diff --git a/asm/battle_5.s b/asm/battle_5.s deleted file mode 100644 index f2d6797f95..0000000000 --- a/asm/battle_5.s +++ /dev/null @@ -1,582 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - - thumb_func_start AllocateBattleResrouces -AllocateBattleResrouces: @ 8056F28 - push {r4-r6,lr} - ldr r5, =gBattleResources - ldr r6, =gBattleTypeFlags - ldr r0, [r6] - movs r1, 0x80 - lsls r1, 19 - ands r0, r1 - cmp r0, 0 - beq _08056F3E - bl sub_81D55D0 -_08056F3E: - ldr r4, =gBattleStruct - movs r0, 0xA9 - lsls r0, 2 - bl AllocZeroed - str r0, [r4] - movs r0, 0x20 - bl AllocZeroed - str r0, [r5] - movs r0, 0xA0 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1] - movs r0, 0x10 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x4] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x8] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0xC] - movs r0, 0xC - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x10] - movs r0, 0x1C - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x14] - movs r0, 0x54 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x18] - movs r0, 0x24 - bl AllocZeroed - ldr r1, [r5] - str r0, [r1, 0x1C] - ldr r4, =gLinkBattleSendBuffer - movs r5, 0x80 - lsls r5, 5 - adds r0, r5, 0 - bl AllocZeroed - str r0, [r4] - ldr r4, =gLinkBattleRecvBuffer - adds r0, r5, 0 - bl AllocZeroed - str r0, [r4] - ldr r4, =gUnknown_0202305C - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - str r0, [r4] - ldr r4, =gUnknown_02023060 - adds r0, r5, 0 - bl AllocZeroed - str r0, [r4] - ldr r0, [r6] - movs r1, 0x80 - lsls r1, 20 - ands r0, r1 - cmp r0, 0 - beq _08056FFA - ldr r0, =0x00004054 - bl VarGet - lsls r0, 16 - lsrs r0, 16 - ldr r2, =gSaveBlock1Ptr - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 5 - ldr r0, =0x00001a9c - adds r1, r0 - ldr r0, [r2] - adds r0, r1 - bl CreateSecretBaseEnemyParty -_08056FFA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AllocateBattleResrouces - - thumb_func_start FreeBattleResources -FreeBattleResources: @ 8057028 - push {r4-r6,lr} - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 19 - ands r0, r1 - cmp r0, 0 - beq _0805703C - bl sub_81D5694 -_0805703C: - ldr r6, =gBattleResources - ldr r0, [r6] - cmp r0, 0 - beq _080570D0 - ldr r4, =gBattleStruct - ldr r0, [r4] - bl Free - movs r5, 0 - str r5, [r4] - ldr r0, [r6] - ldr r0, [r0] - bl Free - ldr r0, [r6] - str r5, [r0] - ldr r0, [r0, 0x4] - bl Free - ldr r0, [r6] - str r5, [r0, 0x4] - ldr r0, [r0, 0x8] - bl Free - ldr r0, [r6] - str r5, [r0, 0x8] - ldr r0, [r0, 0xC] - bl Free - ldr r0, [r6] - str r5, [r0, 0xC] - ldr r0, [r0, 0x10] - bl Free - ldr r0, [r6] - str r5, [r0, 0x10] - ldr r0, [r0, 0x14] - bl Free - ldr r0, [r6] - str r5, [r0, 0x14] - ldr r0, [r0, 0x18] - bl Free - ldr r0, [r6] - str r5, [r0, 0x18] - ldr r0, [r0, 0x1C] - bl Free - ldr r0, [r6] - str r5, [r0, 0x1C] - bl Free - str r5, [r6] - ldr r4, =gLinkBattleSendBuffer - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, =gLinkBattleRecvBuffer - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, =gUnknown_0202305C - ldr r0, [r4] - bl Free - str r5, [r4] - ldr r4, =gUnknown_02023060 - ldr r0, [r4] - bl Free - str r5, [r4] -_080570D0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end FreeBattleResources - - thumb_func_start AdjustFriendshipOnBattleFaint -AdjustFriendshipOnBattleFaint: @ 80570F4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08057140 - movs r0, 0x1 - bl GetBankByIdentity - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x3 - bl GetBankByIdentity - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gBattleMons - movs r0, 0x58 - adds r1, r3, 0 - muls r1, r0 - adds r1, r2 - adds r1, 0x2A - muls r0, r4 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bls _0805714A - adds r4, r3, 0 - b _0805714A - .pool -_08057140: - movs r0, 0x1 - bl GetBankByIdentity - lsls r0, 24 - lsrs r4, r0, 24 -_0805714A: - ldr r2, =gBattleMons - movs r1, 0x58 - adds r0, r4, 0 - muls r0, r1 - adds r0, r2 - adds r3, r0, 0 - adds r3, 0x2A - adds r0, r5, 0 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x2A - ldrb r0, [r3] - ldrb r2, [r1] - cmp r0, r2 - bls _080571B8 - ldrb r1, [r1] - subs r0, r1 - cmp r0, 0x1D - ble _08057198 - ldr r1, =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x8 - bl AdjustFriendship - b _080571CE - .pool -_08057198: - ldr r1, =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x6 - bl AdjustFriendship - b _080571CE - .pool -_080571B8: - ldr r1, =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x6 - bl AdjustFriendship -_080571CE: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AdjustFriendshipOnBattleFaint - - thumb_func_start sub_80571DC -sub_80571DC: @ 80571DC - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 24 - lsrs r7, r1, 24 - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _08057248 - movs r2, 0 - ldr r6, =gBattlePartyID - lsls r3, r4, 1 - ldr r5, =gUnknown_0203CF00 - ldr r4, =gBattleStruct -_080571FE: - adds r0, r2, r5 - ldr r1, [r4] - adds r1, r2, r1 - adds r1, 0x60 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x2 - ble _080571FE - adds r0, r3, r6 - ldrb r0, [r0] - bl pokemon_order_func - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r7, 0 - bl pokemon_order_func - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl sub_81B8FB0 - movs r2, 0 - ldr r4, =gBattleStruct - ldr r3, =gUnknown_0203CF00 -_08057236: - ldr r0, [r4] - adds r0, r2, r0 - adds r0, 0x60 - adds r1, r2, r3 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x2 - ble _08057236 -_08057248: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80571DC - - thumb_func_start sub_805725C -sub_805725C: @ 805725C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r0, 0 - mov r8, r0 - ldr r1, =gBattleCommunication - mov r10, r1 - b _08057284 - .pool -_0805727C: - mov r2, r8 - cmp r2, 0 - beq _08057284 - b _08057406 -_08057284: - mov r1, r10 - ldrb r0, [r1] - cmp r0, 0x1 - bne _0805728E - b _08057390 -_0805728E: - cmp r0, 0x1 - ble _08057294 - b _080573FC -_08057294: - cmp r0, 0 - beq _0805729A - b _080573FC -_0805729A: - ldr r6, =gBattleMons - movs r0, 0x58 - mov r5, r9 - muls r5, r0 - adds r0, r6, 0 - adds r0, 0x4C - adds r4, r5, r0 - ldr r0, [r4] - movs r7, 0x7 - ands r0, r7 - cmp r0, 0 - beq _08057372 - mov r0, r9 - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - beq _080572FC - ldr r0, [r4] - movs r1, 0x8 - negs r1, r1 - ands r0, r1 - str r0, [r4] - adds r2, r6, 0 - adds r2, 0x50 - adds r2, r5, r2 - ldr r0, [r2] - ldr r1, =0xf7ffffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - movs r0, 0x1 - mov r2, r10 - strb r0, [r2, 0x5] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_MoveUsedWokeUp - str r0, [r1] - movs r0, 0x2 - mov r8, r0 - b _08057372 - .pool -_080572FC: - adds r0, r5, r6 - adds r0, 0x20 - ldrb r0, [r0] - movs r2, 0x1 - cmp r0, 0x30 - bne _0805730A - movs r2, 0x2 -_0805730A: - ldr r1, [r4] - adds r0, r1, 0 - ands r0, r7 - cmp r0, r2 - bcs _0805731E - movs r0, 0x8 - negs r0, r0 - ands r1, r0 - str r1, [r4] - b _08057322 -_0805731E: - subs r0, r1, r2 - str r0, [r4] -_08057322: - ldr r2, =gBattleMons - movs r0, 0x58 - mov r1, r9 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r4, [r0] - movs r0, 0x7 - ands r4, r0 - cmp r4, 0 - beq _08057354 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_MoveUsedIsAsleep - str r0, [r1] - movs r1, 0x2 - mov r8, r1 - b _08057372 - .pool -_08057354: - adds r2, 0x50 - adds r2, r1, r2 - ldr r0, [r2] - ldr r1, =0xf7ffffff - ands r0, r1 - str r0, [r2] - bl BattleScriptPushCursor - ldr r0, =gBattleCommunication - strb r4, [r0, 0x5] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_MoveUsedWokeUp - str r0, [r1] - movs r2, 0x2 - mov r8, r2 -_08057372: - ldr r1, =gBattleCommunication - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r10, r1 - b _080573FC - .pool -_08057390: - ldr r1, =gBattleMons - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r1, 0x4C - adds r4, r0, r1 - ldr r0, [r4] - movs r1, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080573F4 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - beq _080573D4 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_MoveUsedIsFrozen - str r0, [r1] - b _080573EC - .pool -_080573D4: - ldr r0, [r4] - movs r1, 0x21 - negs r1, r1 - ands r0, r1 - str r0, [r4] - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_MoveUsedUnfroze - str r0, [r1] - mov r0, r10 - strb r5, [r0, 0x5] -_080573EC: - movs r1, 0x2 - mov r8, r1 - ldr r2, =gBattleCommunication - mov r10, r2 -_080573F4: - mov r1, r10 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080573FC: - mov r2, r10 - ldrb r0, [r2] - cmp r0, 0x2 - beq _08057406 - b _0805727C -_08057406: - mov r0, r8 - cmp r0, 0x2 - bne _08057430 - ldr r4, =gActiveBank - mov r1, r9 - strb r1, [r4] - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - ldr r1, =gBattleMons + 0x4C - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08057430: - mov r0, r8 - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end sub_805725C - - - .align 2, 0 @ Don't pad with nop. diff --git a/include/battle.h b/include/battle.h index 4cf0d2e036..0bdb76c88c 100644 --- a/include/battle.h +++ b/include/battle.h @@ -7,6 +7,7 @@ #include "battle_2.h" #include "battle_ai_switch_items.h" #include "battle_gfx_sfx_util.h" +#include "battle_util2.h" /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. @@ -870,13 +871,6 @@ bool8 LoadChosenBattleElement(u8 caseId); void DrawMainBattleBackground(void); void task00_0800F6FC(u8 taskId); -// battle_5 -void AllocateBattleResrouces(void); -void FreeBattleResources(void); -void AdjustFriendshipOnBattleFaint(u8 bank); -void sub_80571DC(u8 bank, u8 arg1); -u32 sub_805725C(u8 bank); - enum { BACK_PIC_BRENDAN, @@ -979,6 +973,9 @@ extern struct BattleSpriteData *gBattleSpritesDataPtr; extern u8 *gLinkBattleSendBuffer; extern u8 *gLinkBattleRecvBuffer; +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; + // Move this somewhere else #include "sprite.h" diff --git a/include/battle_util2.h b/include/battle_util2.h new file mode 100644 index 0000000000..3954e42dc9 --- /dev/null +++ b/include/battle_util2.h @@ -0,0 +1,10 @@ +#ifndef GUARD_BATTLE_UTIL2_H +#define GUARD_BATTLE_UTIL2_H + +void AllocateBattleResources(void); +void FreeBattleResources(void); +void AdjustFriendshipOnBattleFaint(u8 bank); +void sub_80571DC(u8 bank, u8 arg1); +u32 sub_805725C(u8 bank); + +#endif // GUARD_BATTLE_UTIL_H diff --git a/ld_script.txt b/ld_script.txt index 83a39c983f..08beae68f7 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -60,7 +60,7 @@ SECTIONS { src/battle_2.o(.text); src/battle_util.o(.text); src/battle_script_commands.o(.text); - asm/battle_5.o(.text); + src/battle_util2.o(.text); src/battle_controller_player.o(.text); src/battle_gfx_sfx_util.o(.text); src/battle_controller_opponent.o(.text); diff --git a/src/battle_2.c b/src/battle_2.c index e4ee624fb4..27131adb3b 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -353,7 +353,7 @@ static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4}; void CB2_InitBattle(void) { MoveSaveBlocks_ResetHeap(); - AllocateBattleResrouces(); + AllocateBattleResources(); AllocateBattleSpritesData(); AllocateMonSpritesGfx(); sub_8185F84(); diff --git a/src/battle_util2.c b/src/battle_util2.c new file mode 100644 index 0000000000..e119c85d7b --- /dev/null +++ b/src/battle_util2.c @@ -0,0 +1,219 @@ +#include "global.h" +#include "battle.h" +#include "battle_controllers.h" +#include "malloc.h" +#include "pokemon.h" +#include "event_data.h" +#include "abilities.h" +#include "rng.h" + +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_0203CF00[]; +extern const u8* gBattlescriptCurrInstr; +extern u8 gBattleCommunication[]; +extern u8 gActiveBank; + +extern const u8 BattleScript_MoveUsedWokeUp[]; +extern const u8 BattleScript_MoveUsedIsFrozen[]; +extern const u8 BattleScript_MoveUsedUnfroze[]; +extern const u8 BattleScript_MoveUsedIsAsleep[]; + +extern void sub_81D55D0(void); +extern void sub_81D5694(void); +extern u8 pokemon_order_func(u8); +extern void sub_81B8FB0(u8, u8); + +void AllocateBattleResources(void) +{ + gBattleResources = gBattleResources; // something dumb needed to match + + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + