IsBattlerAlive instead of hp check

This commit is contained in:
ghoulslash 2023-01-21 12:11:12 -05:00
parent a044084182
commit 428ea97028

View file

@ -2701,11 +2701,8 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ORBS:
if (gBattleMons[gActiveBattler].hp != 0
&& ItemBattleEffects(ITEMEFFECT_ORBS, gActiveBattler, FALSE))
{
if (IsBattlerAlive(gActiveBattler) && ItemBattleEffects(ITEMEFFECT_ORBS, gActiveBattler, FALSE))
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_LEECH_SEED: // leech seed