Fixes simu hp reduction when no partner was on field (#5799)
This commit is contained in:
parent
3ad5de5fef
commit
4bff9f8ee9
4 changed files with 33 additions and 3 deletions
|
@ -323,8 +323,9 @@ enum EvolutionMode {
|
|||
// - Unown has 1 frame, presumably to avoid the work of animating all 28 of its forms
|
||||
#define MAX_MON_PIC_FRAMES 2
|
||||
|
||||
#define BATTLE_ALIVE_EXCEPT_BATTLER 0
|
||||
#define BATTLE_ALIVE_SIDE 1
|
||||
#define BATTLE_ALIVE_EXCEPT_BATTLER 0
|
||||
#define BATTLE_ALIVE_EXCEPT_BATTLER_SIDE 1
|
||||
#define BATTLE_ALIVE_SIDE 2
|
||||
|
||||
#define SKIP_FRONT_ANIM (1 << 7)
|
||||
|
||||
|
|
|
@ -3696,7 +3696,7 @@ u8 AtkCanceller_UnableToUseMove(u32 moveType)
|
|||
}
|
||||
}
|
||||
if (moveTarget == MOVE_TARGET_BOTH)
|
||||
gBattleStruct->numSpreadTargets = CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker);
|
||||
gBattleStruct->numSpreadTargets = CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER_SIDE, gBattlerAttacker);
|
||||
else
|
||||
gBattleStruct->numSpreadTargets = CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_BATTLER, gBattlerAttacker);
|
||||
|
||||
|
|
|
@ -2074,6 +2074,13 @@ u8 CountAliveMonsInBattle(u8 caseId, u32 battler)
|
|||
retVal++;
|
||||
}
|
||||
break;
|
||||
case BATTLE_ALIVE_EXCEPT_BATTLER_SIDE:
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (i != battler && i != BATTLE_PARTNER(battler) && !(gAbsentBattlerFlags & (1u << i)))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
case BATTLE_ALIVE_SIDE:
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
|
|
|
@ -411,3 +411,25 @@ DOUBLE_BATTLE_TEST("Spread Moves: Doesn't affect message on both opposing mons")
|
|||
MESSAGE("It doesn't affect the opposing Pidgey and Hoothoot…");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Spread Moves: Unless move hits every target user will not include partner in the target count")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SANDSLASH);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); }
|
||||
PLAYER(SPECIES_RALTS);
|
||||
OPPONENT(SPECIES_TORKOAL);
|
||||
OPPONENT(SPECIES_TORKOAL);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_ICY_WIND); MOVE(playerLeft, MOVE_ROCK_SLIDE); SEND_OUT(playerRight, 2); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICY_WIND, opponentRight);
|
||||
HP_BAR(playerLeft);
|
||||
HP_BAR(playerRight);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, playerLeft);
|
||||
HP_BAR(opponentLeft);
|
||||
HP_BAR(opponentRight);
|
||||
MESSAGE("It's super effective on the opposing Torkoal and Torkoal!");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue