Fixes gen3 Style Shadows out of place (#5880)
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1 changed files with 7 additions and 7 deletions
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@ -1185,7 +1185,7 @@ void CreateEnemyShadowSprite(u32 battler)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary = CreateSprite(&gSpriteTemplate_EnemyShadow,
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GetBattlerSpriteCoord(battler, BATTLER_COORD_X),
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GetBattlerSpriteCoord(battler, BATTLER_COORD_Y),
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GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 29,
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0xC8);
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if (gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary < MAX_SPRITES)
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{
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@ -1247,9 +1247,11 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
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return;
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}
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s8 xOffset = 0, yOffset = 0, size = SHADOW_SIZE_S;
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s8 xOffset = 0, UNUSED yOffset = 0, size = SHADOW_SIZE_S;
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if (gAnimScriptActive || battlerSprite->invisible)
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{
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invisible = TRUE;
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}
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else if (transformSpecies != SPECIES_NONE)
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{
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xOffset = gSpeciesInfo[transformSpecies].enemyShadowXOffset;
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@ -1267,21 +1269,19 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
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yOffset = gSpeciesInfo[species].enemyShadowYOffset + 16;
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size = gSpeciesInfo[species].enemyShadowSize;
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}
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else
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{
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yOffset = 29;
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}
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if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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invisible = TRUE;
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shadowSprite->x = battlerSprite->x + xOffset;
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shadowSprite->x2 = battlerSprite->x2;
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shadowSprite->y = battlerSprite->y + yOffset;
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shadowSprite->invisible = invisible;
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if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4 && P_GBA_STYLE_SPECIES_GFX == FALSE)
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{
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shadowSprite->oam.tileNum = shadowSprite->tBaseTileNum + (8 * size);
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shadowSprite->y = battlerSprite->y + yOffset;
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}
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}
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#undef tBattlerId
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