decompile more code
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@ -8,10 +8,13 @@ static u8 EventObjectCB2_NoMovement2();
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void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
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void npc_clear_strange_bits(struct EventObject *);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *);
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void DoPlayerAvatarTransition(void);
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bool8 TryDoMetatileBehaviorForcedMovement();
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void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
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void PlayerAllowForcedMovementIfMovingSameDirection();
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void MovePlayerNotOnBike(u8 a, u16 b);
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u8 sub_808B028(u8);
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void MovementType_Player(struct Sprite *sprite)
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{
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@ -44,3 +47,81 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
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}
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}
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}
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NAKED
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *eventObject, u8 direction)
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{
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asm_unified("push {r4-r6,lr}\n\
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adds r4, r0, 0\n\
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lsls r1, 24\n\
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lsrs r5, r1, 24\n\
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adds r6, r5, 0\n\
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bl EventObjectIsMovementOverridden\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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beq _0808AA92\n\
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adds r0, r4, 0\n\
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bl EventObjectClearHeldMovementIfFinished\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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bne _0808AA92\n\
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adds r0, r4, 0\n\
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bl EventObjectGetHeldMovementActionId\n\
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lsls r0, 24\n\
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movs r1, 0xE7\n\
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lsls r1, 24\n\
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adds r0, r1\n\
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lsrs r0, 24\n\
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cmp r0, 0x3\n\
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bhi _0808AA70\n\
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cmp r5, 0\n\
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bne _0808AA74\n\
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_0808AA70:\n\
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movs r0, 0x1\n\
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b _0808AA94\n\
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_0808AA74:\n\
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ldrb r0, [r4, 0x18]\n\
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lsrs r0, 4\n\
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cmp r0, r5\n\
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beq _0808AA84\n\
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_0808AA7C:\n\
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adds r0, r4, 0\n\
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bl EventObjectClearHeldMovement\n\
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b _0808AA92\n\
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_0808AA84:\n\
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adds r0, r6, 0\n\
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bl sub_808B028\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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beq _0808AA7C\n\
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b _0808AA70\n\
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_0808AA92:\n\
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movs r0, 0\n\
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_0808AA94:\n\
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pop {r4-r6}\n\
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pop {r1}\n\
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bx r1");
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}
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void npc_clear_strange_bits(struct EventObject *eventObj)
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{
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eventObj->inanimate = 0;
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eventObj->disableAnim = 0;
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eventObj->facingDirectionLocked = 0;
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
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}
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void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
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{
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if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
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|| (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE))
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MovePlayerOnBike(direction, newKeys, heldKeys);
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else
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MovePlayerNotOnBike(direction, heldKeys);
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}
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void PlayerAllowForcedMovementIfMovingSameDirection(void)
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{
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if (gPlayerAvatar.runningState == MOVING)
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
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}
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