VSync BENCHMARKs and avoid AdvanceRandom in tests (#3867)
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2 changed files with 5 additions and 1 deletions
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@ -165,6 +165,9 @@ struct Benchmark { s32 ticks; };
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static inline void BenchmarkStart(void)
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{
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gTestRunnerState.inBenchmark = TRUE;
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// Wait for a v-blank so that comparing two benchmarks is not affected
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// by the v-count (different numbers of IRQs may run).
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VBlankIntrWait();
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REG_TM3CNT = (TIMER_ENABLE | TIMER_64CLK) << 16;
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}
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@ -23,6 +23,7 @@
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#include "intro.h"
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#include "main.h"
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#include "trainer_hill.h"
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#include "test_runner.h"
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#include "constants/rgb.h"
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static void VBlankIntr(void);
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@ -372,7 +373,7 @@ static void VBlankIntr(void)
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m4aSoundMain();
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TryReceiveLinkBattleData();
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if (!gMain.inBattle || !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
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if (!gTestRunnerEnabled && (!gMain.inBattle || !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED))))
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Random();
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UpdateWirelessStatusIndicatorSprite();
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