Add U-turn effect

This commit is contained in:
DizzyEggg 2018-07-23 22:43:05 +02:00
parent 567a0240f3
commit 3f7e6e9fe0
3 changed files with 46 additions and 5 deletions

View file

@ -214,7 +214,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectSecretPower
.4byte BattleScript_EffectDoubleEdge
.4byte BattleScript_EffectTeeterDance
.4byte BattleScript_EffectPlaceholder200
.4byte BattleScript_EffectHitEscape
.4byte BattleScript_EffectMudSport
.4byte BattleScript_EffectPoisonFang
.4byte BattleScript_EffectWeatherBall
@ -493,6 +493,48 @@ BattleScript_EffectCaptivate:
BattleScript_CaptivateCheckAcc:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_StatDownFromAttackString
BattleScript_EffectHitEscape:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpifmovehadnoeffect BattleScript_MoveEnd
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x0
moveend 0x0, 0x0
atk24 BattleScript_HitEscapeEnd
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0 BattleScript_HitEscapeEnd
jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_HitEscapeEnd
openpartyscreen 0x1, BattleScript_HitEscapeEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 0x2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_HitEscapeEnd:
end
BattleScript_EffectAlwaysHit:
BattleScript_EffectPlaceholder43:
@ -504,7 +546,6 @@ BattleScript_EffectAlwaysCrit:
BattleScript_EffectUnused6e:
BattleScript_EffectPursuit:
BattleScript_EffectUnused8d:
BattleScript_EffectPlaceholder200:
BattleScript_EffectPlaceholder209:
BattleScript_EffectHit::
BattleScript_EffectLowKick:

View file

@ -201,7 +201,7 @@
#define EFFECT_SECRET_POWER 197
#define EFFECT_DOUBLE_EDGE 198
#define EFFECT_TEETER_DANCE 199
#define EFFECT_PLACEHOLDER_200 200
#define EFFECT_HIT_ESCAPE 200
#define EFFECT_MUD_SPORT 201
#define EFFECT_POISON_FANG 202
#define EFFECT_WEATHER_BALL 203

View file

@ -4432,7 +4432,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_U_TURN
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT_ESCAPE,
.power = 70,
.type = TYPE_BUG,
.accuracy = 100,
@ -6256,7 +6256,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_VOLT_SWITCH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT_ESCAPE,
.power = 70,
.type = TYPE_ELECTRIC,
.accuracy = 100,