Fixes Fling damage calcs (#3670)
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d5f3df6f08
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403843cecf
2 changed files with 31 additions and 3 deletions
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@ -904,8 +904,7 @@ BattleScript_EffectFling:
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attackcanceler
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attackcanceler
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jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
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jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
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setlastuseditem BS_ATTACKER
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setlastuseditem BS_ATTACKER
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removeitem BS_ATTACKER
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accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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attackstring
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_PKMNFLUNG
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printstring STRINGID_PKMNFLUNG
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@ -914,6 +913,7 @@ BattleScript_EffectFling:
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critcalc
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critcalc
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damagecalc
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damagecalc
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adjustdamage
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adjustdamage
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removeitem BS_ATTACKER
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attackanimation
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attackanimation
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waitanimation
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waitanimation
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effectivenesssound
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effectivenesssound
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@ -989,6 +989,12 @@ BattleScript_FlingWhiteHerb:
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swapattackerwithtarget
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swapattackerwithtarget
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goto BattleScript_FlingEnd
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goto BattleScript_FlingEnd
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BattleScript_FlingMissed:
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removeitem BS_ATTACKER
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attackstring
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ppreduce
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goto BattleScript_MoveMissedPause
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BattleScript_EffectShellSideArm:
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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setmoveeffect MOVE_EFFECT_POISON
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@ -273,7 +273,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
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PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
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GIVEN {
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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PLAYER(SPECIES_WOBBUFFET) { Item(item); Attack(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
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} WHEN {
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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TURN { MOVE(player, MOVE_FLING); }
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@ -346,3 +346,25 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
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{
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u16 item;
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s16 damage[2];
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GIVEN {
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ASSUME(gBattleMoves[MOVE_CRUNCH].power == 80);
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ASSUME(gItems[ITEM_VENUSAURITE].flingPower == 80);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
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OPPONENT(SPECIES_REGIROCK);
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} WHEN {
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TURN { MOVE(player, MOVE_CRUNCH); }
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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