Fixed all field effects with gendered palette tags (warp arrow, surf blob, bird)

This commit is contained in:
Ariel A 2022-04-27 18:51:25 -04:00
parent 30c366eec3
commit 483d4b3448
5 changed files with 19 additions and 8 deletions

View file

@ -128,4 +128,9 @@
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
// Duplicates of event_object_movement tags
#define FLDEFF_PAL_TAG_MAY 0x1110 // OBJ_EVENT_PAL_TAG_MAY
#define FLDEFF_PAL_TAG_BRENDAN 0x1100 // OBJ_EVENT_PAL_TAG_BRENDAN
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H

View file

@ -114,6 +114,7 @@ void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void SetObjectInvisibility(u8, u8, u8, bool8);
void FreeAndReserveObjectSpritePalettes(void);
u8 LoadObjectEventPalette(u16 paletteTag);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void ResetObjectSubpriority(u8, u8, u8);
void SetObjectSubpriority(u8, u8, u8, u8);

View file

@ -147,7 +147,6 @@ static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
static void LoadObjectEventPalette(u16);
static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
static void SpawnObjectEventOnReturnToField(u8, s16, s16);
static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8);
@ -2364,12 +2363,12 @@ void FreeAndReserveObjectSpritePalettes(void)
gReservedSpritePaletteCount = 12;
}
static void LoadObjectEventPalette(u16 paletteTag)
u8 LoadObjectEventPalette(u16 paletteTag)
{
u16 i = FindObjectEventPaletteIndexByTag(paletteTag);
if (i != OBJ_EVENT_PAL_TAG_NONE) // always true
LoadSpritePaletteIfTagExists(&sObjectEventSpritePalettes[i]);
if (i == 0xFF)
return i;
return LoadSpritePaletteIfTagExists(&sObjectEventSpritePalettes[i]);
}
// Unused
@ -2383,9 +2382,9 @@ static void LoadObjectEventPaletteSet(u16 *paletteTags)
static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *spritePalette)
{
u8 paletteNum;
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF)
return 0xFF;
u8 paletteNum = IndexOfSpritePaletteTag(spritePalette->tag);
if (paletteNum != 0xFF) // don't load twice; return
return paletteNum;
paletteNum = LoadSpritePalette(spritePalette);
return paletteNum;
}

View file

@ -3123,6 +3123,7 @@ u8 FldEff_NPCFlyOut(void)
sprite->oam.priority = 1;
sprite->callback = SpriteCB_NPCFlyOut;
sprite->data[1] = gFieldEffectArguments[0];
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
PlaySE(SE_M_FLY);
return spriteId;
}
@ -3303,6 +3304,7 @@ static u8 CreateFlyBirdSprite(void)
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->callback = SpriteCB_FlyBirdLeaveBall;
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
return spriteId;
}

View file

@ -259,6 +259,8 @@ u8 CreateWarpArrowSprite(void)
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
// Can use either gender's palette, so try to use the one that should be loaded
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->invisible = TRUE;
@ -1153,6 +1155,8 @@ u32 FldEff_SurfBlob(void)
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->tPlayerObjId = gFieldEffectArguments[2];
// Can use either gender's palette, so try to use the one that should be loaded
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
sprite->data[3] = -1;
sprite->data[6] = -1;
sprite->data[7] = -1;