Clear Dynamax data when a battler faints (#4672)
* Update battle_main.c Now clears dynamax data when a battler faints * Update battle_main.c Actually call the helper function instead of only doing half of what it does. * Added new line before return Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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@ -3718,6 +3718,9 @@ const u8* FaintClearSetData(u32 battler)
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gBattleStruct->zmove.active = FALSE;
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gBattleStruct->zmove.toBeUsed[battler] = MOVE_NONE;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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// Clear Dynamax data
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UndoDynamax(battler);
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return result;
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}
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