Document and improve tileset_anims.c further
This commit is contained in:
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a1edceb595
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1 changed files with 79 additions and 77 deletions
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@ -1,4 +1,3 @@
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// Includes
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#include "global.h"
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#include "palette.h"
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@ -7,6 +6,9 @@
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#include "task.h"
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#include "battle_transition.h"
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#define SECONDARY_TILESET_VRAM 0x2000
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#define TILE_VRAM(n) (0x20 * (n))
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// Static type declarations
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// Static RAM declarations
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@ -223,25 +225,25 @@ const u16 gTilesetAnims_Mauville1b_Frame1[] = INCBIN_U16("data/tilesets/secondar
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const u16 tileset_anims_space_1[16] = {};
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u16 *const gTilesetAnims_MauvilleVDests0[] = {
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(u16 *)(BG_VRAM + 0x4c00),
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(u16 *)(BG_VRAM + 0x4c80),
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(u16 *)(BG_VRAM + 0x4d00),
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(u16 *)(BG_VRAM + 0x4d80),
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(u16 *)(BG_VRAM + 0x4e00),
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(u16 *)(BG_VRAM + 0x4e80),
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(u16 *)(BG_VRAM + 0x4f00),
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(u16 *)(BG_VRAM + 0x4f80)
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(u16 *)BG_VRAM + TILE_VRAM(0x260)),
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(u16 *)BG_VRAM + TILE_VRAM(0x264)),
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(u16 *)BG_VRAM + TILE_VRAM(0x268)),
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(u16 *)BG_VRAM + TILE_VRAM(0x26C)),
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(u16 *)BG_VRAM + TILE_VRAM(0x270)),
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(u16 *)BG_VRAM + TILE_VRAM(0x274)),
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(u16 *)BG_VRAM + TILE_VRAM(0x278)),
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(u16 *)BG_VRAM + TILE_VRAM(0x27C))
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};
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u16 *const gTilesetAnims_MauvilleVDests1[] = {
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(u16 *)(BG_VRAM + 0x5000),
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(u16 *)(BG_VRAM + 0x5080),
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(u16 *)(BG_VRAM + 0x5100),
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(u16 *)(BG_VRAM + 0x5180),
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(u16 *)(BG_VRAM + 0x5200),
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(u16 *)(BG_VRAM + 0x5280),
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(u16 *)(BG_VRAM + 0x5300),
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(u16 *)(BG_VRAM + 0x5380)
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(u16 *)BG_VRAM + TILE_VRAM(0x280)),
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(u16 *)BG_VRAM + TILE_VRAM(0x284)),
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(u16 *)BG_VRAM + TILE_VRAM(0x288)),
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(u16 *)BG_VRAM + TILE_VRAM(0x28C)),
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(u16 *)BG_VRAM + TILE_VRAM(0x290)),
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(u16 *)BG_VRAM + TILE_VRAM(0x294)),
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(u16 *)BG_VRAM + TILE_VRAM(0x298)),
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(u16 *)BG_VRAM + TILE_VRAM(0x29C))
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};
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const u16 *const gTilesetAnims_Mauville0a[] = {
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@ -305,14 +307,14 @@ const u16 gTilesetAnims_Rustboro0_Frame6[] = INCBIN_U16("data/tilesets/secondary
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const u16 gTilesetAnims_Rustboro0_Frame7[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/7.4bpp");
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u16 *const gTilesetAnims_RustboroVDests0[] = {
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(u16 *)(BG_VRAM + 0x5000),
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(u16 *)(BG_VRAM + 0x5080),
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(u16 *)(BG_VRAM + 0x5100),
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(u16 *)(BG_VRAM + 0x5180),
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(u16 *)(BG_VRAM + 0x5200),
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(u16 *)(BG_VRAM + 0x5280),
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(u16 *)(BG_VRAM + 0x5300),
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(u16 *)(BG_VRAM + 0x5380)
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(u16 *)BG_VRAM + TILE_VRAM(0x280)),
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(u16 *)BG_VRAM + TILE_VRAM(0x284)),
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(u16 *)BG_VRAM + TILE_VRAM(0x288)),
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(u16 *)BG_VRAM + TILE_VRAM(0x28C)),
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(u16 *)BG_VRAM + TILE_VRAM(0x290)),
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(u16 *)BG_VRAM + TILE_VRAM(0x294)),
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(u16 *)BG_VRAM + TILE_VRAM(0x298)),
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(u16 *)BG_VRAM + TILE_VRAM(0x29C))
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};
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const u16 *const gTilesetAnims_Rustboro0[] = {
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@ -381,14 +383,14 @@ const u16 gTilesetAnims_EverGrande0_Frame7[] = INCBIN_U16("data/tilesets/seconda
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const u16 tileset_anims_space_4[16] = {};
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u16 *const gTilesetAnims_EverGrandeVDests0[] = {
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(u16 *)(BG_VRAM + 0x5c00),
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(u16 *)(BG_VRAM + 0x5c80),
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(u16 *)(BG_VRAM + 0x5d00),
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(u16 *)(BG_VRAM + 0x5d80),
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(u16 *)(BG_VRAM + 0x5e00),
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(u16 *)(BG_VRAM + 0x5e80),
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(u16 *)(BG_VRAM + 0x5f00),
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(u16 *)(BG_VRAM + 0x5f80)
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(u16 *)BG_VRAM + TILE_VRAM(0x2E0)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2E4)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2E8)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2EC)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2F0)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2F4)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2F8)),
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(u16 *)BG_VRAM + TILE_VRAM(0x2FC))
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};
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const u16 *const gTilesetAnims_EverGrande0[] = {
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@ -714,27 +716,27 @@ void TilesetCb_InsideBuilding(void)
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sPrimaryTilesetCBCounter = 0;
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sPrimaryTilesetCBBufferSize = 0x100;
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sPrimaryTilesetCB = sub_80A0BB4;
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sPrimaryTilesetCB = sPrimaryTilesetTimer;
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}
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static void sub_80A0B70(u16 timer)
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static void sPrimaryTilesetTimer(u16 timer)
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{
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static void sub_80A0BCC(u16);
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static void sub_80A0BF4(u16);
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static void sub_80A0C1C(u16);
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static void sub_80A0C44(u16);
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static void sub_80A12AC(u16);
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static void gTilesetAnims_GeneralVDests0(u16);
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static void gTilesetAnims_GeneralVDests1(u16);
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static void gTilesetAnims_GeneralVDests2(u16);
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static void gTilesetAnims_GeneralVDests3(u16);
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static void gTilesetAnims_GeneralVDests4 (u16);
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if ((timer & 0x0F) == 0)
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sub_80A0BCC(timer >> 4);
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gTilesetAnims_GeneralVDests0(timer >> 4);
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if ((timer & 0x0F) == 1)
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sub_80A0BF4(timer >> 4);
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gTilesetAnims_GeneralVDests1(timer >> 4);
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if ((timer & 0x0F) == 2)
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sub_80A0C1C(timer >> 4);
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gTilesetAnims_GeneralVDests2(timer >> 4);
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if ((timer & 0x0F) == 3)
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sub_80A0C44(timer >> 4);
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gTilesetAnims_GeneralVDests3(timer >> 4);
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if ((timer & 0x0F) == 4)
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sub_80A12AC(timer >> 4);
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gTilesetAnims_GeneralVDests4 (timer >> 4);
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}
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static void sub_80A0BB4(u16 timer)
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sub_80A1688(timer >> 3);
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}
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static void sub_80A0BCC(u16 timer)
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static void gTilesetAnims_GeneralVDests0(u16 timer)
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{
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_General0[idx], (u16 *)(BG_VRAM + 0x3F80), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_General0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x1FC)), 0x80);
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}
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static void sub_80A0BF4(u16 timer)
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static void gTilesetAnims_GeneralVDests1(u16 timer)
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{
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u8 idx;
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idx = timer % 8;
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AppendTilesetAnimToBuffer(gTilesetAnims_General1[idx], (u16 *)(BG_VRAM + 0x3600), 0x3C0);
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AppendTilesetAnimToBuffer(gTilesetAnims_General1[idx], (u16 *)BG_VRAM + TILE_VRAM(0x1B0)), 0x3C0);
