Update battle_interface.c
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@ -1600,7 +1600,6 @@ void HideBurstTriggerSprite(void)
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return;
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ChangeBurstTriggerSprite(gBattleStruct->burst.triggerSpriteId, 0);
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gSprites[gBattleStruct->burst.triggerSpriteId].tHide = TRUE;
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}
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void DestroyBurstTriggerSprite(void)
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