Use defines for BattleAI_ChooseMoveOrAction

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DizzyEggg 2018-09-16 17:06:35 +02:00 committed by GitHub
parent 6a8f27c1ac
commit 5164215c91
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@ -1552,10 +1552,10 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
case AI_CHOICE_WATCH:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case 4:
case AI_CHOICE_FLEE:
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
case 6: