update ability descriptions
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1 changed files with 8 additions and 4 deletions
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@ -79,7 +79,7 @@ static const u8 sTangledFeetDescription[] = _("Ups evasion if confused.");
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static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
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static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
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static const u8 sRivalryDescription[] = _("Powers up against rivals.");
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static const u8 sRivalryDescription[] = _("Powers up against rivals.");
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static const u8 sSteadfastDescription[] = _("Flinching raises Speed.");
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static const u8 sSteadfastDescription[] = _("Flinching raises Speed.");
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static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail.");
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static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail or Snow.");
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static const u8 sGluttonyDescription[] = _("Eats Berries early.");
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static const u8 sGluttonyDescription[] = _("Eats Berries early.");
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static const u8 sAngerPointDescription[] = _("Critical hits raise Attack.");
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static const u8 sAngerPointDescription[] = _("Critical hits raise Attack.");
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static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed.");
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static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed.");
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@ -114,7 +114,11 @@ static const u8 sSlowStartDescription[] = _("Takes a while to get going.");
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static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon.");
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static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon.");
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static const u8 sStormDrainDescription[] = _("Draws in Water moves.");
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static const u8 sStormDrainDescription[] = _("Draws in Water moves.");
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static const u8 sIceBodyDescription[] = _("HP recovery in Hail or Snow.");
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static const u8 sIceBodyDescription[] = _("HP recovery in Hail or Snow.");
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static const u8 sSnowWarningDescription[] = _("Summons a hailstorm.");
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#if B_SNOW_WARNING < GEN_9
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static const u8 sSnowWarningDescription[] = _("Summons a Hailstorm.");
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#elif B_SNOW_WARNING >= GEN_9
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static const u8 sSnowWarningDescription[] = _("Summons a Snowstorm.");
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#endif
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static const u8 sHoneyGatherDescription[] = _("May gather Honey.");
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static const u8 sHoneyGatherDescription[] = _("May gather Honey.");
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static const u8 sFriskDescription[] = _("Checks a foe's item.");
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static const u8 sFriskDescription[] = _("Checks a foe's item.");
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static const u8 sRecklessDescription[] = _("Boosts moves with recoil.");
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static const u8 sRecklessDescription[] = _("Boosts moves with recoil.");
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@ -192,7 +196,7 @@ static const u8 sStakeoutDescription[] = _("Stronger as foes switch in.");
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static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns.");
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static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns.");
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static const u8 sSteelworkerDescription[] = _("Powers up Steel moves.");
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static const u8 sSteelworkerDescription[] = _("Powers up Steel moves.");
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static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP.");
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static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP.");
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static const u8 sSlushRushDescription[] = _("Raises Speed in hail.");
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static const u8 sSlushRushDescription[] = _("Raises Speed in Hail or Snow.");
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static const u8 sLongReachDescription[] = _("Never makes contact.");
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static const u8 sLongReachDescription[] = _("Never makes contact.");
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static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water.");
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static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water.");
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static const u8 sTriageDescription[] = _("Healing moves go first.");
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static const u8 sTriageDescription[] = _("Healing moves go first.");
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@ -234,7 +238,7 @@ static const u8 sPunkRockDescription[] = _("Ups and resists sound.");
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static const u8 sSandSpitDescription[] = _("Creates a sandstorm if hit.");
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static const u8 sSandSpitDescription[] = _("Creates a sandstorm if hit.");
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static const u8 sIceScalesDescription[] = _("Halves special damage.");
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static const u8 sIceScalesDescription[] = _("Halves special damage.");
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static const u8 sRipenDescription[] = _("Doubles effect of Berries.");
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static const u8 sRipenDescription[] = _("Doubles effect of Berries.");
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static const u8 sIceFaceDescription[] = _("Take a free hit. Hail renews.");
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static const u8 sIceFaceDescription[] = _("Hail or Snow renew free hit.");
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static const u8 sPowerSpotDescription[] = _("Powers up ally moves.");
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static const u8 sPowerSpotDescription[] = _("Powers up ally moves.");
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static const u8 sMimicryDescription[] = _("Changes type on terrain.");
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static const u8 sMimicryDescription[] = _("Changes type on terrain.");
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static const u8 sScreenCleanerDescription[] = _("Removes walls of light.");
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static const u8 sScreenCleanerDescription[] = _("Removes walls of light.");
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