fixed evo screen "dash overwriting text above" problem, thanks to trikop for showing me
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@ -7521,7 +7521,7 @@ static void CreateCaughtBallEvolutionScreen(u16 targetSpecies, u8 x, u8 y, u16 u
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BlitBitmapToWindow(0, sCaughtBall_Gfx, x, y, 8, 16);
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BlitBitmapToWindow(0, sCaughtBall_Gfx, x, y, 8, 16);
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else
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else
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{
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{
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FillWindowPixelRect(0, PIXEL_FILL(0), x, y, 8, 16);
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//FillWindowPixelRect(0, PIXEL_FILL(0), x, y, 8, 16); //not sure why this was even here
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PrintInfoScreenTextSmall(gText_OneDash, x+1, y);
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PrintInfoScreenTextSmall(gText_OneDash, x+1, y);
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}
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}
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}
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}
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