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Pawkkie 2024-06-08 20:47:19 -04:00
parent a7a89df80f
commit 55a2c85d95
2 changed files with 3 additions and 6 deletions

View file

@ -45,8 +45,7 @@ SINGLE_BATTLE_TEST("Clear Body prevents stat stage reduction from moves")
ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); // For Sweet Scent
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == (B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN));
ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }
@ -130,8 +129,7 @@ SINGLE_BATTLE_TEST("Mold Breaker, Teravolt, and Turboblaze ignore Clear Body")
ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
ASSUME(B_UPDATED_MOVE_DATA >= GEN_6); // For Sweet Scent
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == (B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN));
ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }

View file

@ -47,8 +47,7 @@ SINGLE_BATTLE_TEST("Clear Amulet prevents stat reducing effects")
ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
ASSUME(B_UPDATED_MOVE_DATA >= GEN_6);
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == (B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN));
ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };