style fix
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@ -520,7 +520,7 @@ struct BattleStruct
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u8 savedBattlerTarget;
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u8 savedBattlerTarget;
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 activeAbilityPopUps; // as bits for each battler
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u8 activeAbilityPopUps; // as bits for each battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; //two per battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
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bool8 throwingPokeBall;
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bool8 throwingPokeBall;
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struct MegaEvolutionData mega;
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struct MegaEvolutionData mega;
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const u8 *trainerSlideMsg;
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const u8 *trainerSlideMsg;
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