Fixed Retaliate's naming.
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parent
1125459259
commit
4c05520bf3
5 changed files with 6 additions and 6 deletions
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@ -532,7 +532,7 @@ gBattleAnims_Moves::
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.4byte Move_QUASH
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.4byte Move_ACROBATICS
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.4byte Move_REFLECT_TYPE
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.4byte Move_RETALITATE
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.4byte Move_RETALIATE
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.4byte Move_FINAL_GAMBIT
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.4byte Move_BESTOW
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.4byte Move_INFERNO
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@ -5610,7 +5610,7 @@ Move_REFLECT_TYPE:
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blendoff
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end
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Move_RETALITATE:
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Move_RETALIATE:
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loadspritegfx ANIM_TAG_CUT @Cut
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monbg ANIM_DEF_PARTNER
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setalpha 9, 8
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@ -252,7 +252,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_ROUND
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.4byte BattleScript_EffectHit @ EFFECT_BRINE
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.4byte BattleScript_EffectHit @ EFFECT_VENOSHOCK
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.4byte BattleScript_EffectHit @ EFFECT_RETALITATE
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.4byte BattleScript_EffectHit @ EFFECT_RETALIATE
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.4byte BattleScript_EffectBulldoze @ EFFECT_BULLDOZE
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.4byte BattleScript_EffectHit @ EFFECT_FOUL_PLAY
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.4byte BattleScript_EffectHit @ EFFECT_PSYSHOCK
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@ -236,7 +236,7 @@
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#define EFFECT_ROUND 230
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#define EFFECT_BRINE 231
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#define EFFECT_VENOSHOCK 232
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#define EFFECT_RETALITATE 233
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#define EFFECT_RETALIATE 233
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#define EFFECT_BULLDOZE 234
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#define EFFECT_FOUL_PLAY 235
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#define EFFECT_PSYSHOCK 236
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@ -7778,7 +7778,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case EFFECT_RETALITATE:
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case EFFECT_RETALIATE:
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// todo
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break;
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case EFFECT_SOLARBEAM:
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@ -8097,7 +8097,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_RETALIATE] =
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{
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.effect = EFFECT_RETALITATE,
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.effect = EFFECT_RETALIATE,
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.power = 70,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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