Made Techno Blast's animation change depending on the Drive held

This commit is contained in:
LOuroboros 2020-12-05 20:39:05 -03:00
parent e05b5fc8a3
commit 49ca76f880

View file

@ -5001,8 +5001,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
void AnimTask_TechnoBlast(u8 taskId) void AnimTask_TechnoBlast(u8 taskId)
{ {
//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam; if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item); gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
else
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }