rock blast was unaffected by bulletproof in gen 6
source: bulbapedia
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1 changed files with 6 additions and 2 deletions
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@ -5578,10 +5578,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ROCK_BLAST] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.accuracy = 90,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC,
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#if B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6
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.accuracy = 90,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#else
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.accuracy = 80,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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.effect = EFFECT_MULTI_HIT,
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.power = 25,
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@ -5590,7 +5595,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_PHYSICAL,
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},
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