sub_81D55D0(); + + gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); + + gBattleResources = AllocZeroed(sizeof(*gBattleResources)); + gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase)); + gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags)); + gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack)); + gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack)); + gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp)); + gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai)); + gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory)); + gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack)); + + gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); + + gUnknown_0202305C = AllocZeroed(0x2000); + gUnknown_02023060 = AllocZeroed(0x1000); + + if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) + { + u16 currSecretBaseId = VarGet(VAR_0x4054); + CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]); + } +} + +void FreeBattleResources(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + sub_81D5694(); + + if (gBattleResources != NULL) + { + FREE_AND_SET_NULL(gBattleStruct); + + FREE_AND_SET_NULL(gBattleResources->secretBase); + FREE_AND_SET_NULL(gBattleResources->flags); + FREE_AND_SET_NULL(gBattleResources->battleScriptsStack); + FREE_AND_SET_NULL(gBattleResources->battleCallbackStack); + FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp); + FREE_AND_SET_NULL(gBattleResources->ai); + FREE_AND_SET_NULL(gBattleResources->battleHistory); + FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack); + FREE_AND_SET_NULL(gBattleResources); + + FREE_AND_SET_NULL(gLinkBattleSendBuffer); + FREE_AND_SET_NULL(gLinkBattleRecvBuffer); + + FREE_AND_SET_NULL(gUnknown_0202305C); + FREE_AND_SET_NULL(gUnknown_02023060); + } +} + +void AdjustFriendshipOnBattleFaint(u8 bank) +{ + u8 opposingBank; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 opposingBank2; + + opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + + if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level) + opposingBank = opposingBank2; + } + else + { + opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + } + + if (gBattleMons[opposingBank].level > gBattleMons[bank].level) + { + if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29) + AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8); + else + AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6); + } + else + { + AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6); + } +} + +void sub_80571DC(u8 bank, u8 arg1) +{ + if (GetBankSide(bank) != SIDE_OPPONENT) + { + s32 i; + + // gBattleStruct->field_60[0][i] + + for (i = 0; i < 3; i++) + gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60)); + + sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1)); + + for (i = 0; i < 3; i++) + *(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + } +} + +u32 sub_805725C(u8 bank) +{ + u32 effect = 0; + + do + { + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + if (UproarWakeUpCheck(bank)) + { + gBattleMons[bank].status1 &= ~(STATUS_SLEEP); + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + else + { + u32 toSub; + + if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + + if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub) + gBattleMons[bank].status1 &= ~(STATUS_SLEEP); + else + gBattleMons[bank].status1 -= toSub; + + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; + effect = 2; + } + else + { + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + } + } + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (gBattleMons[bank].status1 & STATUS_FREEZE) + { + if (Random() % 5 != 0) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; + } + else + { + gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + effect = 2; + } + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 2: + break; + } + + } while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0); + + if (effect == 2) + { + gActiveBank = bank; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + + return effect; +}