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}
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static void sub_80A0C1C(u16 timer)
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static void gTilesetAnims_GeneralVDests2(u16 timer)
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{
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u16 idx;
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idx = timer % 8;
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AppendTilesetAnimToBuffer(gTilesetAnims_General2[idx], (u16 *)(BG_VRAM + 0x3a00), 0x140);
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AppendTilesetAnimToBuffer(gTilesetAnims_General2[idx], (u16 *)BG_VRAM + TILE_VRAM(0x1D0)), 0x140);
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}
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static void sub_80A0C44(u16 timer)
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static void gTilesetAnims_GeneralVDests3(u16 timer)
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{
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_General3[idx], (u16 *)(BG_VRAM + 0x3e00), 0xc0);
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AppendTilesetAnimToBuffer(gTilesetAnims_General3[idx], (u16 *)BG_VRAM + TILE_VRAM(0x1F0)), 0xc0);
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}
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void TilesetCb_Petalburg(void)
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@ -1122,12 +1124,12 @@ static void sub_80A1294(u16 timer)
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sub_80A1570(timer >> 3);
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}
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static void sub_80A12AC(u16 timer)
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static void gTilesetAnims_GeneralVDests4 (u16 timer)
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{
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_General4[idx], (u16 *)(BG_VRAM + 0x3c00), 0x140);
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AppendTilesetAnimToBuffer(gTilesetAnims_General4[idx], (u16 *)BG_VRAM + TILE_VRAM(0x1E0)), 0x140);
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}
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static void sub_80A12D4(u8 timer)
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u8 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)(BG_VRAM + 0x6400), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x320)), 0x80);
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idx = (timer + 2) % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)(BG_VRAM + 0x6480), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x324)), 0x80);
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}
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static void sub_80A131C(u8 timer)
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@ -1146,7 +1148,7 @@ static void sub_80A131C(u8 timer)
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u8 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog0[idx], (u16 *)(BG_VRAM + 0x7a00), 0x3C0);
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AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3D0)), 0x3C0);
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}
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static void sub_80A1344(u8 timer)
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u8 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Underwater0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Underwater0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3FO)), 0x80);
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}
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static void sub_80A136C(u8 timer)
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@ -1162,7 +1164,7 @@ static void sub_80A136C(u8 timer)
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u8 idx;
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idx = timer % 8;
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AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog1[idx], (u16 *)(BG_VRAM + 0x7e00), 0x100);
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AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog1[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3F0)), 0x100);
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}
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static void sub_80A1394(u16 timer_div, u8 timer_mod)
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@ -1195,7 +1197,7 @@ static void sub_80A1470(u16 timer)
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u16 idx;
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idx = timer % 2;
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AppendTilesetAnimToBuffer(gTilesetAnims_Rustboro1[idx], (u16 *)(BG_VRAM + 0x7800), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Rustboro1[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3C0)), 0x80);
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}
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static void sub_80A1498(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)(BG_VRAM + 0x5400), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2A0), 0x80);
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}
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static void sub_80A14C0(u16 timer_div, u8 timer_mod)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)(BG_VRAM + 0x7400), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3A0)), 0x80);
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}
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static void sub_80A1520(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Dewford0[idx], (u16 *)(BG_VRAM + 0x5540), 0xC0);
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AppendTilesetAnimToBuffer(gTilesetAnims_Dewford0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2AA)), 0xC0);
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}
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static void sub_80A1548(u16 timer)
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@ -1235,7 +1237,7 @@ static void sub_80A1548(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideWest0[idx], (u16 *)(BG_VRAM + 0x5b40), 0xC0);
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AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideWest0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2DA)), 0xC0);
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}
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static void sub_80A1570(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideEast0[idx], (u16 *)(BG_VRAM + 0x5b40), 0xC0);
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AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideEast0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2DA)), 0xC0);
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}
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static void sub_80A1598(u16 timer)
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@ -1251,7 +1253,7 @@ static void sub_80A1598(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_Slateport0[idx], (u16 *)(BG_VRAM + 0x5c00), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_Slateport0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2E0)), 0x80);
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}
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static void sub_80A15C0(u16 timer)
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@ -1321,7 +1323,7 @@ static void sub_80A1688(u16 timer)
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u16 idx;
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idx = timer % 2;
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AppendTilesetAnimToBuffer(gTilesetAnims_InsideBuilding0[idx], (u16 *)(BG_VRAM + 0x3e00), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_InsideBuilding0[idx], (u16 *)(BG_VRAM + TILE_VRAM(0x1F0)), 0x80);
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}
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static void sub_80A16B0(u16 timer)
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u16 idx;
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idx = timer % 3;
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AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x180);
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AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym1[idx], (u16 *)(BG_VRAM + 0x7a00), 0x280);
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AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym0[idx], (u16 *))BG_VRAM + TILE_VRAM(0x3F0)), 0x180);
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AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym1[idx], (u16 *)(BG_VRAM + TILE_VRAM(0x3D0)), 0x280);
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}
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static void sub_80A16F8(u16 timer)
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@ -1338,7 +1340,7 @@ static void sub_80A16F8(u16 timer)
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u16 idx;
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idx = timer % 4;
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AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour1[idx], (u16 *)(BG_VRAM + 0x7f00), 0x20);
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AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour1[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3F8)), 0x20);
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}
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static void sub_80A1720(u16 timer)
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@ -1346,7 +1348,7 @@ static void sub_80A1720(u16 timer)
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u16 idx;
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idx = timer % 2;
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AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour0[idx], (u16 *)(BG_VRAM + 0x7c00), 0x80);
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AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3E0)), 0x80);
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}
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|
||||
static void sub_80A1748(u16 timer)
|
||||
|
@ -1354,7 +1356,7 @@ static void sub_80A1748(u16 timer)
|
|||
u16 idx;
|
||||
|
||||
idx = timer % 2;
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_MauvilleGym0[idx], (u16 *)(BG_VRAM + 0x5200), 0x200);
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_MauvilleGym0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x290)), 0x200);
|
||||
}
|
||||
|
||||
static void sub_80A1770(u16 timer)
|
||||
|
@ -1362,7 +1364,7 @@ static void sub_80A1770(u16 timer)
|
|||
u16 idx;
|
||||
|
||||
idx = timer % 2;
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BikeShop0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x120);
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BikeShop0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x3F0)), 0x120);
|
||||
}
|
||||
|
||||
static void sub_80A1798(u16 timer)
|
||||
|
@ -1370,7 +1372,7 @@ static void sub_80A1798(u16 timer)
|
|||
u16 idx;
|
||||
|
||||
idx = timer % 8;
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_Sootopolis0[idx], (u16 *)(BG_VRAM + 0x5e00), 0xc00);
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_Sootopolis0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x2F0)), 0xc00);
|
||||
}
|
||||
|
||||
static void sub_80A17C0(u16 timer)
|
||||
|
@ -1378,7 +1380,7 @@ static void sub_80A17C0(u16 timer)
|
|||
u16 idx;
|
||||
|
||||
idx = timer % 3;
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid0[idx], (u16 *)(BG_VRAM + 0x52e0), 0x100);
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid0[idx], (u16 *)BG_VRAM + TILE_VRAM(0x297)), 0x100);
|
||||
}
|
||||
|
||||
static void sub_80A17EC(u16 timer)
|
||||
|
@ -1386,7 +1388,7 @@ static void sub_80A17EC(u16 timer)
|
|||
u16 idx;
|
||||
|
||||
idx = timer % 3;
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid1[idx], (u16 *)(BG_VRAM + 0x50e0), 0x100);
|
||||
AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid1[idx], (u16 *)BG_VRAM + TILE_VRAM(0x287)), 0x100);
|
||||
}
|
||||
|
||||
static void sub_80A1818(u16 a1)
|
||||
|
|
Loading…
Reference in a new issue