Fixed price mixed up.
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9eeb574ad1
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4aa6442cd4
2 changed files with 3 additions and 2 deletions
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@ -16,7 +16,7 @@
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// Item config
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// Item config
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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// Ball config
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// Ball config
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#define I_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
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#define I_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
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@ -1281,12 +1281,13 @@ const struct Item gItems[] =
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{
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{
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.name = _("Escape Rope"),
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.name = _("Escape Rope"),
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.itemId = ITEM_ESCAPE_ROPE,
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.itemId = ITEM_ESCAPE_ROPE,
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.price = 550,
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.description = sEscapeRopeDesc,
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.description = sEscapeRopeDesc,
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#if I_KEY_ESCAPE_ROPE >= GEN_8
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#if I_KEY_ESCAPE_ROPE >= GEN_8
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.price = 0,
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.importance = 1,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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.pocket = POCKET_KEY_ITEMS,
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#else
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#else
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.price = 550,
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.importance = 0,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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#endif
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#endif
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