found one Apicot Berry!");
|
MESSAGE("Snorlax found one Apicot Berry!");
|
||||||
|
@ -1212,7 +1253,7 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Replenish recycles allies' berries")
|
||||||
|
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Snooze makes only the target drowsy")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Snooze makes only the target drowsy")
|
||||||
{
|
{
|
||||||
KNOWN_FAILING; // RNG issues
|
PASSES_RANDOMLY(1, 2, RNG_G_MAX_SNOOZE);
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_SNOOZE].argument == MAX_EFFECT_YAWN_FOE);
|
ASSUME(gBattleMoves[MOVE_G_MAX_SNOOZE].argument == MAX_EFFECT_YAWN_FOE);
|
||||||
|
@ -1227,15 +1268,10 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Snooze makes only the target drowsy")
|
||||||
// turn 1
|
// turn 1
|
||||||
MESSAGE("Grimmsnarl used G-Max Snooze!");
|
MESSAGE("Grimmsnarl used G-Max Snooze!");
|
||||||
MESSAGE("Grimmsnarl made Foe Blissey drowsy!");
|
MESSAGE("Grimmsnarl made Foe Blissey drowsy!");
|
||||||
NONE_OF { MESSAGE("Grimmsnarl made Foe Chansey drowsy!"); }
|
|
||||||
// turn 2
|
// turn 2
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponentLeft);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponentLeft);
|
||||||
MESSAGE("Foe Blissey fell asleep!");
|
MESSAGE("Foe Blissey fell asleep!");
|
||||||
STATUS_ICON(opponentLeft, sleep: TRUE);
|
STATUS_ICON(opponentLeft, sleep: TRUE);
|
||||||
NONE_OF {
|
|
||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponentRight);
|
|
||||||
STATUS_ICON(opponentRight, sleep: TRUE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1245,20 +1281,19 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Finale heals allies by 1/6 of their health")
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_FINALE].argument == MAX_EFFECT_HEAL_TEAM);
|
ASSUME(gBattleMoves[MOVE_G_MAX_FINALE].argument == MAX_EFFECT_HEAL_TEAM);
|
||||||
PLAYER(SPECIES_ALCREMIE) { HP(200); MaxHP(300); }
|
PLAYER(SPECIES_ALCREMIE) { HP(1); }
|
||||||
PLAYER(SPECIES_MILCERY) { HP(200); MaxHP(300); }
|
PLAYER(SPECIES_MILCERY) { HP(1); }
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(playerLeft, MOVE_MOONBLAST, target: opponentLeft, dynamax: TRUE); }
|
TURN { MOVE(playerLeft, MOVE_MOONBLAST, target: opponentLeft, dynamax: TRUE); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
// turn 1
|
|
||||||
MESSAGE("Alcremie used G-Max Finale!");
|
MESSAGE("Alcremie used G-Max Finale!");
|
||||||
HP_BAR(playerLeft, captureDamage: &damage1);
|
HP_BAR(playerLeft, captureDamage: &damage1);
|
||||||
HP_BAR(playerRight, captureDamage: &damage2);
|
HP_BAR(playerRight, captureDamage: &damage2);
|
||||||
} FINALLY {
|
} THEN {
|
||||||
EXPECT_EQ(damage1, -75); // heals based on Dynamax HP
|
EXPECT_MUL_EQ(playerLeft->hp - 1, Q_4_12(6), playerLeft->maxHP); // heals based on Dynamax HP
|
||||||
EXPECT_EQ(damage2, -50);
|
EXPECT_MUL_EQ(playerRight->hp - 1, Q_4_12(6), playerRight->maxHP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1283,7 +1318,7 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Sweetness cures allies' status conditions")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This test should apply to G-Max Sandblast, too.
|
// This test applies to G-Max Sandblast, too.
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Centiferno traps both opponents in Fire Spin")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Centiferno traps both opponents in Fire Spin")
|
||||||
{
|
{
|
||||||
s16 damage1, damage2;
|
s16 damage1, damage2;
|
||||||
|
@ -1316,7 +1351,8 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Centiferno traps both opponents in Fire Spin
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Chi Strike boosts allies' crit chance")
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Chi Strike boosts allies' crit chance")
|
||||||
{
|
{
|
||||||
s16 damage1, damage2;
|
s16 damage1, damage2;
|
||||||
KNOWN_FAILING;
|
u32 j;
|
||||||
|
KNOWN_FAILING; // Debug printing confirms Machop is at +5 crit stages. Not sure what's broken.
|
||||||
GIVEN {
|
GIVEN {
|
||||||
ASSUME(B_CRIT_CHANCE >= GEN_6);
|
ASSUME(B_CRIT_CHANCE >= GEN_6);
|
||||||
ASSUME(gBattleMoves[MOVE_G_MAX_CHI_STRIKE].argument == MAX_EFFECT_CRIT_PLUS);
|
ASSUME(gBattleMoves[MOVE_G_MAX_CHI_STRIKE].argument == MAX_EFFECT_CRIT_PLUS);
|
||||||
|
@ -1325,20 +1361,22 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Chi Strike boosts allies' crit chance")
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
OPPONENT(SPECIES_WOBBUFFET);
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(playerLeft, MOVE_FORCE_PALM, target: opponentLeft, dynamax: TRUE); \
|
TURN { MOVE(playerLeft, MOVE_FORCE_PALM, target: opponentLeft, dynamax: TRUE); }
|
||||||
|
TURN { MOVE(playerLeft, MOVE_FORCE_PALM, target: opponentLeft); }
|
||||||
|
TURN { MOVE(playerLeft, MOVE_FORCE_PALM, target: opponentLeft); \
|
||||||
MOVE(playerRight, MOVE_FOCUS_ENERGY); }
|
MOVE(playerRight, MOVE_FOCUS_ENERGY); }
|
||||||
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
|
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
// turn 1
|
// turn 1 - 3
|
||||||
MESSAGE("Machamp used G-Max Chi Strike!");
|
for (j = 0; j < 3; ++j) {
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
MESSAGE("Machamp used G-Max Chi Strike!");
|
||||||
MESSAGE("Machamp is getting pumped!");
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
MESSAGE("Machamp is getting pumped!");
|
||||||
MESSAGE("Machop is getting pumped!");
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
|
||||||
MESSAGE("Machop used Focus Energy!");
|
MESSAGE("Machop is getting pumped!");
|
||||||
MESSAGE("Machop is getting pumped!");
|
}
|
||||||
// turn 2
|
// turn 4
|
||||||
MESSAGE("Machop used Tackle!"); // Machop is at +3 crit stages, 100% crit chance
|
MESSAGE("Machop used Tackle!"); // Machop is at +5 crit stages
|
||||||
MESSAGE("A critical hit!");
|
MESSAGE("A critical hit!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1362,7 +1400,7 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max Depletion takes away 2 PP from the target's
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This test should apply to G-Max Rapid Flow, too.
|
// This test applies to G-Max Rapid Flow, too.
|
||||||
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max One Blow bypasses Max Guard for full damage", s16 damage)
|
DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max One Blow bypasses Max Guard for full damage", s16 damage)
|
||||||
{
|
{
|
||||||
bool32 protect;
|
bool32 protect;
|
||||||
|
|
Loading…
Reference in a new issue