Fixing bugs with Moxie clones+Dynamax, Fling Flinch infinite loop and Focus Sash+foreseen moves (#4625)
* Fixed Elixirs not being able to be used unless the first move was missing PP * Revert "Pokedex Plus fixes (#4514)" This reverts commit982934c4aa
. * Pokedex Plus fixes (#4514) * Pokedex plus no longer allows browsing unseen evos * Restore "has no evolutions" printing * only print "has no evolution" text at 0 depth * Revert config changes * fix duplicate icons and removed eevee hardcodes * add new scope and indentation fixes * actually introduce new scope * Revert "Fixed Elixirs not being able to be used unless the first move was missing PP" This reverts commit313f2e5526
. * Initial Testing of Focus Sash+Future Sight * Fixed infinite loop when flinging Razor Fang on a mon that's already moved * Fixed Moxie clones not triggering on pokemon fainted by Max Moves * Fixed Focus Sash enduring another time if broken by foreseen moves * Update src/battle_script_commands.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Update src/battle_script_commands.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Added assumptions to tests --------- Co-authored-by: Hedara <hedara90@gmail.com> Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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3 changed files with 46 additions and 1 deletions
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@ -2096,6 +2096,9 @@ static void Cmd_adjustdamage(void)
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{
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gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gSpecialStatuses[gBattlerTarget].focusBanded = FALSE;
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gSpecialStatuses[gBattlerTarget].focusSashed = FALSE;
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}
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else if (gSpecialStatuses[gBattlerTarget].sturdied)
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{
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@ -3212,6 +3215,10 @@ void SetMoveEffect(bool32 primary, bool32 certain)
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{
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gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
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gBattlescriptCurrInstr++;
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}
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else
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{
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gBattlescriptCurrInstr++;
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}
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break;
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case MOVE_EFFECT_UPROAR:
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@ -8406,7 +8413,7 @@ static bool32 HasAttackerFaintedTarget(void)
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&& gBattleStruct->moveTarget[gBattlerAttacker] == gBattlerTarget
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&& gBattlerTarget != gBattlerAttacker
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&& gCurrentTurnActionNumber == GetBattlerTurnOrderNum(gBattlerAttacker)
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&& (gChosenMove == gChosenMoveByBattler[gBattlerAttacker] || gChosenMove == gBattleMons[gBattlerAttacker].moves[gChosenMovePos]))
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&& (gChosenMove == gChosenMoveByBattler[gBattlerAttacker] || gChosenMove == gBattleMons[gBattlerAttacker].moves[gChosenMovePos] || gChosenMove == GetMaxMove(gBattlerAttacker, gChosenMoveByBattler[gBattlerAttacker])))
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return TRUE;
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else
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return FALSE;
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@ -9486,6 +9493,7 @@ static void Cmd_various(void)
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case VARIOUS_TRY_ACTIVATE_BEAST_BOOST:
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{
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VARIOUS_ARGS();
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i = GetHighestStatId(battler);
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if (GetBattlerAbility(battler) == ABILITY_BEAST_BOOST
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&& HasAttackerFaintedTarget()
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@ -5,6 +5,8 @@ ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].power == gMovesInfo[MOVE_FUTURE_SIGHT].power);
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].category == gMovesInfo[MOVE_FUTURE_SIGHT].category);
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ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].effect == EFFECT_FUTURE_SIGHT);
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ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].power > 0);
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}
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SINGLE_BATTLE_TEST("Future Sight uses Sp. Atk stat of the original user without modifiers")
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@ -153,3 +155,22 @@ SINGLE_BATTLE_TEST("Future Sight will miss timing if target faints by residual d
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NOT MESSAGE("Foe Wynaut took the Future Sight attack!");
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}
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}
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SINGLE_BATTLE_TEST("Future Sight breaks Focus Sash and doesn't make the holder endure another move")
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{
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ASSUME(gMovesInfo[MOVE_PSYCHIC].power > 0);
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ASSUME(gItemsInfo[ITEM_FOCUS_SASH].holdEffect == HOLD_EFFECT_FOCUS_SASH);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PIDGEY) { Level(1); Item(ITEM_FOCUS_SASH); }
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { }
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TURN { }
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TURN { MOVE(player, MOVE_PSYCHIC); }
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} SCENE {
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MESSAGE("Foe Pidgey hung on using its Focus Sash!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC, player);
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MESSAGE("Foe Pidgey fainted!");
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}
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}
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@ -1470,3 +1470,19 @@ SINGLE_BATTLE_TEST("(DYNAMAX) Max Moves don't execute effects on fainted battler
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NOT MESSAGE("Foe Wobbuffet's Speed fell!");
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}
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}
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SINGLE_BATTLE_TEST("(DYNAMAX) Moxie clones can be triggered by Max Moves fainting opponents")
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{
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ASSUME(gMovesInfo[MOVE_WATERFALL].power > 0);
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GIVEN {
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_MOXIE); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_WATERFALL, dynamax: TRUE); SEND_OUT(opponent, 1); }
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} SCENE {
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MESSAGE("Foe Wobbuffet fainted!");
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ABILITY_POPUP(player, ABILITY_MOXIE);
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MESSAGE("Gyarados's Moxie raised its Attack!");
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}
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}
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