Global is used instead of passed var (#5546)
In `AI_CalcDamage` a global was used for the Terastorm check instead of passed var
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@ -556,7 +556,7 @@ struct SimulatedDamage AI_CalcDamage(u32 move, u32 battlerAtk, u32 battlerDef, u
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gBattleStruct->swapDamageCategory = GetCategoryBasedOnStats(battlerAtk) == DAMAGE_CATEGORY_PHYSICAL;
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break;
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case EFFECT_TERA_STARSTORM:
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if (GetActiveGimmick(gBattlerAttacker) == GIMMICK_TERA && gBattleMons[gBattlerAttacker].species == SPECIES_TERAPAGOS_STELLAR)
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if (GetActiveGimmick(battlerAtk) == GIMMICK_TERA && gBattleMons[battlerAtk].species == SPECIES_TERAPAGOS_STELLAR)
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gBattleStruct->swapDamageCategory = GetCategoryBasedOnStats(battlerAtk) == DAMAGE_CATEGORY_PHYSICAL;
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break;
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}
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