Renamed some X Defend labels to reflect its new name in the IE
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a481233304
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3 changed files with 4 additions and 4 deletions
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@ -20,7 +20,7 @@
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#else
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// new field 1 masks
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#define ITEM1_X_ATTACK 0x1
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#define ITEM1_X_DEFEND 0x2
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#define ITEM1_X_DEFENSE 0x2
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#define ITEM1_X_SPEED 0x4
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#define ITEM1_X_SPATK 0x8
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#define ITEM1_X_SPDEF 0x10
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@ -903,7 +903,7 @@ static bool8 ShouldUseItem(void)
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#else
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if (itemEffects[1] & ITEM1_X_ATTACK)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
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if (itemEffects[1] & ITEM1_X_DEFEND)
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if (itemEffects[1] & ITEM1_X_DEFENSE)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
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if (itemEffects[1] & ITEM1_X_SPEED)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
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@ -4513,7 +4513,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
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if ((itemEffect[cmdIndex] & ITEM1_X_DEFENSE)
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&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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@ -5188,7 +5188,7 @@ u8 *UseStatIncreaseItem(u16 itemId)
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case ITEM1_X_ATTACK:
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BufferStatRoseMessage(STAT_ATK);
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break;
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case ITEM1_X_DEFEND:
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case ITEM1_X_DEFENSE:
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BufferStatRoseMessage(STAT_DEF);
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break;
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case ITEM1_X_SPEED:
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