Fixed game not compiling when followers are disabled
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1 changed files with 1 additions and 1 deletions
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@ -1869,7 +1869,7 @@ static u8 LoadDynamicFollowerPalette(u16 species, u8 form, bool32 shiny)
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{
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u32 paletteNum;
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// Use standalone palette, unless entry is OOB or NULL (fallback to front-sprite-based)
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#if OW_FOLLOWERS_SHARE_PALETTE == FALSE
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#if OW_FOLLOWERS_ENABLED == TRUE && OW_FOLLOWERS_SHARE_PALETTE == FALSE
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if ((shiny && gSpeciesInfo[species].followerPalette)
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|| (!shiny && gSpeciesInfo[species].followerShinyPalette))
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{
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