RandomlyGoNorthOrSouth

This commit is contained in:
PikalaxALT 2017-09-14 21:22:14 -04:00
parent 0ae3347e47
commit 4a1383d77b
3 changed files with 82 additions and 223 deletions

View file

@ -5,219 +5,6 @@
.text
thumb_func_start FieldObjectCB_RandomlyGoNorthOrSouth
FieldObjectCB_RandomlyGoNorthOrSouth: @ 808FA84
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
ldr r2, =gMapObjects
adds r0, r2
ldr r2, =FieldObjectCB2_RandomlyGoNorthOrSouth
bl FieldObjectStep
pop {r0}
bx r0
.pool
thumb_func_end FieldObjectCB_RandomlyGoNorthOrSouth
thumb_func_start FieldObjectCB2_RandomlyGoNorthOrSouth
FieldObjectCB2_RandomlyGoNorthOrSouth: @ 808FAA8
push {r4,lr}
ldr r3, =gUnknown_0850D754
movs r4, 0x30
ldrsh r2, [r1, r4]
lsls r2, 2
adds r2, r3
ldr r2, [r2]
bl _call_via_r2
lsls r0, 24
lsrs r0, 24
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end FieldObjectCB2_RandomlyGoNorthOrSouth
thumb_func_start sub_808FAC8
sub_808FAC8: @ 808FAC8
push {r4,lr}
adds r4, r1, 0
bl npc_reset
movs r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_808FAC8
thumb_func_start sub_808FADC
sub_808FADC: @ 808FADC
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
movs r0, 0x2
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_808FADC
thumb_func_start sub_808FB08
@ bool8 sub_808FB08(struct npc_state *fieldObject, struct obj *object)
sub_808FB08: @ 808FB08
push {r4-r6,lr}
adds r6, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _0808FB3C
ldr r5, =gUnknown_0850D6DC
bl Random
movs r4, 0x3
adds r1, r4, 0
ands r1, r0
lsls r1, 1
adds r1, r5
movs r0, 0
ldrsh r1, [r1, r0]
adds r0, r6, 0
bl SetFieldObjectStepTimer
strh r4, [r6, 0x30]
movs r0, 0x1
b _0808FB3E
.pool
_0808FB3C:
movs r0, 0
_0808FB3E:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_808FB08
thumb_func_start sub_808FB44
@ bool8 sub_808FB44(struct npc_state *fieldObject, struct obj *object)
sub_808FB44: @ 808FB44
push {r4,lr}
adds r4, r1, 0
adds r0, r4, 0
bl RunFieldObjectStepTimer
lsls r0, 24
cmp r0, 0
bne _0808FB58
movs r0, 0
b _0808FB5E
_0808FB58:
movs r0, 0x4
strh r0, [r4, 0x30]
movs r0, 0x1
_0808FB5E:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_808FB44
thumb_func_start sub_808FB64
@ bool8 sub_808FB64(struct npc_state *fieldObject, struct obj *object)
sub_808FB64: @ 808FB64
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
ldr r1, =gUnknown_0850D770
mov r0, sp
movs r2, 0x2
bl memcpy
bl Random
movs r7, 0x1
adds r1, r7, 0
ands r1, r0
mov r2, sp
adds r0, r2, r1
ldrb r4, [r0]
adds r0, r5, 0
adds r1, r4, 0
bl FieldObjectSetDirection
movs r0, 0x5
strh r0, [r6, 0x30]
adds r0, r5, 0
adds r1, r4, 0
bl sub_8092B88
lsls r0, 24
cmp r0, 0
beq _0808FBA2
strh r7, [r6, 0x30]
_0808FBA2:
movs r0, 0x1
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_808FB64
thumb_func_start sub_808FBB0
sub_808FBB0: @ 808FBB0
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsrs r0, 4
bl GetGoSpeed0AnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
ldrb r0, [r4]
movs r1, 0x2
orrs r0, r1
strb r0, [r4]
movs r0, 0x6
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_808FBB0
thumb_func_start sub_808FBE0
sub_808FBE0: @ 808FBE0
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _0808FBFE
ldrb r0, [r4]
movs r1, 0x3
negs r1, r1
ands r1, r0
strb r1, [r4]
movs r0, 0x1
strh r0, [r5, 0x30]
_0808FBFE:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_808FBE0
thumb_func_start FieldObjectCB_RandomlyGoEastOrWest
FieldObjectCB_RandomlyGoEastOrWest: @ 808FC08
push {lr}
@ -365,7 +152,7 @@ sub_808FCE8: @ 808FCE8
strh r0, [r6, 0x30]
adds r0, r5, 0
adds r1, r4, 0
bl sub_8092B88
bl npc_block_way__next_tile
lsls r0, 24
cmp r0, 0
beq _0808FD26
@ -2887,7 +2674,7 @@ _08090F98:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
bl sub_8092B88
bl npc_block_way__next_tile
lsls r0, 24
lsrs r5, r0, 24
ldrb r0, [r4, 0x18]
@ -2918,7 +2705,7 @@ _08090F98:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
bl sub_8092B88
bl npc_block_way__next_tile
lsls r0, 24
lsrs r5, r0, 24
_08090FEE:
@ -3020,7 +2807,7 @@ _0809107E:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
bl sub_8092B88
bl npc_block_way__next_tile
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@ -3041,7 +2828,7 @@ _0809107E:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
bl sub_8092B88
bl npc_block_way__next_tile
lsls r0, 24
lsrs r0, 24
_080910D8:
@ -6629,8 +6416,8 @@ npc_running_behaviour_by_direction: @ 8092B78
.pool
thumb_func_end npc_running_behaviour_by_direction
thumb_func_start sub_8092B88
sub_8092B88: @ 8092B88
thumb_func_start npc_block_way__next_tile
npc_block_way__next_tile: @ 8092B88
push {r4-r6,lr}
sub sp, 0x4
adds r6, r0, 0
@ -6661,7 +6448,7 @@ sub_8092B88: @ 8092B88
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8092B88
thumb_func_end npc_block_way__next_tile
thumb_func_start npc_block_way
@ u8 npc_block_way(struct npc_state *fieldObject, u16 x, u16 y, u8 direction)

View file

@ -19,5 +19,6 @@ extern const struct PairedPalettes gUnknown_0850BD78[15];
extern const u16 *const gUnknown_0850BE38[2];
extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80}
extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}
extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
#endif //POKEEMERALD_DATA3_H

View file

@ -83,7 +83,7 @@ u8 GetFaceDirectionAnimId(u8);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 sub_8092B88(struct MapObject *, u8);
bool8 npc_block_way__next_tile(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
// ROM data
@ -1776,7 +1776,7 @@ bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
sprite->data1 = 5;
if (sub_8092B88(mapObject, chosenDirection))
if (npc_block_way__next_tile(mapObject, chosenDirection))
{
sprite->data1 = 1;
}
@ -2104,3 +2104,74 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (npc_block_way__next_tile(mapObject, direction))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}