Fix Red Card, Endured Damage interaction (#4482)
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2 changed files with 22 additions and 0 deletions
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@ -3499,6 +3499,7 @@ void SwitchInClearSetData(u32 battler)
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// Reset damage to prevent things like red card activating if the switched-in mon is holding it
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gSpecialStatuses[battler].physicalDmg = 0;
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gSpecialStatuses[battler].specialDmg = 0;
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gBattleStruct->enduredDamage &= ~gBitTable[battler];
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// Reset G-Max Chi Strike boosts.
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gBattleStruct->bonusCritStages[battler] = 0;
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@ -447,4 +447,25 @@ SINGLE_BATTLE_TEST("Red Card does not cause the dragged out mon to lose hp due t
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if holder is switched in mid-turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_EJECT_BUTTON); }
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet is switched out with the Eject Button!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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// SINGLE_BATTLE_TEST("Red Card activates but fails if the attacker has Dynamaxed")
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