Changed item descriptions to prevent text overflowing into scroll menus (#4540)
* Changed Dubious Disc description to prevent overflow The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line. * Changed Ice Beam and Blizzard Frostbite descriptions These descriptions also overflowed, even more so than the Dubious Disc.
This commit is contained in:
parent
d247a77927
commit
4c5260c82e
1 changed files with 7 additions and 5 deletions
|
@ -3682,7 +3682,7 @@ const struct Item gItemsInfo[] =
|
|||
.name = _("Dubious Disc"),
|
||||
.price = (I_PRICE >= GEN_7) ? 2000 * TREASURE_FACTOR : 2100,
|
||||
.description = COMPOUND_STRING(
|
||||
"A transparent device\n"
|
||||
"A clear device\n"
|
||||
"overflowing with\n"
|
||||
"dubious data."),
|
||||
.pocket = POCKET_ITEMS,
|
||||
|
@ -9413,7 +9413,7 @@ const struct Item gItemsInfo[] =
|
|||
"Fires an icy cold\n"
|
||||
"beam that may\n"
|
||||
#if B_USE_FROSTBITE == TRUE
|
||||
"give the foe frostbite."),
|
||||
"inflict frostbite."),
|
||||
#else
|
||||
"freeze the foe."),
|
||||
#endif
|
||||
|
@ -9429,11 +9429,13 @@ const struct Item gItemsInfo[] =
|
|||
.name = _("TM14"),
|
||||
.price = 5500,
|
||||
.description = COMPOUND_STRING(
|
||||
#if B_USE_FROSTBITE == TRUE
|
||||
"A snow-and-wind\n"
|
||||
"attack that may\n"
|
||||
"inflict frostbite."),
|
||||
#else
|
||||
"A brutal snow-and-\n"
|
||||
"wind attack that\n"
|
||||
#if B_USE_FROSTBITE == TRUE
|
||||
"may give the foe frostbite."),
|
||||
#else
|
||||
"may freeze the foe."),
|
||||
#endif
|
||||
.importance = I_REUSABLE_TMS,
|
||||
|
|
Loading…
Reference in a new issue