Bugfix for ChooseMoveOrAction_Doubles.

This commit is contained in:
luckytyphlosion 2020-11-07 18:21:17 -05:00
parent a29b18ed2f
commit 4b748d32cc

View file

@ -450,7 +450,16 @@ static u8 ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
#ifndef BUGFIX
s32 scriptsToRun;
#else
// the value assigned to this is a u32 (aiFlags)
// this becomes relevant because aiFlags can have bit 31 set
// and scriptsToRun is shifted
// this never happens in the vanilla game because bit 31 is
// only set when it's the first battle
u32 scriptsToRun;
#endif
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];